示例#1
0
void MetronomeWindow::setAccents(int numAccents) {
	static int prevNum = 0;
	numAccents = this->accentsBox->value();
	QHBoxLayout *cont = this->accentContainer;

	if( prevNum==0 ) {
		prevNum = numAccents;
		for( int i=0; i<prevNum; i++ ) {
			QCheckBox* box = new QCheckBox( QString::number(i+1), this );
			cont->addWidget(box);
			this->accentChecks.append(box);
		}
	} else if( numAccents > prevNum ) {
		for( int i=prevNum; i<numAccents; i++ ) {
			QCheckBox* box = new QCheckBox( QString::number(i+1), this );
			cont->addWidget(box);
			this->accentChecks.append(box);
		}
		prevNum = numAccents;
	} else if( numAccents < prevNum ) {
		for( int i=prevNum; i>numAccents; i-- ) {
			QCheckBox* box = this->accentChecks.at(i-1);
			this->accentChecks.removeAt(i-1);
			cont->removeWidget(box);
			delete box;
		}
		prevNum = numAccents;
	}
}
示例#2
0
void ezQtPropertyTypeWidget::SetSelection(const ezHybridArray<ezPropertySelection, 8>& items)
{
  ezQtScopedUpdatesDisabled _(this);

  ezQtPropertyWidget::SetSelection(items);

  QHBoxLayout* pLayout = m_pGroup != nullptr ? m_pGroupLayout : m_pLayout;
  QWidget* pOwner = m_pGroup != nullptr ? m_pGroup->GetContent() : this;
  if (m_pTypeWidget)
  {
    pLayout->removeWidget(m_pTypeWidget);
    delete m_pTypeWidget;
    m_pTypeWidget = nullptr;
  }

  // Retrieve the objects the property points to. This could be an embedded class or
  // an element of an array, be it pointer or embedded class.
  ezHybridArray<ezPropertySelection, 8> ResolvedObjects;
  for (const auto& item : m_Items)
  {
    ezUuid ObjectGuid = m_pObjectAccessor->Get<ezUuid>(item.m_pObject, m_pProp, item.m_Index);
    ezPropertySelection sel;
    sel.m_pObject = m_pObjectAccessor->GetObject(ObjectGuid);
    // sel.m_Index; intentionally invalid as we just retrieved the value so it is a pointer to an object

    ResolvedObjects.PushBack(sel);
  }

  const ezRTTI* pCommonType = nullptr;
  if (m_pProp->GetFlags().IsSet(ezPropertyFlags::Pointer))
  {
    pCommonType = ezQtPropertyWidget::GetCommonBaseType(ResolvedObjects);
  }
  else
  {
    // If we create a widget for a member class we already determined the common base type at the parent type widget.
    // As we are not dealing with a pointer in this case the type must match the property exactly.
    pCommonType = m_pProp->GetSpecificType();
  }
  m_pTypeWidget = new ezQtTypeWidget(pOwner, m_pGrid, m_pObjectAccessor, pCommonType, nullptr, nullptr);
  m_pTypeWidget->SetSelection(ResolvedObjects);

  pLayout->addWidget(m_pTypeWidget);
}
示例#3
0
void ActionLineEdit::actionEvent ( QActionEvent * event )
{
	QHBoxLayout *lo = (QHBoxLayout *)layout();
	QAction *act = event->action();
	ActionLineEditButton *btn;
	if (event->type() == QEvent::ActionAdded) {
		btn = new ActionLineEditButton(this);
		QAction *before = event->before();
		int beforeInd;
		if (before && (beforeInd = actions().indexOf(before)) >= 0) { //TODO test it
			lo->insertWidget(beforeInd + 1, btn); //1 - first item is spacer. skip it
		}
		else {
			lo->addWidget(btn);
		}
		btn->setDefaultAction(act);
	}
	else if (event->type() == QEvent::ActionRemoved) {
		for (int i=1, count=lo->count(); i<count; i++) {
			btn = (ActionLineEditButton *)lo->itemAt(i)->widget();
			if (btn->defaultAction() == act) {
				lo->removeWidget(btn);
				delete btn;
				break;
			}
		}
	}
	int sumWidth = 0;
	for (int i=1, count=lo->count(); i<count; i++) {
		btn = (ActionLineEditButton *)lo->itemAt(i)->widget();
		if (btn->defaultAction()->isVisible()) {
			sumWidth += btn->width();
		}
	}
	sumWidth += 4; //+4px padding between text and buttons. should looks better (magic number)
	int mLeft, mTop, mRight, mBottom;
	getTextMargins(&mLeft, &mTop, &mRight, &mBottom);
	setTextMargins(mLeft, mTop, sumWidth, mBottom);
}
void GameWidgetScrollArea::resizeEvent(QResizeEvent * event) {
	int widgetWidth = GameChoiceWidget::getWidgetWidth();
	int widgetsPerRowNew = event->size().width() / widgetWidth;

