示例#1
0
/** Make the entry fields either visible or invisible.
 *  \param online Online state, which dicates if the entry fields are
 *         visible (true) or not.
 */
void BaseUserScreen::makeEntryFieldsVisible()
{
#ifdef GUEST_ACCOUNTS_ENABLED
    getWidget<LabelWidget>("label_guest")->setVisible(online);
    getWidget<CheckBoxWidget>("guest")->setVisible(online);
#endif
    bool online = m_online_cb->getState();
    getWidget<LabelWidget>("label_username")->setVisible(online);
    m_username_tb->setVisible(online);
    getWidget<LabelWidget>("label_remember")->setVisible(online);
    getWidget<CheckBoxWidget>("remember-user")->setVisible(online);
    PlayerProfile *player = getSelectedPlayer();

    // Don't show the password fields if the player wants to be online
    // and either is the current player and logged in (no need to enter a
    // password then) or has a saved session.
    if(player && online  &&
        (player->hasSavedSession() || 
          (player==PlayerManager::getCurrentPlayer() && player->isLoggedIn() ) 
        ) 
      )
    {
        // If we show the online login fields, but the player has a
        // saved session, don't show the password field.
        getWidget<LabelWidget>("label_password")->setVisible(false);
        m_password_tb->setVisible(false);
    }
    else
    {
        getWidget<LabelWidget>("label_password")->setVisible(online);
        m_password_tb->setVisible(online);
    }
}   // makeEntryFieldsVisible
示例#2
0
void OptionsScreenUI::eventCallback(Widget* widget, const std::string& name, const int playerID)
{
    if (name == "options_choice")
    {
        std::string selection = ((RibbonWidget*)widget)->getSelectionIDString(PLAYER_ID_GAME_MASTER);

        Screen *screen = NULL;
        if (selection == "tab_audio")
            screen = OptionsScreenAudio::getInstance();
        else if (selection == "tab_video")
            screen = OptionsScreenVideo::getInstance();
        else if (selection == "tab_players")
            screen = TabbedUserScreen::getInstance();
        else if (selection == "tab_controls")
            screen = OptionsScreenInput::getInstance();
        //else if (selection == "tab_ui")
        //    screen = OptionsScreenUI::getInstance();
        if(screen)
            StateManager::get()->replaceTopMostScreen(screen);
    }
    else if(name == "back")
    {
        StateManager::get()->escapePressed();
    }
    else if (name == "skinchoice")
    {
        GUIEngine::SpinnerWidget* skinSelector = getWidget<GUIEngine::SpinnerWidget>("skinchoice");
        assert( skinSelector != NULL );

        const core::stringw selectedSkin = skinSelector->getStringValue();
        UserConfigParams::m_skin_file = core::stringc(selectedSkin.c_str()).c_str() + std::string(".stkskin");
        GUIEngine::reloadSkin();
    }
    else if (name == "showfps")
    {
        CheckBoxWidget* fps = getWidget<CheckBoxWidget>("showfps");
        assert( fps != NULL );
        UserConfigParams::m_display_fps = fps->getState();
    }
    else if (name=="enable-internet")
    {
        CheckBoxWidget* internet = getWidget<CheckBoxWidget>("enable-internet");
        assert( internet != NULL );
        UserConfigParams::m_internet_status =
            internet->getState() ? RequestManager::IPERM_ALLOWED
                                 : RequestManager::IPERM_NOT_ALLOWED;
        // If internet gets enabled, re-initialise the addon manager (which
        // happens in a separate thread) so that news.xml etc can be
        // downloaded if necessary.
        CheckBoxWidget *stats = getWidget<CheckBoxWidget>("enable-hw-report");
        LabelWidget *stats_label = getWidget<LabelWidget>("label-hw-report");
        if(internet->getState())
        {
            NewsManager::get()->init(false);
            stats->setVisible(true);
            stats_label->setVisible(true);
            stats->setState(UserConfigParams::m_hw_report_enable);
        }
        else
        {
            stats->setVisible(false);
            stats_label->setVisible(false);
            PlayerProfile* profile = PlayerManager::getCurrentPlayer();
            if (profile != NULL && profile->isLoggedIn())
                profile->requestSignOut();
        }
    }
    else if (name=="enable-hw-report")
    {
        CheckBoxWidget* stats = getWidget<CheckBoxWidget>("enable-hw-report");
        UserConfigParams::m_hw_report_enable = stats->getState();
        if(stats->getState())
            HardwareStats::reportHardwareStats();
    }
    else if (name=="show-login")
    {
        CheckBoxWidget* show_login = getWidget<CheckBoxWidget>("show-login");
        assert( show_login != NULL );
        UserConfigParams::m_always_show_login_screen = show_login->getState();
    }
    else if (name=="perPlayerDifficulty")
    {
        CheckBoxWidget* difficulty = getWidget<CheckBoxWidget>("perPlayerDifficulty");
        assert( difficulty != NULL );
        UserConfigParams::m_per_player_difficulty = difficulty->getState();
    }
    else if (name == "language")
    {
        ListWidget* list_widget = getWidget<ListWidget>("language");
        std::string selection = list_widget->getSelectionInternalName();

