示例#1
0
// Run from the CPU thread
void VideoBackendHardware::DoState(PointerWrap& p)
{
	bool software = false;
	p.Do(software);

	if (p.GetMode() == PointerWrap::MODE_READ && software == true)
	{
		// change mode to abort load of incompatible save state.
		p.SetMode(PointerWrap::MODE_VERIFY);
	}

	VideoCommon_DoState(p);
	p.DoMarker("VideoCommon");

	p.Do(s_beginFieldArgs);
	p.DoMarker("VideoBackendHardware");

	// Refresh state.
	if (p.GetMode() == PointerWrap::MODE_READ)
	{
		m_invalid = true;

		// Clear all caches that touch RAM
		// (? these don't appear to touch any emulation state that gets saved. moved to on load only.)
		VertexLoaderManager::MarkAllDirty();
	}
}
示例#2
0
void DSPLLE::DoState(PointerWrap &p)
{
	bool isHLE = false;
	p.Do(isHLE);
	if (isHLE != false && p.GetMode() == PointerWrap::MODE_READ)
	{
		Core::DisplayMessage("State is incompatible with current DSP engine. Aborting load state.", 3000);
		p.SetMode(PointerWrap::MODE_VERIFY);
		return;
	}
	p.Do(g_dsp.r);
	p.Do(g_dsp.pc);
#if PROFILE
	p.Do(g_dsp.err_pc);
#endif
	p.Do(g_dsp.cr);
	p.Do(g_dsp.reg_stack_ptr);
	p.Do(g_dsp.exceptions);
	p.Do(g_dsp.external_interrupt_waiting);

	for (int i = 0; i < 4; i++)
	{
		p.Do(g_dsp.reg_stack[i]);
	}

	p.Do(g_dsp.step_counter);
	p.Do(g_dsp.ifx_regs);
	p.Do(g_dsp.mbox[0]);
	p.Do(g_dsp.mbox[1]);
	UnWriteProtectMemory(g_dsp.iram, DSP_IRAM_BYTE_SIZE, false);
	p.DoArray(g_dsp.iram, DSP_IRAM_SIZE);
	WriteProtectMemory(g_dsp.iram, DSP_IRAM_BYTE_SIZE, false);
	if (p.GetMode() == PointerWrap::MODE_READ)
		DSPHost::CodeLoaded((const u8*)g_dsp.iram, DSP_IRAM_BYTE_SIZE);
	p.DoArray(g_dsp.dram, DSP_DRAM_SIZE);
	p.Do(cyclesLeft);
	p.Do(init_hax);
	p.Do(m_cycle_count);

	bool prevInitMixer = m_InitMixer;
	p.Do(m_InitMixer);
	if (prevInitMixer != m_InitMixer && p.GetMode() == PointerWrap::MODE_READ)
	{
		if (m_InitMixer)
		{
			InitMixer();
			AudioCommon::PauseAndLock(true);
		}
		else
		{
			AudioCommon::PauseAndLock(false);
			soundStream->Stop();
			delete soundStream;
			soundStream = nullptr;
		}
	}
}
示例#3
0
static std::string DoState(PointerWrap& p)
{
  std::string version_created_by;
  if (!DoStateVersion(p, &version_created_by))
  {
    // because the version doesn't match, fail.
    // this will trigger an OSD message like "Can't load state from other revisions"
    // we could use the version numbers to maintain some level of backward compatibility, but
    // currently don't.
    p.SetMode(PointerWrap::MODE_MEASURE);
    return version_created_by;
  }

  // Begin with video backend, so that it gets a chance to clear its caches and writeback modified
  // things to RAM
  g_video_backend->DoState(p);
  p.DoMarker("video_backend");

  if (SConfig::GetInstance().bWii)
    Wiimote::DoState(p);
  p.DoMarker("Wiimote");

