/*! \since 4.8 Returns a platform window format for the OpenGL format specified by \a format. */ QPlatformWindowFormat QGLFormat::toPlatformWindowFormat(const QGLFormat &format) { QPlatformWindowFormat retFormat; retFormat.setAccum(format.accum()); if (format.accumBufferSize() >= 0) retFormat.setAccumBufferSize(format.accumBufferSize()); retFormat.setAlpha(format.alpha()); if (format.alphaBufferSize() >= 0) retFormat.setAlphaBufferSize(format.alphaBufferSize()); if (format.blueBufferSize() >= 0) retFormat.setBlueBufferSize(format.blueBufferSize()); retFormat.setDepth(format.depth()); if (format.depthBufferSize() >= 0) retFormat.setDepthBufferSize(format.depthBufferSize()); retFormat.setDirectRendering(format.directRendering()); retFormat.setDoubleBuffer(format.doubleBuffer()); if (format.greenBufferSize() >= 0) retFormat.setGreenBufferSize(format.greenBufferSize()); if (format.redBufferSize() >= 0) retFormat.setRedBufferSize(format.redBufferSize()); retFormat.setRgba(format.rgba()); retFormat.setSampleBuffers(format.sampleBuffers()); if (format.samples() >= 0) retFormat.setSamples(format.samples()); retFormat.setStencil(format.stencil()); if (format.stencilBufferSize() >= 0) retFormat.setStencilBufferSize(format.stencilBufferSize()); retFormat.setStereo(format.stereo()); retFormat.setSwapInterval(format.swapInterval()); return retFormat; }
QPlatformWindowFormat qglx_platformWindowFromGLXFBConfig(Display *display, GLXFBConfig config, GLXContext ctx) { QPlatformWindowFormat format; int redSize = 0; int greenSize = 0; int blueSize = 0; int alphaSize = 0; int depthSize = 0; int stencilSize = 0; int sampleBuffers = 0; int sampleCount = 0; int level = 0; int rgba = 0; int stereo = 0; int accumSizeA = 0; int accumSizeR = 0; int accumSizeG = 0; int accumSizeB = 0; XVisualInfo *vi = glXGetVisualFromFBConfig(display,config); glXGetConfig(display,vi,GLX_RGBA,&rgba); XFree(vi); glXGetFBConfigAttrib(display, config, GLX_RED_SIZE, &redSize); glXGetFBConfigAttrib(display, config, GLX_GREEN_SIZE, &greenSize); glXGetFBConfigAttrib(display, config, GLX_BLUE_SIZE, &blueSize); glXGetFBConfigAttrib(display, config, GLX_ALPHA_SIZE, &alphaSize); glXGetFBConfigAttrib(display, config, GLX_DEPTH_SIZE, &depthSize); glXGetFBConfigAttrib(display, config, GLX_STENCIL_SIZE, &stencilSize); glXGetFBConfigAttrib(display, config, GLX_SAMPLES, &sampleBuffers); glXGetFBConfigAttrib(display, config, GLX_LEVEL, &level); glXGetFBConfigAttrib(display, config, GLX_STEREO, &stereo); glXGetFBConfigAttrib(display, config, GLX_ACCUM_ALPHA_SIZE, &accumSizeA); glXGetFBConfigAttrib(display, config, GLX_ACCUM_RED_SIZE, &accumSizeR); glXGetFBConfigAttrib(display, config, GLX_ACCUM_GREEN_SIZE, &accumSizeG); glXGetFBConfigAttrib(display, config, GLX_ACCUM_BLUE_SIZE, &accumSizeB); format.setRedBufferSize(redSize); format.setGreenBufferSize(greenSize); format.setBlueBufferSize(blueSize); format.setAlphaBufferSize(alphaSize); format.setDepthBufferSize(depthSize); format.setStencilBufferSize(stencilSize); format.setSampleBuffers(sampleBuffers); if (format.sampleBuffers()) { glXGetFBConfigAttrib(display, config, GLX_SAMPLES_ARB, &sampleCount); format.setSamples(sampleCount); } format.setDirectRendering(glXIsDirect(display, ctx)); format.setRgba(rgba); format.setStereo(stereo); format.setAccumBufferSize(accumSizeB); return format; }
QPlatformWindowFormat qt_qPlatformWindowFormatFromConfig(EGLDisplay display, const EGLConfig config) { QPlatformWindowFormat format; EGLint redSize = 0; EGLint greenSize = 0; EGLint blueSize = 0; EGLint alphaSize = 0; EGLint depthSize = 0; EGLint stencilSize = 0; EGLint sampleCount = 0; EGLint level = 0; eglGetConfigAttrib(display, config, EGL_RED_SIZE, &redSize); eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &greenSize); eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &blueSize); eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &alphaSize); eglGetConfigAttrib(display, config, EGL_DEPTH_SIZE, &depthSize); eglGetConfigAttrib(display, config, EGL_STENCIL_SIZE, &stencilSize); eglGetConfigAttrib(display, config, EGL_SAMPLES, &sampleCount); eglGetConfigAttrib(display, config, EGL_LEVEL, &level); format.setRedBufferSize(redSize); format.setGreenBufferSize(greenSize); format.setBlueBufferSize(blueSize); format.setAlphaBufferSize(alphaSize); format.setDepthBufferSize(depthSize); format.setStencilBufferSize(stencilSize); format.setSamples(sampleCount); format.setDirectRendering(true); // All EGL contexts are direct-rendered format.setRgba(true); // EGL doesn't support colour index rendering format.setStereo(false); // EGL doesn't support stereo buffers format.setAccumBufferSize(0); // EGL doesn't support accululation buffers format.setDoubleBuffer(true); // Clear the EGL error state because some of the above may // have errored out because the attribute is not applicable // to the surface type. Such errors don't matter. eglGetError(); return format; }