        delete translations;

        if (selection == "system")
        {
#ifdef WIN32
            _putenv("LANGUAGE=");
#else
            unsetenv("LANGUAGE");
#endif
        }
        else
        {
#ifdef WIN32
            std::string s=std::string("LANGUAGE=")+selection.c_str();
            _putenv(s.c_str());
#else
            setenv("LANGUAGE", selection.c_str(), 1);
#endif
        }

        translations = new Translations();

        // Reload fonts for new translation
        GUIEngine::getStateManager()->hardResetAndGoToScreen<MainMenuScreen>();

        font_manager->getFont<BoldFace>()->reset();
        font_manager->getFont<RegularFace>()->reset();
        GUIEngine::getFont()->updateRTL();
        GUIEngine::getTitleFont()->updateRTL();
        GUIEngine::getSmallFont()->updateRTL();
        GUIEngine::getLargeFont()->updateRTL();
        GUIEngine::getOutlineFont()->updateRTL();

        UserConfigParams::m_language = selection.c_str();
        user_config->saveConfig();

        OptionsScreenUI::getInstance()->push();
    }

}   // eventCallback
示例#3
0
/** Called when OK or OK-and-save is clicked.
 *  This will trigger the actual login (if requested) etc.
 *  \param remember_me True if the login details should be remembered,
 *         so that next time this menu can be skipped.
 */
void BaseUserScreen::login()
{
    // If an error occurs, the callback informing this screen about the
    // problem will activate the widget again.
    m_options_widget->setActive(false);
    m_state = STATE_NONE;

    PlayerProfile *player = getSelectedPlayer();
    PlayerProfile *current = PlayerManager::getCurrentPlayer();
    core::stringw  new_username = m_username_tb->getText();
    // If a different player is connecting, or the same local player with
    // a different online account, log out the current player.
    if(current && current->isLoggedIn() &&
        (player!=current ||
        current->getLastOnlineName(true/*ignoreRTL*/)!=new_username) )
    {
        m_sign_out_name = current->getLastOnlineName(true/*ignoreRTL*/);
        current->requestSignOut();
        m_state = (UserScreenState)(m_state | STATE_LOGOUT);

        // If the online user name was changed, reset the save data
        // for this user (otherwise later the saved session will be
        // resumed, not logging the user with the new account).
        if(player==current &&
            current->getLastOnlineName(true/*ignoreRTL*/)!=new_username)
            current->clearSession();
    }
    PlayerManager::get()->setCurrentPlayer(player);
    assert(player);

    // If no online login requested, log the player out (if necessary)
    // and go to the main menu screen (though logout needs to finish first)
    if(!m_online_cb->getState())
    {
        if(player->isLoggedIn())
        {
            m_sign_out_name =player->getLastOnlineName(true/*ignoreRTL*/);
            player->requestSignOut();
            m_state =(UserScreenState)(m_state| STATE_LOGOUT);
        }

        player->setWasOnlineLastTime(false);
        if(m_state==STATE_NONE)
        {
            closeScreen();
        }
        return;
    }

    // Player wants to be online, and is already online - nothing to do
    if(player->isLoggedIn())
    {
        player->setWasOnlineLastTime(true);
        closeScreen();
        return;
    }
    m_state = (UserScreenState) (m_state | STATE_LOGIN);
    // Now we need to start a login request to the server
    // This implies that this screen will wait till the server responds, so
    // that error messages ('invalid password') can be shown, and the user
    // can decide what to do about them.
    if (player->hasSavedSession())
    {
        m_sign_in_name = player->getLastOnlineName(true/*ignoreRTL*/);
        // Online login with saved token
        player->requestSavedSession();
    }
    else
    {
        // Online login with password --> we need a valid password
        if (m_password_tb->getText() == "")
        {
            m_info_widget->setText(_("You need to enter a password."), true);
            SFXManager::get()->quickSound("anvil");
            m_options_widget->setActive(true);
            return;
        }
        m_sign_in_name = m_username_tb->getText();
        player->requestSignIn(m_username_tb->getText(),
                               m_password_tb->getText());
    }   // !hasSavedSession

}   // login