  PowerPC::DoState(p);
  p.DoMarker("PowerPC");
  // CoreTiming needs to be restored before restoring Hardware because
  // the controller code might need to schedule an event if the controller has changed.
  CoreTiming::DoState(p);
  p.DoMarker("CoreTiming");
  HW::DoState(p);
  p.DoMarker("HW");
  Movie::DoState(p);
  p.DoMarker("Movie");
  Gecko::DoState(p);
  p.DoMarker("Gecko");

#if defined(HAVE_LIBAV) || defined(_WIN32)
  AVIDump::DoState();
#endif

  return version_created_by;
}
示例#4
0
static void DoState(PointerWrap &p)
{
    u32 version = STATE_VERSION;
    {
        static const u32 COOKIE_BASE = 0xBAADBABE;
        u32 cookie = version + COOKIE_BASE;
        p.Do(cookie);
        version = cookie - COOKIE_BASE;
    }

    if (version != STATE_VERSION)
    {
        // if the version doesn't match, fail.
        // this will trigger a message like "Can't load state from other revisions"
        // we could use the version numbers to maintain some level of backward compatibility, but currently don't.
        p.SetMode(PointerWrap::MODE_MEASURE);
        return;
    }

    p.DoMarker("Version");

    // Begin with video backend, so that it gets a chance to clear it's caches and writeback modified things to RAM
    g_video_backend->DoState(p);
    p.DoMarker("video_backend");

    if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
        Wiimote::DoState(p.GetPPtr(), p.GetMode());
    p.DoMarker("Wiimote");

    PowerPC::DoState(p);
    p.DoMarker("PowerPC");
    HW::DoState(p);
    p.DoMarker("HW");
    CoreTiming::DoState(p);
    p.DoMarker("CoreTiming");
    Movie::DoState(p);
    p.DoMarker("Movie");
#if defined(HAVE_LIBAV) || defined (WIN32)
    AVIDump::DoState();
#endif
}
示例#5
0
文件: DSPLLE.cpp 项目: Alcaro/dolphin
void DSPLLE::DoState(PointerWrap &p)
{
	bool is_hle = false;
	p.Do(is_hle);
	if (is_hle && p.GetMode() == PointerWrap::MODE_READ)
	{
		Core::DisplayMessage("State is incompatible with current DSP engine. Aborting load state.", 3000);
		p.SetMode(PointerWrap::MODE_VERIFY);
		return;
	}
	p.Do(g_dsp.r);
	p.Do(g_dsp.pc);
#if PROFILE
	p.Do(g_dsp.err_pc);
#endif
	p.Do(g_dsp.cr);
	p.Do(g_dsp.reg_stack_ptr);
	p.Do(g_dsp.exceptions);
	p.Do(g_dsp.external_interrupt_waiting);

	for (int i = 0; i < 4; i++)
	{
		p.Do(g_dsp.reg_stack[i]);
	}

	p.Do(g_dsp.step_counter);
	p.DoArray(g_dsp.ifx_regs);
	p.Do(g_dsp.mbox[0]);
	p.Do(g_dsp.mbox[1]);
	UnWriteProtectMemory(g_dsp.iram, DSP_IRAM_BYTE_SIZE, false);
	p.DoArray(g_dsp.iram, DSP_IRAM_SIZE);
	WriteProtectMemory(g_dsp.iram, DSP_IRAM_BYTE_SIZE, false);
	if (p.GetMode() == PointerWrap::MODE_READ)
		DSPHost::CodeLoaded((const u8*)g_dsp.iram, DSP_IRAM_BYTE_SIZE);
	p.DoArray(g_dsp.dram, DSP_DRAM_SIZE);
	p.Do(g_cycles_left);
	p.Do(g_init_hax);
	p.Do(m_cycle_count);
}
示例#6
0
void CWII_IPC_HLE_WiiMote::DoState(PointerWrap& p)
{
	bool passthrough_bluetooth = false;
	p.Do(passthrough_bluetooth);
	if (passthrough_bluetooth && p.GetMode() == PointerWrap::MODE_READ)
	{
		Core::DisplayMessage("State needs Bluetooth passthrough to be enabled. Aborting load state.",
			3000);
		p.SetMode(PointerWrap::MODE_VERIFY);
		return;
	}

