示例#1
0
/*
void KColorGrid::show()
{
  //updateScrollBars();
  QWidget::show();
}
*/
void KColorGrid::paintEvent(QPaintEvent *e)
{
  //kdDebug(4640) << "KColorGrid::paintEvent" << endl;

  //updateScrollBars();
  //QWidget::paintEvent(e);

  const QRect urect = e->rect();

  //kdDebug(4640) << "Update rect = ( " << //urect.left() << ", " << urect.top() << ", " << urect.width() << ", " << urect.height() << " )" << endl;


  int firstcol = getX(urect.x())-1;
  int firstrow = getY(urect.y())-1;
  int lastcol  = getX(urect.right())+1;
  int lastrow  = getY(urect.bottom())+1;

  QWMatrix matrix;
  QPixmap pm(urect.width(),urect.height());
  pm.fill(paletteBackgroundColor());
  QPainter p;
  p.begin( &pm );

  firstrow = (firstrow < 0) ? 0 : firstrow;
  firstcol = (firstcol < 0) ? 0 : firstcol;
  lastrow = (lastrow >= rows) ? rows : lastrow;
  lastcol = (lastcol >= cols) ? cols : lastcol;
  //kdDebug(4640) << urect.x() << " x " << urect.y() << "  -  row: " << urect.width() << " x " << urect.height() << endl;
  //kdDebug(4640) << "col: " << firstcol << " -> " << lastcol << "  -  row: " << firstrow << " -> " << lastrow << endl;

/*
  if(this->isA("KDrawGrid"))
    kdDebug(4640) << "KDrawGrid\n   firstcol: " << firstcol << "\n   lastcol: " << lastcol << "\n   firstrow: " << firstrow << "\n   lastrow: " << lastrow << endl;
*/
  for(int i = firstrow; i < lastrow; i++)
  {
    //if(this->isA("KDrawGrid"))
    //  kdDebug(4640) << "Updating row " << i << endl;
    for(int j = firstcol; j < lastcol; j++)
    {
      matrix.translate( (j*cellsize)-urect.x(), (i*cellsize)-urect.y() );
      p.setWorldMatrix( matrix );
      //p.setClipRect(j*cellsize, i*cellsize, cellsize, cellsize);
      paintCell(&p, i, j);
      //p.setClipping(FALSE);
      matrix.reset();
      p.setWorldMatrix( matrix );
    }
    //kapp->processEvents();
  }

  matrix.translate(-urect.x(),-urect.y());
  p.setWorldMatrix( matrix );
  paintForeground(&p,e);
  
  p.end();

  bitBlt(this,urect.topLeft(),&pm,QRect(0,0,pm.width(),pm.height()));

}
示例#2
0
void KivioStencil::rotatePainter(KivioIntraStencilData *pData)
{
  if(m_rotation != 0) {
    QWMatrix m;
    m.translate(pData->zoomHandler->zoomItX(m_pinPoint.x()), pData->zoomHandler->zoomItY(m_pinPoint.y()));
    m.rotate(m_rotation);
    m.translate(pData->zoomHandler->zoomItX(-m_pinPoint.x()), pData->zoomHandler->zoomItY(-m_pinPoint.y()));
    pData->painter->setWorldMatrix(m, true);
  }
}
示例#3
0
void KoChild::updateMatrix()
{
  QWMatrix r;
  r.rotate( - d->m_rotation );
  QPoint p = r.map( QPoint( d->m_rotationPoint.x(),
			    d->m_rotationPoint.y() ) );

  QWMatrix m;
  m.rotate( d->m_rotation );
  m.translate( -d->m_rotationPoint.x() + d->m_geometry.x(), -d->m_rotationPoint.y() + d->m_geometry.y() );
  m.translate( p.x(), p.y() );
  m.shear( d->m_shearX, d->m_shearY );

  d->m_matrix = m;
}
示例#4
0
void drawColorWheel( QPainter *p )
{
    QFont f( "times", 18, QFont::Bold );
    p->setFont( f );
    p->setPen( Qt::black );
    p->setWindow( 0, 0, 500, 500 );		// defines coordinate system

    for ( int i=0; i<36; i++ ) {		// draws 36 rotated rectangles

        QWMatrix matrix;
        matrix.translate( 250.0F, 250.0F );	// move to center
        matrix.shear( 0.0F, 0.3F );		// twist it
        matrix.rotate( (float)i*10 );		// rotate 0,10,20,.. degrees
        p->setWorldMatrix( matrix );		// use this world matrix

