示例#1
0
/*!
  Executes the pending evaluate, if any.
*/
void QScriptDebuggerBackend::doPendingEvaluate(bool postEvent)
{
    Q_D(QScriptDebuggerBackend);
    QString program = d->pendingEvaluateProgram;
    if (program.isEmpty())
        return;
    int contextIndex = d->pendingEvaluateContextIndex;
    QScriptContext *ctx = context(contextIndex);
    Q_ASSERT(ctx != 0);
    QString fileName = d->pendingEvaluateFileName;
    int lineNumber = d->pendingEvaluateLineNumber;
    d->pendingEvaluateProgram = QString();
    d->pendingEvaluateFileName = QString();
    d->pendingEvaluateLineNumber = -1;
    d->pendingEvaluateContextIndex = -1;

    // push a new context and initialize its scope chain etc.
    {
        QScriptContext *evalContext = engine()->pushContext();
        QScriptValueList scopeChain = ctx->scopeChain();
        if (scopeChain.isEmpty())
            scopeChain.append(engine()->globalObject());
        while (!scopeChain.isEmpty())
            evalContext->pushScope(scopeChain.takeLast());
        evalContext->setActivationObject(ctx->activationObject());
        evalContext->setThisObject(ctx->thisObject());
    }

    d->agent->enterContinueMode();
    // set a flag so that any exception that happens in
    // the evaluate() is not sent to the debugger
    d->ignoreExceptions = true;
    bool hadException = engine()->hasUncaughtException();
    QScriptValue ret = engine()->evaluate(program, fileName, lineNumber);
    d->ignoreExceptions = false;
    if (!hadException && engine()->hasUncaughtException())
        engine()->clearExceptions();
    engine()->popContext();

    QScriptDebuggerValue retret(ret);
    QScriptDebuggerEvent e(QScriptDebuggerEvent::InlineEvalFinished);
    e.setScriptValue(retret);
    if (!ret.isUndefined())
        e.setMessage(ret.toString()); // for convenience -- we always need it

    e.setNestedEvaluate(engine()->isEvaluating());

    if (postEvent) {
        QScriptDebuggerEventEvent *de = new QScriptDebuggerEventEvent(e);
        d->postEvent(de);
    } else {
        event(e);
    }
}
示例#2
0
// Look up the handler associated with eventName and entityID. If found, evalute the argGenerator thunk and call the handler with those args
void ScriptEngine::generalHandler(const EntityItemID& entityID, const QString& eventName, std::function<QScriptValueList()> argGenerator) {
    if (!_registeredHandlers.contains(entityID)) {
        return;
    }
    const RegisteredEventHandlers& handlersOnEntity = _registeredHandlers[entityID];
    if (!handlersOnEntity.contains(eventName)) {
        return;
    }
    QScriptValueList handlersForEvent = handlersOnEntity[eventName];
    if (!handlersForEvent.isEmpty()) {
        QScriptValueList args = argGenerator();
        for (int i = 0; i < handlersForEvent.count(); ++i) {
            handlersForEvent[i].call(QScriptValue(), args);
        }
    }
}