void Runner::run() { remoteProcessClient.writeToken(token); int teamSize = remoteProcessClient.readTeamSize(); remoteProcessClient.writeProtocolVersion(); Game game = remoteProcessClient.readGameContext(); vector<Strategy*> strategies; for (int strategyIndex = 0; strategyIndex < teamSize; ++strategyIndex) { Strategy* strategy = new MyStrategy; strategies.push_back(strategy); } PlayerContext* playerContext; while ((playerContext = remoteProcessClient.readPlayerContext()) != NULL) { Trooper playerTrooper = playerContext->getTrooper(); Move move; strategies[playerTrooper.getTeammateIndex()]->move(playerTrooper, playerContext->getWorld(), game, move); remoteProcessClient.writeMove(move); delete playerContext; } for (int strategyIndex = 0; strategyIndex < teamSize; ++strategyIndex) { delete strategies[strategyIndex]; } }