void GlContext::resize(uint32_t _width, uint32_t _height, uint32_t _flags) { s_ppapi.m_forceSwap = false; s_ppapi.resize(_width, _height, _flags); }
void GlContext::resize(uint32_t _width, uint32_t _height, bool _vsync) { s_ppapi.m_forceSwap = false; s_ppapi.resize(_width, _height, _vsync); }