void SimpleGA::evolve(Team *T) { Team *oldTeam, *newTeam, *delTeam; QArray<floatbot> botFitness; unsigned int teamSize, breed; int i; Bot *curbot; Bot *newbot1, *newbot2; oldTeam = T; newTeam = new Team; delTeam = new Team; teamSize = oldTeam->size(); botFitness.resize(teamSize); for (i=0; i< (int)teamSize; i++) { curbot = oldTeam->bot(i); botFitness[i].fit = curbot->fitnessFunction(); botFitness[i].bot = i; } botFitness.sort(); // reverse fitness array for (i=0; i<(int)(teamSize/2); i++) { floatbot temp; temp.fit = botFitness[i].fit; temp.bot = botFitness[i].bot; botFitness.at(i).fit = botFitness.at(teamSize-i-1).fit; botFitness.at(i).bot = botFitness.at(teamSize-i-1).bot; botFitness.at(teamSize-i-1).fit = temp.fit; botFitness.at(teamSize-i-1).bot = temp.bot; } // add the good bots to the new team breed = teamSize / 2; // number of bots to breed if ( (breed/2)*2 != breed ) breed--; // make sure its even for (i=0; i<(int)(teamSize - breed); i++) { // number of bots to throw out is the number bred, so keep the number not thrown out curbot = oldTeam->bot(botFitness[i].bot); newTeam->insertBot(curbot); } for (i=(teamSize - breed); i<(int)teamSize; i++) { // put bots to be deleted on a separate team curbot = oldTeam->bot(botFitness[i].bot); delTeam->insertBot(curbot); } while (oldTeam->size() > 0) { // remove bots from oldTeam curbot = oldTeam->removeBot(0); } while (delTeam->size() > 0) { // actually delete bots curbot = delTeam->removeBot(0); delete curbot; } // do the crossover of the best bots for (i=0; i<(int)breed; i+=2) { newbot1 = new Bot(oldTeam); newbot2 = new Bot(oldTeam); crossover(newTeam->bot(i), newTeam->bot(i+1), newbot1, newbot2); newTeam->insertBot(newbot1); newTeam->insertBot(newbot2); } // mutate a bot given the mutation rate for (i=0; i<(int)teamSize; i++) { double rnd = Random::randd(0,1); if (rnd < MutationRate) { curbot = newTeam->bot(i); curbot->mutateBot(); } } // copy bots back into old team while (newTeam->size() > 0) { curbot = newTeam->removeBot(0); oldTeam->insertBot(curbot); } oldTeam->generations(oldTeam->generations() + 1); delete delTeam; delete newTeam; }