示例#1
0
	void _add_plane(const Vector2 &p_normal, real_t p_d) {

		Physics2DServer *ps = Physics2DServer::get_singleton();

		Array arr;
		arr.push_back(p_normal);
		arr.push_back(p_d);

		RID plane = ps->shape_create(Physics2DServer::SHAPE_LINE);
		ps->shape_set_data(plane, arr);

		RID plane_body = ps->body_create(Physics2DServer::BODY_MODE_STATIC);
		ps->body_set_space(plane_body, space);
		ps->body_add_shape(plane_body, plane);
	}
示例#2
0
	void _add_concave(const Vector<Vector2> &p_points, const Matrix32 &p_xform = Matrix32()) {

		Physics2DServer *ps = Physics2DServer::get_singleton();
		VisualServer *vs = VisualServer::get_singleton();

		RID concave = ps->shape_create(Physics2DServer::SHAPE_CONCAVE_POLYGON);
		ps->shape_set_data(concave, p_points);
		RID body = ps->body_create(Physics2DServer::BODY_MODE_STATIC);
		ps->body_set_space(body, space);
		ps->body_add_shape(body, concave);
		ps->body_set_state(body, Physics2DServer::BODY_STATE_TRANSFORM, p_xform);

		RID sprite = vs->canvas_item_create();
		vs->canvas_item_set_parent(sprite, canvas);
		vs->canvas_item_set_transform(sprite, p_xform);
		for (int i = 0; i < p_points.size(); i += 2) {
			vs->canvas_item_add_line(sprite, p_points[i], p_points[i + 1], Color(0, 0, 0), 2);
		}
	}
示例#3
0
	void _create_body_shape_data() {
		VisualServer *vs = VisualServer::get_singleton();
		Physics2DServer *ps = Physics2DServer::get_singleton();

		// SEGMENT

		{

			DVector<uint8_t> pixels;
			pixels.resize(32*2*2);
			for(int i=0;i<2;i++) {

				for(int j=0;j<32;j++) {

					pixels.set(i*32*2+j*2+0,(j==0)?255:0);
					pixels.set(i*32*2+j*2+1,255);
				}
			}

			Image image(32,2,0,Image::FORMAT_LA8,pixels);

			body_shape_data[Physics2DServer::SHAPE_SEGMENT].image=vs->texture_create_from_image(image);

			RID segment_shape = ps->shape_create(Physics2DServer::SHAPE_SEGMENT);
			Rect2 sg(Point2(-16,0),Point2(16,0));
			ps->shape_set_data(segment_shape,sg);

			body_shape_data[Physics2DServer::SHAPE_SEGMENT].shape = segment_shape;

		}
		// CIRCLE

		{

			DVector<uint8_t> pixels;
			pixels.resize(32*32*2);
			for(int i=0;i<32;i++) {

				for(int j=0;j<32;j++) {

					bool black=Vector2(i-16,j-16).length_squared() < 16*16;

					pixels.set(i*32*2+j*2+0,(i==16 || j==16)?255:0);
					pixels.set(i*32*2+j*2+1,black?255:0);
				}
			}

			Image image(32,32,0,Image::FORMAT_LA8,pixels);

			body_shape_data[Physics2DServer::SHAPE_CIRCLE].image=vs->texture_create_from_image(image);

			RID circle_shape = ps->shape_create(Physics2DServer::SHAPE_CIRCLE);
			ps->shape_set_data(circle_shape,16);

			body_shape_data[Physics2DServer::SHAPE_CIRCLE].shape = circle_shape;

		}

		// BOX

		{

			DVector<uint8_t> pixels;
			pixels.resize(32*32*2);
			for(int i=0;i<32;i++) {

				for(int j=0;j<32;j++) {

					bool black=i>0 && i<31 && j>0 && j<31;

					pixels.set(i*32*2+j*2+0,black?0:255);
					pixels.set(i*32*2+j*2+1,255);
				}
			}

			Image image(32,32,0,Image::FORMAT_LA8,pixels);

			body_shape_data[Physics2DServer::SHAPE_RECTANGLE].image=vs->texture_create_from_image(image);

			RID rectangle_shape = ps->shape_create(Physics2DServer::SHAPE_RECTANGLE);
			ps->shape_set_data(rectangle_shape,Vector2(16,16));

			body_shape_data[Physics2DServer::SHAPE_RECTANGLE].shape = rectangle_shape;

		}


		// CAPSULE

		{

			DVector<uint8_t> pixels;
			pixels.resize(32*64*2);
			for(int i=0;i<64;i++) {

				for(int j=0;j<32;j++) {


					int si = i>48 ? i - 32 : (i<16 ? i : 16);
					bool black=Vector2(si-16,j-16).length_squared() < 16*16;

					pixels.set(i*32*2+j*2+0,(i==16 || j==16 || i==48)?255:0);
					pixels.set(i*32*2+j*2+1,black?255:0);

				}
			}

			Image image(32,64,0,Image::FORMAT_LA8,pixels);

			body_shape_data[Physics2DServer::SHAPE_CAPSULE].image=vs->texture_create_from_image(image);

			RID capsule_shape = ps->shape_create(Physics2DServer::SHAPE_CAPSULE);
			ps->shape_set_data(capsule_shape,Vector2(16,32));

			body_shape_data[Physics2DServer::SHAPE_CAPSULE].shape = capsule_shape;

		}

		// CONVEX

		{


			Image image(convex_png);

			body_shape_data[Physics2DServer::SHAPE_CUSTOM+1].image=vs->texture_create_from_image(image);

			RID convex_polygon_shape = ps->shape_create(Physics2DServer::SHAPE_CONVEX_POLYGON);

			DVector<Vector2> arr;
			Point2 sb(32,32);
			arr.push_back(Point2(20,3)-sb);
			arr.push_back(Point2(58,23)-sb);
			arr.push_back(Point2(55,54)-sb);
			arr.push_back(Point2(27,60)-sb);
			arr.push_back(Point2(5,56)-sb);
			arr.push_back(Point2(4,20)-sb);
			arr.push_back(Point2(11,7)-sb);
			ps->shape_set_data(convex_polygon_shape,arr);

			body_shape_data[Physics2DServer::SHAPE_CUSTOM+1].shape = convex_polygon_shape;

		}


	}