        QColor c;
        c.setHsv( i*10, 255, 255 );		// rainbow effect
        p->setBrush( c );			// solid fill with color c
        p->drawRect( 70, -10, 80, 10 );		// draw the rectangle

        QString n;
        n.sprintf( "H=%d", i*10 );
        p->drawText( 80+70+5, 0, n );		// draw the hue number
    }
}
示例#5
0
QRect GuiPart::drawRect()
{
	QRect dr = rect();
	if ( m_angleDegrees%180 != 0 )
	{
		QWMatrix m;
		m.translate( int(x()+(width()/2)), int(y()+(height()/2)) );
	
		if ( (m_angleDegrees%180) != 0 )
			m.rotate(-m_angleDegrees);
		
		m.translate( -int(x()+(width()/2)), -int(y()+(height()/2)) );
		
		dr = m.mapRect(dr);
	}
	return dr;
}
示例#6
0
QPixmap ClsBaseQStateArrayView::getGradientPixmap(int iImgWidth, int iImgHeight, int _iColorMode ) {
#ifdef DEBUG_CLSBASEQSTATEARRAYVIEW
    cout << "ClsBaseQStateArrayView::getGradientPixmap(int iImgWidth, int iImgHeight)" << endl;
#endif

//    int iColorMode = ClsBaseQStateArrayView::GRAY;
//    int iColorMode = ClsBaseQStateArrayView::BLUE2RED;
//    int iColorMode = ClsBaseQStateArrayView::HSV;

    QPixmap pmGradient;
    QPainter* paintGradient = new QPainter();
    QWMatrix mxRot;
    int iDiag = (int)(sqrt(double(iImgWidth * iImgWidth + iImgHeight * iImgHeight))/2.);

    pmGradient.resize(2 * iDiag, 2 * iDiag);
    paintGradient->begin(&pmGradient);

    paintGradient->setWindow( 0, 0, 2 * iDiag, 2 * iDiag );

    int iNrSices = 50;
    for ( int i=0; i<iNrSices; i++ ) {
	paintGradient->setWorldMatrix( mxRot );
	QColor c;
	if(_iColorMode == ClsBaseQStateArrayView::GRAY){
	    c.setRgb( i* 255 / iNrSices,  i* 255 / iNrSices,  i* 255 / iNrSices );
	}
	else if(_iColorMode == ClsBaseQStateArrayView::BLUE2RED){
	    if(i<iNrSices/2){
		/* BLUE */
		c.setRgb(0, 0,  255 - i * 510/iNrSices);
	    }
	    else {
		/* RED */
		c.setRgb( (i - iNrSices/2) * 255/(iNrSices/2),  0,0);
	    }
	}
	else {
	    c.setHsv( i* 360 / iNrSices, 255, 255 );
	}
	paintGradient->setBrush( c );
	paintGradient->setPen( c );
//zzz	QPointArray a;
	QPolygon a;

	a.setPoints( 4,
		     0, 0,
		     iDiag * 2 / iNrSices, 0,
		     iDiag * 2 / iNrSices, iDiag * 2,
		     0, iDiag * 2 );
	paintGradient->drawPolygon( a );
	mxRot.translate( (double)iDiag * 2.0 / (double)iNrSices, 0.0  );
    }

    paintGradient->end();
    return pmGradient;

}
示例#7
0
void CVBEditor::updateWorldMatrix() {
	double z = p_itemView->zoomLevel();
	QRect r = m_pCanvas->rect();
// 	QWMatrix m( z, 0.0, 0.0, z, -r.left(), -r.top() );
// 	QWMatrix m( z, 0.0, 0.0, z, 0.0, 0.0 );
	QWMatrix m;
	m.scale(z, z);
	m.translate(-r.left(), -r.top());
	setWorldMatrix(m);
}
示例#8
0
/*
void KColorGrid::show()
{
  //updateScrollBars();
  QWidget::show();
}
*/
void KColorGrid::paintEvent(QPaintEvent *e)
{
  //debug("KColorGrid::paintEvent");

  //updateScrollBars();
  //QWidget::paintEvent(e);

  const QRect urect = e->rect();

  //debug("Update rect = ( %i, %i, %i, %i )",
    //urect.left(),urect.top(), urect.width(), urect.height() );


  int firstcol = getX(urect.x())-1;
  int firstrow = getY(urect.y())-1;
  int lastcol  = getX(urect.right())+1;
  int lastrow  = getY(urect.bottom())+1;