	if (widgetsPerRowNew <= 0) {
		fprintf(stderr, "Error: window too small. Exiting.\n");
		static GameController* instance = GameController::acquire();
		instance->terminateApplication();
	}

	if (widgetsPerRowNew < m_widgetsPerRow) {
		// too many widgets per row, must make rows shorter

		QVBoxLayout* overallLayout = (QVBoxLayout*) this->widget()->layout();

		int numToMove = m_widgetsPerRow - widgetsPerRowNew;
		for (int i = 0; i < overallLayout->count() - 1 && numToMove > 0; ++i) {
			QHBoxLayout* horizontalRow =
					(QHBoxLayout*) overallLayout->itemAt(i)->layout();
			QHBoxLayout* nextHorizontalRow;
			for (int j = 0; j < numToMove; ++j) {
				QWidget* lastWidget = horizontalRow->itemAt(
						horizontalRow->count() - 2)->widget();
				horizontalRow->removeWidget(lastWidget);

				if (i == overallLayout->count() - 2) {
					QHBoxLayout* newRow = new QHBoxLayout();
					newRow->addStretch(ms_stretchFactor);
					overallLayout->insertLayout(overallLayout->count() - 1,
							newRow);
				}

				nextHorizontalRow =
						(QHBoxLayout*) overallLayout->itemAt(i + 1)->layout();
				nextHorizontalRow->insertWidget(0, lastWidget, 0,
						Qt::AlignLeading);
			}

			numToMove = nextHorizontalRow->count() - widgetsPerRowNew - 1;
		}

		m_widgetsPerRow = std::min(widgetsPerRowNew, m_totalNumberGameWidgets);
	} else if (m_widgetsPerRow < m_totalNumberGameWidgets
			&& widgetsPerRowNew > m_widgetsPerRow) {
		// add widgets to each row to make each longer and have less rows

		QVBoxLayout* overallLayout = (QVBoxLayout*) this->widget()->layout();

		int numToMove = widgetsPerRowNew - m_widgetsPerRow;

		QHBoxLayout* currentHorizontalRow =
				(QHBoxLayout*) overallLayout->itemAt(0)->layout();
		for (int i = 1; i < overallLayout->count() - 1; ++i) {
			QHBoxLayout* nextHorizontalRow =
					(QHBoxLayout*) overallLayout->itemAt(i)->layout();

			for (int j = 0; j < numToMove; ++j) {
				if (nextHorizontalRow->count() <= 1) {
					if (i == overallLayout->count() - 2) {
						overallLayout->removeItem(overallLayout->itemAt(i));
						break;
					}
					overallLayout->removeItem(overallLayout->itemAt(i));
					nextHorizontalRow =
							(QHBoxLayout*) overallLayout->itemAt(i)->layout();
				}
				QWidget* firstWidget = nextHorizontalRow->itemAt(0)->widget();
				nextHorizontalRow->removeWidget(firstWidget);
				currentHorizontalRow->insertWidget(
						currentHorizontalRow->count() - 1, firstWidget);
			}

			currentHorizontalRow = nextHorizontalRow;

			numToMove = widgetsPerRowNew - (nextHorizontalRow->count() - 1);
		}

		m_widgetsPerRow = std::min(widgetsPerRowNew, m_totalNumberGameWidgets);
	}

	QWidget* content = this->widget();
	content->resize(this->width(), content->sizeHint().height());
}