void Strategies::GenerationalMixing( Population &pop ) { /* Put all adults in child pool */ while ( pop.GetAdults().size() > 0 ) { pop.GetChildren().push_back( pop.GetAdults().back() ); pop.GetAdults().pop_back(); } /* Clear adults */ pop.GetAdults().clear(); /* Select adults with equal probability */ while ( pop.GetAdults().size() < pop.GetChildrenSize() ) { pop.GetAdults().push_back( pop.GetChildren().at( rand() % pop.GetChildrenSize() ) ); } /* Clear children */ pop.GetChildren().clear(); }
void Strategies::Select( Population &pop, float roulette[], int size, float max ) { /* Spin wheel untill we have enough children */ /* Make sure an individual does not mate with itself */ float spin1=0, spin2=0; int chosen1=0, chosen2=0; float crossover_rate = pop.GetCrossoverRate(); while (pop.GetChildren().size() < pop.GetChildrenSize()) { /* Crossover */ if( rand()/RAND_MAX <= crossover_rate ) { while (chosen1 == chosen2) { spin1 = (rand() * max) / RAND_MAX; spin2 = (rand() * max) / RAND_MAX; for ( unsigned int i = 0; i < pop.GetAdults().size(); i++) { if(roulette[i]<spin1) chosen1 = i; if(roulette[i]<spin2) chosen2 = i; } } pop.GetChildren().push_back(pop.GetAdults().at(chosen1).Reproduce(pop.GetAdults().at(chosen2))); pop.GetChildren().push_back(pop.GetAdults().at(chosen2).Reproduce(pop.GetAdults().at(chosen1))); } /* Clone */ else { spin1 = (rand() * max) / RAND_MAX; for ( unsigned int i = 0; i < pop.GetAdults().size(); i++) { if(roulette[i]<spin1) { chosen1 = i; } else { break; } } pop.GetChildren().push_back(pop.GetAdults().at(chosen2)); } chosen1 = chosen2; } }
void Strategies::TournamentSelection( Population &pop ) { /* Take care of elitism first */ Elitism( pop ); float crossover_rate = pop.GetCrossoverRate(); std::vector<Individual> group_a; std::vector<Individual> group_b; while ( pop.GetChildren().size() < pop.GetChildrenSize() ) { unsigned int selector; /* Reproduce or clone best individual */ if( rand()/RAND_MAX <= crossover_rate ) { /* select individuals for group a */ for (unsigned int i = 0; i<pop.GetTournamentSize(); i++) { while( group_a.size() < pop.GetTournamentSize() ) { selector = rand() % pop.GetAdults().size(); group_a.push_back( pop.GetAdults().at( selector ) ); pop.GetAdults().erase( pop.GetAdults().begin() + selector ); } } float temp_fit=0; /* Find best individual in group a */ unsigned int best_in_a=0; for ( unsigned int i = 0; i < group_a.size(); i++ ) { if ( temp_fit < group_a.at(i).GetFitness() ) { best_in_a = i; temp_fit = group_a.at(i).GetFitness(); } } /* select individuals for group b */ unsigned int selector; for (unsigned int i = 0; i<pop.GetTournamentSize(); i++) { while( group_b.size() < pop.GetTournamentSize() ) { selector = rand() % pop.GetAdults().size(); group_b.push_back( pop.GetAdults().at( selector ) ); pop.GetAdults().erase( pop.GetAdults().begin() + selector ); } } /* Find best individual in group b */ unsigned int best_in_b=0; for ( unsigned int i = 0; i < group_b.size(); i++ ) { if ( temp_fit < group_b.at(i).GetFitness() ) { best_in_b = i; temp_fit = group_b.at(i).GetFitness(); } } pop.GetChildren().push_back( group_a.at( best_in_a ).Reproduce( group_b.at( best_in_b ) ) ); pop.GetChildren().push_back( group_b.at( best_in_b ).Reproduce( group_a.at( best_in_a ) ) ); } else{ /* select individuals for group 1 */ for (unsigned int i = 0; i<pop.GetTournamentSize(); i++) { while( group_a.size() < pop.GetTournamentSize() ) { selector = rand() % pop.GetAdults().size(); group_a.push_back( pop.GetAdults().at( selector ) ); pop.GetAdults().erase( pop.GetAdults().begin() + selector ); } } /* Find best individual */ unsigned int best_in_a=0; float temp_fit=0; for ( unsigned int i = 0; i < group_a.size(); i++ ) { if ( temp_fit < group_a.at(i).GetFitness() ) { best_in_a = i; temp_fit = group_a.at(i).GetFitness(); } } pop.GetChildren().push_back( group_a.at( best_in_a ) ); } for ( unsigned int i = 0; i<group_a.size(); i++) pop.GetAdults().push_back(group_a.at(i)); group_a.clear(); for ( unsigned int i = 0; i<group_b.size(); i++) pop.GetAdults().push_back(group_b.at(i)); group_b.clear(); } }