///////////////////////// Game::init //////////////////////////////////////// void Game::init(VkPhysicalDevice physicaldevice, VkDevice device, VkQueue renderqueue, uint32_t renderqueuefamily, VkQueue transferqueue, uint32_t transferqueuefamily) { game_init = example_init; game_resize = example_resize; game_update = example_update; game_render = example_render; if (!game_init || !game_resize || !game_update || !game_render) throw std::runtime_error("Unable to init game code"); RenderDevice renderdevice = {}; renderdevice.device = device; renderdevice.physicaldevice = physicaldevice; renderdevice.queues[0] = { renderqueue, renderqueuefamily }; renderdevice.queues[1] = { transferqueue, transferqueuefamily }; m_platform.initialise(renderdevice, 256*1024*1024, 16*1024*1024); game_init(m_platform); m_running = true; }