示例#1
0
QDebug operator<<(QDebug dbg, const QGLMaterial &material)
{
    dbg << &material <<
            "-- Amb:" << material.ambientColor() <<
            "-- Diff:" << material.diffuseColor() <<
            "-- Spec:" << material.specularColor() <<
            "-- Shin:" << material.shininess();
    for (int i = 0; i < material.textureLayerCount(); ++i)
        if (material.texture(i) != 0)
            dbg << "\n    -- Tex" << i << ":" << material.texture(i)
            << material.texture(i)->objectName();
    dbg << "\n";
    return dbg;
}
示例#2
0
/*!
  Initializes the Qt3D materials used in the application.
*/
void GameView::initializeMaterials()
{
    m_MaterialCollection = new QGLMaterialCollection(this);

    QGLTexture2D *lightTexture = new QGLTexture2D;
    lightTexture->setImage(QImage(":/reflectionmap.png"));

    QColor ambientColor = QColor(64, 64, 190);

    QGLMaterial *material = new QGLMaterial;
    material->setObjectName("PauseButtonMaterial");
    QGLTexture2D *texture = new QGLTexture2D;
    texture->setImage(QImage(":/pause_button.png"));
    material->setTexture(texture);
    m_MaterialCollection->addMaterial(material);

    // Black hole material
    material = new QGLMaterial;
    material->setObjectName("BlackHoleMaterial");
    texture = new QGLTexture2D;
    texture->setImage(QImage(":/BlackHole.jpg"));
    material->setTexture(texture);
    texture = new QGLTexture2D;
    texture->setImage(QImage(":/bh_sprial.png"));
    material->setTexture(texture, 1);
    material->setTextureCombineMode(QGLMaterial::Replace);
    m_MaterialCollection->addMaterial(material);


    // Black hole center material
    material = new QGLMaterial;
    material->setObjectName("BlackHoleFrontMaterial");
    texture = new QGLTexture2D;
    texture->setImage(QImage(":/bh_sprial.png"));
    material->setTexture(texture);
    material->setTexture(lightTexture, 1);
    m_MaterialCollection->addMaterial(material);

    // Platform material
    material = new QGLMaterial;
    material->setObjectName("PlatformMaterial");
    texture = new QGLTexture2D;
    texture->setImage(QImage(":/platformtex.png"));
    material->setTexture(texture);
    m_MaterialCollection->addMaterial(material);

    // Blok material
    material = new QGLMaterial;
    material->setObjectName("BlokMaterial");
    texture = new QGLTexture2D;
    texture->setImage(QImage(":/SimpleBlock.png"));
    material->setTexture(texture);
    material->setTexture(lightTexture, 1);
    material->setAmbientColor(ambientColor);
    material->setShininess(0.2f);
    m_MaterialCollection->addMaterial(material);

    // Ball materials
    material = new QGLMaterial;
    material->setObjectName("BallMaterial1");
    material->setAmbientColor(ambientColor);
    material->setDiffuseColor(QColor(255, 255, 64));
    material->setTexture(texture, 0);
    material->setTexture(lightTexture, 1);
    material->setShininess(1.0f);
    material->setSpecularColor(material->diffuseColor());
    m_MaterialCollection->addMaterial(material);

    material = new QGLMaterial;
    material->setObjectName("BallMaterial2");
    material->setAmbientColor(ambientColor);
    material->setDiffuseColor(QColor(255, 64, 64));
    material->setTexture(texture, 0);
    material->setTexture(lightTexture, 1);
    material->setShininess(1.0f);
    material->setSpecularColor(material->diffuseColor());
    m_MaterialCollection->addMaterial(material);

    material = new QGLMaterial;
    material->setObjectName("BallMaterial3");
    material->setDiffuseColor(QColor(64, 64, 255));
    material->setAmbientColor(ambientColor);
    material->setTexture(texture, 0);
    material->setTexture(lightTexture, 1);
    material->setShininess(1.0f);
    material->setSpecularColor(material->diffuseColor());
    m_MaterialCollection->addMaterial(material);

    material = new QGLMaterial;
    material->setObjectName("BallMaterial4");
    material->setDiffuseColor(QColor(64, 255, 64));
    material->setAmbientColor(ambientColor);
    material->setTexture(texture, 0);
    material->setTexture(lightTexture,1);
    material->setShininess(1.0f);
    material->setSpecularColor(material->diffuseColor());
    m_MaterialCollection->addMaterial(material);

    material = new QGLMaterial;
    material->setObjectName("LightFlareMaterial");
    texture = new QGLTexture2D;
    texture->setImage(QImage(":/flare.png"));
    material->setTexture(texture);
    m_MaterialCollection->addMaterial(material);

    material = new QGLMaterial;
    material->setObjectName("FontMaterial");
    texture = new QGLTexture2D;
    texture->setImage(QImage(":/scorefont.png"));
    material->setTexture(texture);
    m_MaterialCollection->addMaterial(material);
}