Position nextCandidate(const Position& position)
{
    PositionIterator p = position;
    while (!p.atEnd()) {
        p.increment();
        if (p.isCandidate())
            return p;
    }
    return Position();
}
static bool forwardIterator(PositionIterator& iterator, int distance)
{
    int remaining = distance;
    while (!iterator.atEnd()) {
        if (iterator.node()->isCharacterDataNode()) {
            int length = lastOffsetForEditing(iterator.node());
            int last = length - iterator.offsetInLeafNode();
            if (remaining < last) {
                iterator.setOffsetInLeafNode(iterator.offsetInLeafNode() + remaining);
                return true;
            }

            remaining -= last;
            iterator.setOffsetInLeafNode(iterator.offsetInLeafNode() + last);
        }

        iterator.increment();
    }

    return false;    
}
示例#3
0
// P.downstream() returns the end of the range of positions that map to the same VisiblePosition as P.
Position Position::downstream() const
{
    Node* startNode = node();
    if (!startNode)
        return Position();

    // iterate forward from there, looking for a qualified position
    Node* block = enclosingBlock(startNode);
    PositionIterator lastVisible = *this;
    PositionIterator currentPos = lastVisible;
    Node* originalRoot = node()->rootEditableElement();
    for (; !currentPos.atEnd(); currentPos.increment()) {   
        Node* currentNode = currentPos.node();
        
        if (currentNode->rootEditableElement() != originalRoot)
            break;

        // stop before going above the body, up into the head
        // return the last visible streamer position
        if (currentNode->hasTagName(bodyTag) && currentPos.atEndOfNode())
            break;
            
        // Do not enter a new enclosing block flow or table element, and don't leave the original one.
        if (block != enclosingBlock(currentNode))
            return lastVisible;

        // skip position in unrendered or invisible node
        RenderObject* renderer = currentNode->renderer();
        if (!renderer || renderer->style()->visibility() != VISIBLE)
            continue;
            
        // track last visible streamer position
        if (isStreamer(currentPos))
            lastVisible = currentPos;

        // Return position before brs, tables, and nodes which have content that can be ignored.
        if (editingIgnoresContent(currentNode) || renderer->isBR() || isTableElement(currentNode)) {
            if (currentPos.offsetInLeafNode() <= renderer->caretMinOffset())
                return Position(currentNode, renderer->caretMinOffset());
            continue;
        }

        // return current position if it is in rendered text
        if (renderer->isText() && static_cast<RenderText*>(renderer)->firstTextBox()) {
            if (currentNode != startNode) {
                ASSERT(currentPos.atStartOfNode());
                return Position(currentNode, renderer->caretMinOffset());
            }

            unsigned textOffset = currentPos.offsetInLeafNode();

            RenderText* textRenderer = static_cast<RenderText*>(renderer);
            for (InlineTextBox* box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) {
                if (textOffset >= box->start() && textOffset <= box->end())
                    return currentPos;
                
                if (box != textRenderer->lastTextBox() && 
                     !box->nextOnLine() &&
                     textOffset == box->start() + box->len()) {
                    return currentPos;
                }
            }
        }
    }
    
    return lastVisible;
}