示例#1
0
void Battle::useItem(Item *item, Pokemon &attacker, Pokemon &defender)
{
	defender.setCurrentHP(defender.getCurrentHP() - item->getDamage());
	attacker.setCurrentHP(attacker.getCurrentHP() + item->getHealing());

	if (item->getAttack() > 0)
	{
		attacker.setCurrentAtt(ceil(attacker.getCurrentAtt() * item->getAttack())); //AFFICHER ET VERIFIER***********************
	}
	if (item->getAttack() < 0)
	{
		defender.setCurrentAtt(ceil(defender.getCurrentAtt() * item->getAttack())); //AFFICHER ET VERIFIER***********************
	}

	if (item->getDefense() > 0)
	{
		attacker.setCurrentDef(ceil(attacker.getCurrentDef() * item->getDefense())); //AFFICHER ET VERIFIER***********************
	}
	if (item->getDefense() < 0)
	{
		defender.setCurrentDef(ceil(defender.getCurrentDef() * item->getDefense())); //AFFICHER ET VERIFIER***********************
	}

	if (item->getSpeed() > 0)
	{
		attacker.setCurrentSpeed(ceil(attacker.getCurrentSpeed() * item->getSpeed())); //AFFICHER ET VERIFIER***********************
	}
	if (item->getSpeed() < 0)
	{
		defender.setCurrentSpeed(ceil(defender.getCurrentSpeed() * item->getSpeed())); //AFFICHER ET VERIFIER***********************
	}
}