void CelAnimMesh::setCommonScale( Shape::Mesh & otherMesh )
{
   CelAnimMesh *potherMesh = dynamic_cast<CelAnimMesh *>(&otherMesh);
   AssertFatal(potherMesh,
      "TS::CelAnimMesh::setCommonScale:  meshes not same type");

#if 0 
   // array of unpacked verts -- points only
   Point3F *unpackedVerts = new Point3F[fVerts.size()];
   int v;
   for (v=0;v<fVerts.size();v++)
      fVerts[v].getPoint(unpackedVerts[v],fScale,fOrigin);

   Point3F *otherUnpackedVerts = new Point3F[potherMesh->fVerts.size()];
   for (v=0;v<potherMesh->fVerts.size();v++)
      potherMesh->fVerts[v].getPoint(otherUnpackedVerts[v],potherMesh->fScale,potherMesh->fOrigin);

   // get minVert and maxVert for setting new fScale, fOrigin, and fRadius
   Point3F minVert = unpackedVerts[0];
   Point3F maxVert = unpackedVerts[0];
   for (v=1;v<fVerts.size();v++)
   {
      minVert.setMin( unpackedVerts[v] );
      maxVert.setMax( unpackedVerts[v] );
   }
   for (v=0;v<potherMesh->fVerts.size();v++)
   {
      minVert.setMin( otherUnpackedVerts[v] );
      maxVert.setMax( otherUnpackedVerts[v] );
   }

   // figure new fOrigin, fScale, and fRadius
   Point3F newOrigin = minVert;
   maxVert -= minVert;
   Point3F newScale( maxVert.x/255.0f, maxVert.y/255.0f, maxVert.z/255.0f);
   float newRadius = maxVert.len();

   // re-pack this shapes verts     
   int i;
   Point3F temp;
   for (i=0;i<fVerts.size();i++)
      fVerts[i].setPoint(unpackedVerts[i],newScale,newOrigin);
   fOrigin=newOrigin;
   fScale=newScale;
   fRadius=newRadius;

   // re-pack other shapes verts
   for (i=0;i<potherMesh->fVerts.size();i++)
      potherMesh->fVerts[i].setPoint(otherUnpackedVerts[i],newScale,newOrigin);
   potherMesh->fOrigin=fOrigin;
   potherMesh->fScale=newScale;
   potherMesh->fRadius=newRadius;

   delete [] unpackedVerts;
   delete [] otherUnpackedVerts;
#endif      
}