void trisect_border_halfedge( Polyhedron& P, Halfedge_handle e) {
    CGAL_precondition( e->is_border());
    // Create two new vertices on e.
    e = e->prev();
    P.split_vertex( e, e->next()->opposite());
    P.split_vertex( e, e->next()->opposite());
    e = e->next();
    // We use later for the smoothing step that e->next()->next()
    // is our original halfedge we started with, i.e., its vertex is
    // from the unrefined mesh.  Split the face twice.
    Halfedge_handle h = e->opposite()->next();
    P.split_facet( e->next()->next()->opposite(), h);
    P.split_facet( e->next()->opposite(), h);
}
void flip_edge( Polyhedron& P, Halfedge_handle e) {
    if ( e->is_border_edge())
        return;
    Halfedge_handle h = e->next();
    P.join_facet( e);
    P.split_facet( h, h->next()->next());
}
示例#3
0
void geometryUtils::subdivide_flip_edge(Polyhedron& P, Halfedge_handle e) {
    Halfedge_handle h = e->next();
    P.join_facet(e);
    P.split_facet(h, h->next()->next());
}