  QWMatrix matrix;
  QPainter p;
  p.begin( this );

  firstrow = (firstrow < 0) ? 0 : firstrow;
  firstcol = (firstcol < 0) ? 0 : firstcol;
  lastrow = (lastrow >= rows) ? rows : lastrow;
  lastcol = (lastcol >= cols) ? cols : lastcol;
  //debug("%d x %d  -  row: %d x %d", urect.x(), urect.y(), urect.width(), urect.height());
  //debug("col: %d -> %d  -  row: %d -> %d", firstcol, lastcol, firstrow, lastrow);

/*
  if(this->isA("KDrawGrid"))
    debug("KDrawGrid\n   firstcol: %d\n   lastcol: %d\n   firstrow: %d\n   lastrow: %d",
        firstcol, lastcol, firstrow, lastrow);
*/
  for(int i = firstrow; i < lastrow; i++)
  {
    //if(this->isA("KDrawGrid"))
    //  debug("Updating row %d", i);
    for(int j = firstcol; j < lastcol; j++)
    {
      matrix.translate( (j*cellsize), (i*cellsize) );
      p.setWorldMatrix( matrix );
      //p.setClipRect(j*cellsize, i*cellsize, cellsize, cellsize);
      paintCell(&p, i, j);
      //p.setClipping(FALSE);
      matrix.reset();
      p.setWorldMatrix( matrix );
    }
    //kapp->processEvents();
  }

  p.end();

}
示例#9
0
void KColorGrid::updateCell( int row, int col, bool erase )
{
    //debug("updateCell - before repaint");
  QWMatrix matrix;
  QPainter p;
  p.begin( this );
  matrix.translate( (col*cellsize), (row*cellsize) );
  p.setWorldMatrix( matrix );
  paintCell(&p, row, col);
  p.end();

}
示例#10
0
void drawPathText( QPainter *p )
{
    QPointArray a( 4 );
    a.setPoint( 0, 100,200 );
    a.setPoint( 1, 150,75 );
    a.setPoint( 2, 250,75 );
    a.setPoint( 3, 300,200 );
    a = a.quadBezier();				// calculate Bezier curve

    p->setPen( lightGray );			// set light gray pen
    p->drawPolyline( a );			// draw Bezier point array

    p->setFont( QFont("Times",24) );		// set fast font
    p->setPen( black );				// set black pen

    const char *text = "Troll Tech AS";

    int len = strlen(text);
    if ( len == 0 )
	return;
    int ipos = a.size()/len;
    int cpos = ipos;

    for ( int i=0; i<len; i++ ) {		// for each char in text...
	QPoint p1 = a.point( cpos-1 );
	QPoint p2 = a.point( cpos+1 );
	QPoint pt = a.point(cpos);
	float dx = (float)(p2.x() - p1.x());
	float dy = (float)(p2.y() - p1.y());
	float angle = (float)atan(dy/dx);	// way too simple
	angle *= 180.0F/3.14F;
	QWMatrix m;				// setup world matrix
	m.translate( (float)pt.x(), (float)pt.y() );
	m.rotate( angle );
	p->setWorldMatrix( m );
	p->drawText( 0,0, &text[i], 1 );
	cpos += ipos;
    }

}
示例#11
0
void AnalogClock::paintEvent( QPaintEvent * )	// paint clock
{
    if ( !isVisible() )				// is is invisible
	return;
    time = QTime::currentTime();		// save current time

    QPointArray pts;
    QPainter paint( this );
    paint.setBrush( foregroundColor() );	// fill with foreground color

    QPoint cp = rect().center();		// widget center point
    int d = QMIN(width(),height());		// we want a circular clock

