bool PlayerbotHunterAI::DoProtectSelfAction()
{
    PlayerbotAI *ai = GetAI();
    Player *m_bot = GetPlayerBot();

    if (ai->CastAura(DETERRENCE, m_bot))
        return true;

    return false;
}
bool PlayerbotHunterAI::DoEvadeAction()
{
    PlayerbotAI *ai = GetAI();
    Player *m_bot = GetPlayerBot();

    if (ai->CastAura(FEIGN_DEATH, m_bot))
        return true;

    return false;
}