Node* PrefabImporter::InstantiateNode(Node* parent, const String& name)
{
    Node* node = parent->CreateChild(asset_->GetName());
    PrefabComponent* pc = node->CreateComponent<PrefabComponent>();
    pc->SetPrefabGUID(asset_->GetGUID());
    return node;
}
void SceneView3D::HandleDragEnterWidget(StringHash eventType, VariantMap& eventData)
{
    using namespace DragEnterWidget;

    UIWidget* widget = static_cast<UIWidget*>(eventData[P_WIDGET].GetPtr());

    if (widget != this)
        return;

    UIDragObject* dragObject = static_cast<UIDragObject*>(eventData[P_DRAGOBJECT].GetPtr());

    Object* object = dragObject->GetObject();

    if (!object)
        return;

    if (object->GetType() == Asset::GetTypeStatic())
    {
        Asset* asset = (Asset*) object;
        AssetImporter* importer = asset->GetImporter();

        if (!importer)
            return;

        StringHash importerType = importer->GetType();

        if (importerType == PrefabImporter::GetTypeStatic())
        {
            dragNode_ = scene_->CreateChild(asset->GetName());
            PrefabComponent* pc = dragNode_->CreateComponent<PrefabComponent>();
            pc->SetPrefabGUID(asset->GetGUID());
        }
        else if (importerType == ModelImporter::GetTypeNameStatic())
        {
            dragNode_ = scene_->CreateChild();

            SharedPtr<File> file(new File(context_, asset->GetCachePath()));
            SharedPtr<XMLFile> xml(new XMLFile(context_));

            if (!xml->Load(*file))
                return;

            dragNode_->LoadXML(xml->GetRoot());
            dragNode_->SetName(asset->GetName());
        }
        else if (importerType == SpriterImporter::GetTypeNameStatic())
        {
            AnimationSet2D* animationSet = GetSubsystem<ResourceCache>()->GetResource<AnimationSet2D>(asset->GetPath());

            String animationName;

            if (animationSet && animationSet->GetNumAnimations())
            {
                animationName = animationSet->GetAnimation(0)->GetName();
            }

            dragNode_ = scene_->CreateChild(asset->GetName());

            AnimatedSprite2D* sprite = dragNode_->CreateComponent<AnimatedSprite2D>();

            if (!animationName.Length())
                sprite->SetAnimationSet(animationSet);
            else
                sprite->SetAnimation(animationSet, animationName);

        }
        else if (importerType == TextureImporter::GetTypeNameStatic())
        {
            dragNode_ = scene_->CreateChild(asset->GetName());

            Sprite2D* spriteGraphic = GetSubsystem<ResourceCache>()->GetResource<Sprite2D>(asset->GetPath());

            StaticSprite2D* sprite = dragNode_->CreateComponent<StaticSprite2D>();

            sprite->SetSprite(spriteGraphic);
        }


        if (dragNode_.NotNull())
        {
            Input* input = GetSubsystem<Input>();
            IntVector2 pos = input->GetMousePosition();
            UpdateDragNode(pos.x_, pos.y_);
        }



        //LOGINFOF("Dropped %s : %s on SceneView3D", asset->GetPath().CString(), asset->GetGUID().CString());
    }

}