	// this function is usually not called... see CWII_IPC_HLE_Device_usb_oh1_57e_305::DoState

	p.Do(m_ConnectionState);

	p.Do(m_HIDControlChannel_Connected);
	p.Do(m_HIDControlChannel_ConnectedWait);
	p.Do(m_HIDControlChannel_Config);
	p.Do(m_HIDControlChannel_ConfigWait);
	p.Do(m_HIDInterruptChannel_Connected);
	p.Do(m_HIDInterruptChannel_ConnectedWait);
	p.Do(m_HIDInterruptChannel_Config);
	p.Do(m_HIDInterruptChannel_ConfigWait);

	p.Do(m_BD);
	p.Do(m_ConnectionHandle);
	p.Do(uclass);
	p.Do(features);
	p.Do(lmp_version);
	p.Do(lmp_subversion);
	p.Do(m_LinkKey);
	p.Do(m_Name);

	p.Do(m_Channel);
}
示例#7
0
void DSPHLE::DoState(PointerWrap &p)
{
	bool isHLE = true;
	p.Do(isHLE);
	if (isHLE != true && p.GetMode() == PointerWrap::MODE_READ)
	{
		Core::DisplayMessage("State is incompatible with current DSP engine. Aborting load state.", 3000);
		p.SetMode(PointerWrap::MODE_VERIFY);
		return;
	}

	p.DoPOD(m_DSPControl);
	p.DoPOD(m_dspState);

	int ucode_crc = UCodeInterface::GetCRC(m_pUCode);
	int ucode_crc_beforeLoad = ucode_crc;
	int lastucode_crc = UCodeInterface::GetCRC(m_lastUCode);
	int lastucode_crc_beforeLoad = lastucode_crc;

	p.Do(ucode_crc);
	p.Do(lastucode_crc);

	// if a different type of ucode was being used when the savestate was created,
	// we have to reconstruct the old type of ucode so that we have a valid thing to call DoState on.
	UCodeInterface*     ucode =     (ucode_crc ==     ucode_crc_beforeLoad) ?    m_pUCode : UCodeFactory(    ucode_crc, this, m_bWii);
	UCodeInterface* lastucode = (lastucode_crc != lastucode_crc_beforeLoad) ? m_lastUCode : UCodeFactory(lastucode_crc, this, m_bWii);

	if (ucode)
		ucode->DoState(p);
	if (lastucode)
		lastucode->DoState(p);

	// if a different type of ucode was being used when the savestate was created,
	// discard it if we're not loading, otherwise discard the old one and keep the new one.
	if (ucode != m_pUCode)
	{
		if (p.GetMode() != PointerWrap::MODE_READ)
		{
			delete ucode;
		}
		else
		{
			delete m_pUCode;
			m_pUCode = ucode;
		}
	}
	if (lastucode != m_lastUCode)
	{
		if (p.GetMode() != PointerWrap::MODE_READ)
		{
			delete lastucode;
		}
		else
		{
			delete m_lastUCode;
			m_lastUCode = lastucode;
		}
	}

	m_MailHandler.DoState(p);
}
示例#8
0
void BluetoothStub::DoState(PointerWrap& p)
{
  Core::DisplayMessage("The current IPC_HLE_Device_usb is a stub. Aborting load.", 4000);
  p.SetMode(PointerWrap::MODE_VERIFY);
}
示例#9
0
void DSPHLE::DoState(PointerWrap &p)
{
	bool isHLE = true;
	p.Do(isHLE);
	if (isHLE != true && p.GetMode() == PointerWrap::MODE_READ)
	{
		p.message.append("Audio: LLE");
		Core::DisplayMessage("State is incompatible with current DSP engine. Aborting load state.", 3000);
		p.SetMode(PointerWrap::MODE_VERIFY);
		return;
	}
	bool prevInitMixer = m_InitMixer;
	p.Do(m_InitMixer);
	if (prevInitMixer != m_InitMixer && p.GetMode() == PointerWrap::MODE_READ)
	{
		if (m_InitMixer)
		{
			InitMixer();
			AudioCommon::PauseAndLock(true);
		}
		else
		{
			AudioCommon::PauseAndLock(false);
			soundStream->Stop();
			delete soundStream;
			soundStream = NULL;
		}
	}

