void Texture::draw (Pixmap& pixmap,int x,int y) { if (data->isManaged()) { gdx_cpp::Gdx::app->error(__FILE__ , "can't draw to a managed texture"); } Gdx::gl->glBindTexture(GL_TEXTURE_2D, glHandle); Gdx::gl->glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, pixmap.getWidth(), pixmap.getHeight(), pixmap.getGLFormat(), pixmap.getGLType(), (const unsigned char*) pixmap.getPixels()); }
void TextureManager::loadTextures() { for (auto pair : this->registeredTextures) { Texture::ptr& texture = pair.second; if (texture->getGlID() != 0) { continue; } Pixmap image; this->loader->loadImage(texture.get(), image); texture->setSize(image.getWidth(), image.getHeight()); textureUtil.UploadTextureToHardware(image, *texture); } }