示例#1
0
/** Run the patch for the specified number of frames.
 *
 * Calls all Nodes in (roughly, if parallel) the order _compiled_patch specifies.
 */
void
PatchImpl::process(ProcessContext& context)
{
	if (!_process)
		return;

	NodeImpl::pre_process(context);

	// Run all nodes
	if (_compiled_patch && _compiled_patch->size() > 0) {
		if (context.slaves().size() > 0) {
			process_parallel(context);
		} else {
			process_single(context);
		}
	}

	// Queue any cross-context connections
	for (CompiledPatch::QueuedConnections::iterator i = _compiled_patch->queued_connections.begin();
			i != _compiled_patch->queued_connections.end(); ++i) {
		(*i)->queue(context);
	}

	NodeImpl::post_process(context);
}
示例#2
0
void
PatchImpl::process_parallel(ProcessContext& context)
{
	size_t n_slaves = context.slaves().size();

	CompiledPatch* const cp = _compiled_patch;

	/* Start p-1 slaves */

	if (n_slaves >= cp->size())
		n_slaves = cp->size()-1;

	if (n_slaves > 0) {
		for (size_t i = 0; i < cp->size(); ++i)
			(*cp)[i].node()->reset_input_ready();

		for (size_t i = 0; i < n_slaves; ++i)
			context.slaves()[i]->whip(cp, i+1, context);
	}

	/* Process ourself until everything is done
	 * This is analogous to ProcessSlave::_whipped(), but this is the master
	 * (i.e. what the main Jack process thread calls).  Where ProcessSlave
	 * waits on input, this just skips the node and tries the next, to avoid
	 * waiting in the Jack thread which pisses Jack off.
	 */

	size_t index        = 0;
	size_t num_finished = 0; // Number of consecutive finished nodes hit

	while (num_finished < cp->size()) {
		CompiledNode& n = (*cp)[index];

		if (n.node()->process_lock()) {
			if (n.node()->n_inputs_ready() == n.n_providers()) {
				n.node()->process(context);

				/* Signal dependants their input is ready */
				for (uint32_t i = 0; i < n.dependants().size(); ++i)
					n.dependants()[i]->signal_input_ready();

				++num_finished;
			} else {
				n.node()->process_unlock();
				num_finished = 0;
			}
		} else {
			if (n.node()->n_inputs_ready() == n.n_providers())
				++num_finished;
			else
				num_finished = 0;
		}

		index = (index + 1) % cp->size();
	}

	/* Tell slaves we're done in case we beat them, and pray they're
	 * really done by the start of next cycle.
	 * FIXME: This probably breaks (race) at extremely small nframes where
	 * ingen is the majority of the DSP load.
	 */
	for (uint32_t i = 0; i < n_slaves; ++i)
		context.slaves()[i]->finish();
}