void ClientCreateCharacterCallback::run() {
	client->info("ClientCreateCharacterCallback::run()");

	PlayerManager* playerManager = server->getPlayerManager();
	bool success = playerManager->createPlayer(this);

	if (success) {
		client->info("success creating char");
	} else {
		client->info("failed to create char", true);
	}
}
void ClientCreateCharacterCallback::run() {
	if (client->getAccountID() == 0) {
		client->error("character create attempt with account id 0");

		return;
	}

	client->info("ClientCreateCharacterCallback::run()");

	PlayerManager* playerManager = server->getPlayerManager();
	bool success = playerManager->createPlayer(this);

	if (success) {
		client->info("success creating char");
	} else {
		client->info("failed to create char", true);
	}
}