	p.DoPOD(m_DSPControl);
	p.DoPOD(m_dspState);

	int ucode_crc = IUCode::GetCRC(m_pUCode);
	int ucode_crc_beforeLoad = ucode_crc;
	int lastucode_crc = IUCode::GetCRC(m_lastUCode);
	int lastucode_crc_beforeLoad = lastucode_crc;

	p.Do(ucode_crc);
	p.Do(lastucode_crc);

	// if a different type of ucode was being used when the savestate was created,
	// we have to reconstruct the old type of ucode so that we have a valid thing to call DoState on.
	IUCode*     ucode =     (ucode_crc ==     ucode_crc_beforeLoad) ?    m_pUCode : UCodeFactory(    ucode_crc, this, m_bWii);
	IUCode* lastucode = (lastucode_crc != lastucode_crc_beforeLoad) ? m_lastUCode : UCodeFactory(lastucode_crc, this, m_bWii);

	if (ucode)
		ucode->DoState(p);
	if (lastucode)
		lastucode->DoState(p);

	// if a different type of ucode was being used when the savestate was created,
	// discard it if we're not loading, otherwise discard the old one and keep the new one.
	if (ucode != m_pUCode)
	{
		if (p.GetMode() != PointerWrap::MODE_READ)
		{
			delete ucode;
		}
		else
		{
			delete m_pUCode;
			m_pUCode = ucode;
		}
	}
	if (lastucode != m_lastUCode)
	{
		if (p.GetMode() != PointerWrap::MODE_READ)
		{
			delete lastucode;
		}
		else
		{
			delete m_lastUCode;
			m_lastUCode = lastucode;
		}
	}

	m_MailHandler.DoState(p);
}
示例#10
0
static std::string DoState(PointerWrap& p)
{
	u32 version = STATE_VERSION;
	{
		static const u32 COOKIE_BASE = 0xBAADBABE;
		u32 cookie = version + COOKIE_BASE;
		p.Do(cookie);
		version = cookie - COOKIE_BASE;
	}

	std::string version_created_by = scm_rev_str;
	if (version > 42)
		p.Do(version_created_by);
	else
		version_created_by.clear();

	if (version != STATE_VERSION)
	{
		if (version_created_by.empty() && s_old_versions.count(version))
		{
			// The savestate is from an old version that doesn't
			// save the Dolphin version number to savestates, but
			// by looking up the savestate version number, it is possible
			// to know approximately which Dolphin version was used.

			std::pair<std::string, std::string> version_range = s_old_versions.find(version)->second;
			std::string oldest_version = version_range.first;
			std::string newest_version = version_range.second;

			version_created_by = "Dolphin " + oldest_version + " - " + newest_version;
		}

		// because the version doesn't match, fail.
		// this will trigger an OSD message like "Can't load state from other revisions"
		// we could use the version numbers to maintain some level of backward compatibility, but currently don't.
		p.SetMode(PointerWrap::MODE_MEASURE);
		return version_created_by;
	}

	p.DoMarker("Version");

	// Begin with video backend, so that it gets a chance to clear its caches and writeback modified things to RAM
	g_video_backend->DoState(p);
	p.DoMarker("video_backend");

	if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
		Wiimote::DoState(p.GetPPtr(), p.GetMode());
	p.DoMarker("Wiimote");

	PowerPC::DoState(p);
	p.DoMarker("PowerPC");
	HW::DoState(p);
	p.DoMarker("HW");
	CoreTiming::DoState(p);
	p.DoMarker("CoreTiming");
	Movie::DoState(p);
	p.DoMarker("Movie");

#if defined(HAVE_LIBAV) || defined (WIN32)
	AVIDump::DoState();
#endif

	return version_created_by;
}