bool PlayerbotHunterAI::DoProtectSelfAction() { PlayerbotAI *ai = GetAI(); Player *m_bot = GetPlayerBot(); if (ai->CastAura(DETERRENCE, m_bot)) return true; return false; }
bool PlayerbotHunterAI::DoEvadeAction() { PlayerbotAI *ai = GetAI(); Player *m_bot = GetPlayerBot(); if (ai->CastAura(FEIGN_DEATH, m_bot)) return true; return false; }