    QWMatrix matrix;				// setup transformation matrix
    matrix.translate( cp.x(), cp.y() );		// origin at widget center
    matrix.scale( d/1000.0F, d/1000.0F );	// scale coordinate system

    float h_angle = 30*(time.hour()%12-3) + time.minute()/2;
    matrix.rotate( h_angle );			// rotate to draw hour hand
    paint.setWorldMatrix( matrix );
    pts.setPoints( 4, -20,0,  0,-20, 300,0, 0,20 );
    paint.drawPolygon( pts );			// draw hour hand
    matrix.rotate( -h_angle );			// rotate back to zero

    float m_angle = (time.minute()-15)*6;
    matrix.rotate( m_angle );			// rotate to draw minute hand
    paint.setWorldMatrix( matrix );
    pts.setPoints( 4, -10,0, 0,-10, 400,0, 0,10 );
    paint.drawPolygon( pts );			// draw minute hand
    matrix.rotate( -m_angle );			// rotate back to zero

    for ( int i=0; i<12; i++ ) {		// draw hour lines
	paint.setWorldMatrix( matrix );
	paint.drawLine( 450,0, 500,0 );
	matrix.rotate( 30 );
    }
}
示例#12
0
void KdmClock::paintEvent( QPaintEvent * )
{
	if (!isVisible())
		return;

	QPainter p( this );
	drawFrame( &p );

	QPixmap pm( contentsRect().size() );
	QPainter paint;
	paint.begin( &pm );
	paint.fillRect( contentsRect(), mBackgroundBrush );

	// get current time
	QTime time = QTime::currentTime();

/*
	if (mDigital) {
		QString buf;
		if (mSecond)
			buf.sprintf( "%02d:%02d:%02d", time.hour(), time.minute(),
			             time.second() );
		else
			buf.sprintf( "%02d:%02d", time.hour(), time.minute() );
		mFont.setPointSize( QMIN( (int)(width()/buf.length()*1.5),height() ) );
		paint.setFont( mFont );
		paint.setPen( backgroundColor() );
		paint.drawText( contentsRect(),AlignHCenter|AlignVCenter, buf,-1,0,0 );
	} else {
*/
		QPointArray pts;
		QPoint cp = contentsRect().center() - QPoint( 2,2 );
		int d = QMIN( contentsRect().width()-15,contentsRect().height()-15 );
		paint.setPen( foregroundColor() );
		paint.setBrush( foregroundColor() );

		QWMatrix matrix;
		matrix.translate( cp.x(), cp.y() );
		matrix.scale( d/1000.0F, d/1000.0F );

		// Hour
		float h_angle = 30*(time.hour()%12-3) + time.minute()/2;
		matrix.rotate( h_angle );
		paint.setWorldMatrix( matrix );
		pts.setPoints( 4, -20,0,  0,-20, 300,0, 0,20 );
		paint.drawPolygon( pts );
		matrix.rotate( -h_angle );

		// Minute
		float m_angle = (time.minute()-15)*6;
		matrix.rotate( m_angle );
		paint.setWorldMatrix( matrix );
		pts.setPoints( 4, -10,0, 0,-10, 400,0, 0,10 );
		paint.drawPolygon( pts );
		matrix.rotate( -m_angle );

		// Second
		float s_angle = (time.second()-15)*6;
		matrix.rotate( s_angle );
		paint.setWorldMatrix( matrix );
		pts.setPoints( 4,0,0,0,0,400,0,0,0 );
		if (mSecond)
			paint.drawPolygon( pts );
		matrix.rotate( -s_angle );

		// quadrante
		for (int i=0 ; i < 60 ; i++) {
			paint.setWorldMatrix( matrix );
			if ((i % 5) == 0)
				paint.drawLine( 450,0, 500,0 ); // draw hour lines
			else
				paint.drawPoint( 480,0 ); // draw second lines
			matrix.rotate( 6 );
		}

//	} // if (mDigital)
	paint.end();

	// flicker free code by Remi Guyomarch <*****@*****.**>
	bitBlt( this, contentsRect().topLeft(), &pm );
}
示例#13
0
// motif arrows look the same whether they are used or not
// is this correct?
static void qDrawMotifArrow( QPainter *p, Qt::ArrowType type, bool down,
			     int x, int y, int w, int h,
			     const QColorGroup &g, bool )
{
    QPointArray bFill;				// fill polygon
    QPointArray bTop;				// top shadow.
    QPointArray bBot;				// bottom shadow.
    QPointArray bLeft;				// left shadow.
#ifndef QT_NO_TRANSFORMATIONS
    QWMatrix	matrix;				// xform matrix
#endif
    bool vertical = type == Qt::UpArrow || type == Qt::DownArrow;
    bool horizontal = !vertical;
    int	 dim = w < h ? w : h;
    int	 colspec = 0x0000;			// color specification array

    if ( dim < 2 )				// too small arrow
	return;

