MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), bonjourResolver(0) { qDebug() << "NUview is starting in: MainWindow.cpp"; debug.open("debug.log"); errorlog.open("error.log"); m_platform = new NUPlatform(); // you could make the arguement that NUView should have its own platform, for now we just use a 'blank' one m_blackboard = new NUBlackboard(); m_blackboard->add(new NUSensorsData()); m_blackboard->add(new NUActionatorsData()); m_blackboard->add(new FieldObjects()); m_blackboard->add(new JobList()); m_blackboard->add(new GameInformation(0, 0)); m_blackboard->add(new TeamInformation(0, 0)); m_nuview_io = new NUviewIO(); // create mdi workspace mdiArea = new QMdiArea(this); mdiArea->setHorizontalScrollBarPolicy(Qt::ScrollBarAsNeeded); mdiArea->setVerticalScrollBarPolicy(Qt::ScrollBarAsNeeded); createActions(); createMenus(); createContextMenu(); createToolBars(); createStatusBar(); sensorDisplay = new SensorDisplayWidget(this); QDockWidget* sensorDock = new QDockWidget("Sensor Values"); sensorDock->setObjectName("Sensor Values"); sensorDock->setWidget(sensorDisplay); sensorDock->setShown(false); addDockWidget(Qt::RightDockWidgetArea,sensorDock); // Add localisation widget localisation = new LocalisationWidget(this); addDockWidget(Qt::BottomDockWidgetArea,localisation); localisation->setVisible(false); // Add Vision Widgets to Tab then Dock them on Screen visionTabs = new QTabWidget(this); layerSelection = new LayerSelectionWidget(mdiArea,this); visionTabs->addTab(layerSelection,layerSelection->objectName()); classification = new ClassificationWidget(this); visionTabs->addTab(classification,classification->objectName()); visionTabDock = new QDockWidget("Vision"); visionTabDock->setWidget(visionTabs); visionTabDock->setObjectName(tr("visionTab")); addDockWidget(Qt::RightDockWidgetArea, visionTabDock); // Add Network widgets to Tabs then dock them on Screen networkTabs = new QTabWidget(this); connection = new ConnectionWidget(this); networkTabs->addTab(connection, connection->objectName()); walkParameter = new WalkParameterWidget(mdiArea, this); kick = new KickWidget(mdiArea, this); networkTabs->addTab(walkParameter, walkParameter->objectName()); networkTabs->addTab(kick, kick->objectName()); VisionStreamer = new visionStreamWidget(mdiArea, this); LocWmStreamer = new locwmStreamWidget(mdiArea, this); networkTabs->addTab(VisionStreamer, VisionStreamer->objectName()); networkTabs->addTab(LocWmStreamer, LocWmStreamer->objectName()); cameraSetting = new cameraSettingsWidget(mdiArea, this); networkTabs->addTab(cameraSetting, cameraSetting->objectName()); //networkTabs->addTab(kick, kick->objectName()); networkTabDock = new QDockWidget("Network"); networkTabDock->setWidget(networkTabs); networkTabDock->setObjectName(tr("networkTab")); addDockWidget(Qt::RightDockWidgetArea, networkTabDock); frameInfo = new frameInformationWidget(this); QDockWidget* temp = new QDockWidget(this); temp->setWidget(frameInfo); temp->setObjectName("Frame Information Dock"); temp->setWindowTitle(frameInfo->windowTitle()); addDockWidget(Qt::RightDockWidgetArea,temp); createConnections(); setCentralWidget(mdiArea); qDebug() << "Main Window Starting"; setWindowTitle(QString("NUview")); glManager.clearAllDisplays(); qDebug() << "Display Cleared"; readSettings(); qDebug() << "Main Window Started"; //glManager.writeWMBallToDisplay(100,100,30,GLDisplay::CalGrid); glManager.writeCalGridToDisplay(GLDisplay::CalGrid); // //glManager.writeCalGridToDisplay(GLDisplay::CalGrid); // }