    if ( dim > 3 ) {
	if ( dim > 6 )
	    bFill.resize( dim & 1 ? 3 : 4 );
	bTop.resize( (dim/2)*2 );
	bBot.resize( dim & 1 ? dim + 1 : dim );
	bLeft.resize( dim > 4 ? 4 : 2 );
	bLeft.putPoints( 0, 2, 0,0, 0,dim-1 );
	if ( dim > 4 )
	    bLeft.putPoints( 2, 2, 1,2, 1,dim-3 );
	bTop.putPoints( 0, 4, 1,0, 1,1, 2,1, 3,1 );
	bBot.putPoints( 0, 4, 1,dim-1, 1,dim-2, 2,dim-2, 3,dim-2 );

	for( int i=0; i<dim/2-2 ; i++ ) {
	    bTop.putPoints( i*2+4, 2, 2+i*2,2+i, 5+i*2, 2+i );
	    bBot.putPoints( i*2+4, 2, 2+i*2,dim-3-i, 5+i*2,dim-3-i );
	}
	if ( dim & 1 )				// odd number size: extra line
	    bBot.putPoints( dim-1, 2, dim-3,dim/2, dim-1,dim/2 );
	if ( dim > 6 ) {			// dim>6: must fill interior
	    bFill.putPoints( 0, 2, 1,dim-3, 1,2 );
	    if ( dim & 1 )			// if size is an odd number
		bFill.setPoint( 2, dim - 3, dim / 2 );
	    else
		bFill.putPoints( 2, 2, dim-4,dim/2-1, dim-4,dim/2 );
	}
    }
    else {
	if ( dim == 3 ) {			// 3x3 arrow pattern
	    bLeft.setPoints( 4, 0,0, 0,2, 1,1, 1,1 );
	    bTop .setPoints( 2, 1,0, 1,0 );
	    bBot .setPoints( 2, 1,2, 2,1 );
	}
	else {					// 2x2 arrow pattern
	    bLeft.setPoints( 2, 0,0, 0,1 );
	    bTop .setPoints( 2, 1,0, 1,0 );
	    bBot .setPoints( 2, 1,1, 1,1 );
	}
    }

    if ( type == Qt::UpArrow || type == Qt::LeftArrow ) {
#ifndef QT_NO_TRANSFORMATIONS	// #### fix me!
	matrix.translate( x, y );
	if ( vertical ) {
	    matrix.translate( 0, h - 1 );
	    matrix.rotate( -90 );
	} else {
	    matrix.translate( w - 1, h - 1 );
	    matrix.rotate( 180 );
	}
#endif
	if ( down )
	    colspec = horizontal ? 0x2334 : 0x2343;
	else
	    colspec = horizontal ? 0x1443 : 0x1434;
    }
    else if ( type == Qt::DownArrow || type == Qt::RightArrow ) {
#ifndef QT_NO_TRANSFORMATIONS	// #### fix me!
	matrix.translate( x, y );
	if ( vertical ) {
	    matrix.translate( w-1, 0 );
	    matrix.rotate( 90 );
	}
#endif
	if ( down )
	    colspec = horizontal ? 0x2443 : 0x2434;
	else
	    colspec = horizontal ? 0x1334 : 0x1343;
    }

    QColor *cols[5];
    cols[0] = 0;
    cols[1] = (QColor *)&g.button();
    cols[2] = (QColor *)&g.mid();
    cols[3] = (QColor *)&g.light();
    cols[4] = (QColor *)&g.dark();
#define CMID	*cols[ (colspec>>12) & 0xf ]
#define CLEFT	*cols[ (colspec>>8) & 0xf ]
#define CTOP	*cols[ (colspec>>4) & 0xf ]
#define CBOT	*cols[ colspec & 0xf ]

    QPen     savePen   = p->pen();		// save current pen
    QBrush   saveBrush = p->brush();		// save current brush
#ifndef QT_NO_TRANSFORMATIONS
    QWMatrix wxm = p->worldMatrix();
#endif
    QPen     pen( Qt::NoPen );
    const QBrush &brush = g.brush( QColorGroup::Button );

    p->setPen( pen );
    p->setBrush( brush );
#ifndef QT_NO_TRANSFORMATIONS
    p->setWorldMatrix( matrix, TRUE );		// set transformation matrix
#endif
    p->drawPolygon( bFill );			// fill arrow
    p->setBrush( Qt::NoBrush );			// don't fill

    p->setPen( CLEFT );
    p->drawLineSegments( bLeft );
    p->setPen( CTOP );
    p->drawLineSegments( bTop );
    p->setPen( CBOT );
    p->drawLineSegments( bBot );

#ifndef QT_NO_TRANSFORMATIONS
    p->setWorldMatrix( wxm );
#endif
    p->setBrush( saveBrush );			// restore brush
    p->setPen( savePen );			// restore pen

#undef CMID
#undef CLEFT
#undef CTOP
#undef CBOT
}
示例#14
0
void Main::moveD()
{
    QWMatrix m = editor->worldMatrix();
    m.translate( 0, +16 );
    editor->setWorldMatrix( m );
}
示例#15
0
void Main::moveR()
{
    QWMatrix m = editor->worldMatrix();
    m.translate( +16, 0 );
    editor->setWorldMatrix( m );
}
示例#16
0
/**
 * Tests if a point is over a stencils
 */
int SelectTool::isOverResizeHandle( KivioStencil *pStencil, const double x, const double y )
{
  double three_pixels = 4.0;

  int available;

  QWMatrix m;
  double w = pStencil->w();
  double h = pStencil->h();
  double w2 = pStencil->w() / 2.0;
  double h2 = pStencil->h() / 2.0;
  m.translate(pStencil->x(), pStencil->y());
  m.translate(w2, h2);
  m.rotate(pStencil->rotation());
  m.translate(-w2, -h2);

  // FIXME: this needs to be optimized!!!!
  KoPoint tl(0 * m.m11() + 0 * m.m21() + m.dx(), 0 * m.m12() + 0 * m.m22() + m.dy());
  KoPoint t(w2 * m.m11() + 0 * m.m21() + m.dx(), w2 * m.m12() + 0 * m.m22() + m.dy());
  KoPoint tr(w * m.m11() + 0 * m.m21() + m.dx(), w * m.m12() + 0 * m.m22() + m.dy());
  KoPoint r(w * m.m11() + h2 * m.m21() + m.dx(), w * m.m12() + h2 * m.m22() + m.dy());
  KoPoint br(w * m.m11() + h * m.m21() + m.dx(), w * m.m12() + h * m.m22() + m.dy());
  KoPoint b(w2 * m.m11() + h * m.m21() + m.dx(), w2 * m.m12() + h * m.m22() + m.dy());
  KoPoint bl(0 * m.m11() + h * m.m21() + m.dx(), 0 * m.m12() + h * m.m22() + m.dy());
  KoPoint l(0 * m.m11() + h2 * m.m21() + m.dx(), 0 * m.m12() + h2 * m.m22() + m.dy());

  available = pStencil->resizeHandlePositions();

  // Quick reject
  if( !available )
    return 0;


  // Top left
  if( available & krhpNW &&
    RESIZE_BOX_TEST( x, y, tl.x(), tl.y() ) )
    return 1;

  // Top
  if( available & krhpN &&
    RESIZE_BOX_TEST( x, y, t.x(), t.y() ) )
    return 2;

  // Top right
  if( available & krhpNE &&
    RESIZE_BOX_TEST( x, y, tr.x(), tr.y()  ) )
    return 3;

  // Right
  if( available & krhpE &&
    RESIZE_BOX_TEST( x, y, r.x(), r.y() ) )
    return 4;

  // Bottom right
  if( available & krhpSE &&
    RESIZE_BOX_TEST( x, y, br.x(), br.y() ) )
    return 5;

  // Bottom
  if( available & krhpS &&
    RESIZE_BOX_TEST( x, y, b.x(), b.y() ) )
    return 6;

  // Bottom left
  if( available & krhpSW &&
    RESIZE_BOX_TEST( x, y, bl.x(), bl.y() ) )
    return 7;

  // Left
  if( available & krhpW &&
    RESIZE_BOX_TEST( x, y, l.x(), l.y() ) )
    return 8;

  // Nothing found
  return 0;
}
示例#17
0
void QCDEStyle::drawArrow( QPainter *p, ArrowType type, bool down,
		 int x, int y, int w, int h,
		 const QColorGroup &g, bool enabled, const QBrush * /* fill */ )
{
    QPointArray bFill;				// fill polygon
    QPointArray bTop;				// top shadow.
    QPointArray bBot;				// bottom shadow.
    QPointArray bLeft;				// left shadow.
    QWMatrix	matrix;				// xform matrix
    bool vertical = type == UpArrow || type == DownArrow;
    bool horizontal = !vertical;
    int	 dim = w < h ? w : h;
    int	 colspec = 0x0000;			// color specification array

    if ( dim < 2 )				// too small arrow
	return;

    // adjust size and center (to fix rotation below)
    if ( w >  dim ) {
	x += (w-dim)/2;
	w = dim;
    }
    if ( h > dim ) {
	y += (h-dim)/2;
	h = dim;
    }

    if ( dim > 3 ) {
	bFill.resize( dim & 1 ? 3 : 4 );
	bTop.resize( 2 );
	bBot.resize( 2 );
	bLeft.resize( 2 );
	bLeft.putPoints( 0, 2, 0,0, 0,dim-1 );
	bTop.putPoints( 0, 2, 1,0, dim-1, dim/2);
	bBot.putPoints( 0, 2, 1,dim-1, dim-1, dim/2);

	if ( dim > 6 ) {			// dim>6: must fill interior
	    bFill.putPoints( 0, 2, 1,dim-1, 1,1 );
	    if ( dim & 1 )			// if size is an odd number
		bFill.setPoint( 2, dim - 2, dim / 2 );
	    else
		bFill.putPoints( 2, 2, dim-2,dim/2-1, dim-2,dim/2 );
	}
    }
    else {
	if ( dim == 3 ) {			// 3x3 arrow pattern
	    bLeft.setPoints( 4, 0,0, 0,2, 1,1, 1,1 );
	    bTop .setPoints( 2, 1,0, 1,0 );
	    bBot .setPoints( 2, 1,2, 2,1 );
	}
	else {					// 2x2 arrow pattern
	    bLeft.setPoints( 2, 0,0, 0,1 );
	    bTop .setPoints( 2, 1,0, 1,0 );
	    bBot .setPoints( 2, 1,1, 1,1 );
	}
    }

    if ( type == UpArrow || type == LeftArrow ) {
	matrix.translate( x, y );
	if ( vertical ) {
	    matrix.translate( 0, h - 1 );
	    matrix.rotate( -90 );
	} else {
	    matrix.translate( w - 1, h - 1 );
	    matrix.rotate( 180 );
	}
	if ( down )
	    colspec = horizontal ? 0x2334 : 0x2343;
	else
	    colspec = horizontal ? 0x1443 : 0x1434;
    }
    else if ( type == DownArrow || type == RightArrow ) {
	matrix.translate( x, y );
	if ( vertical ) {
	    matrix.translate( w-1, 0 );
	    matrix.rotate( 90 );
	}
	if ( down )
	    colspec = horizontal ? 0x2443 : 0x2434;
	else
	    colspec = horizontal ? 0x1334 : 0x1343;
    }

    QColor *cols[5];
    if ( enabled ) {
	cols[0] = 0;
	cols[1] = (QColor *)&g.button();
	cols[2] = (QColor *)&g.mid();
	cols[3] = (QColor *)&g.light();
	cols[4] = (QColor *)&g.dark();
    } else {
	cols[0] = 0;
	cols[1] = (QColor *)&g.button();
	cols[2] = (QColor *)&g.button();
	cols[3] = (QColor *)&g.button();
	cols[4] = (QColor *)&g.button();
    }
#define CMID	*cols[ (colspec>>12) & 0xf ]
#define CLEFT	*cols[ (colspec>>8) & 0xf ]
#define CTOP	*cols[ (colspec>>4) & 0xf ]
#define CBOT	*cols[ colspec & 0xf ]

    QPen     savePen   = p->pen();		// save current pen
    QBrush   saveBrush = p->brush();		// save current brush
    QWMatrix wxm = p->worldMatrix();
    QPen     pen( NoPen );
    QBrush brush = g.brush( enabled?QColorGroup::Button:QColorGroup::Mid );

    p->setPen( pen );
    p->setBrush( brush );
    p->setWorldMatrix( matrix, TRUE );		// set transformation matrix
    p->drawPolygon( bFill );			// fill arrow
    p->setBrush( NoBrush );			// don't fill

    p->setPen( CLEFT );
    p->drawLineSegments( bLeft );
    p->setPen( CBOT );
    p->drawLineSegments( bBot );
    p->setPen( CTOP );
    p->drawLineSegments( bTop );

    p->setWorldMatrix( wxm );
    p->setBrush( saveBrush );			// restore brush
    p->setPen( savePen );			// restore pen

#undef CMID
#undef CLEFT
#undef CTOP
#undef CBOT

}