示例#1
0
QgsLegendLayer::QgsLegendLayer( QgsMapLayer* layer )
    : QgsLegendItem( )
    , mLyr( layer )
    , mDrawingOrder( -1 )
    , mShowFeatureCount( false )
{
  mType = LEGEND_LAYER;

  Qt::ItemFlags flags = Qt::ItemIsEditable | Qt::ItemIsEnabled | Qt::ItemIsSelectable;

  QgsVectorLayer *vlayer = qobject_cast<QgsVectorLayer *>( layer );
  if ( !vlayer || vlayer->hasGeometryType() )
  {
    flags |= Qt::ItemIsUserCheckable;
  }

  setFlags( flags );

  setCheckState( 0, Qt::Checked );

  layerNameChanged();
  setupFont();

  // Set the initial visibility flag for layers
  // This user option allows the user to turn off initial drawing of
  // layers when they are added to the map. This is useful when adding
  // many layers and the user wants to adjusty symbology, etc prior to
  // actually viewing the layer.
  QSettings settings;
  bool visible = settings.value( "/qgis/new_layers_visible", true ).toBool();
  mLyr.setVisible( visible );

  // not in overview by default
  mLyr.setInOverview( false );

  // setup connections that will update the layer icons
  if ( qobject_cast<QgsVectorLayer *>( layer ) )
  {
    QgsDebugMsg( "Connecting signals for updating icons, layer " + layer->name() );
    connect( layer, SIGNAL( editingStarted() ), this, SLOT( updateIcon() ) );
    connect( layer, SIGNAL( editingStopped() ), this, SLOT( updateIcon() ) );
    connect( layer, SIGNAL( layerModified() ), this, SLOT( updateAfterLayerModification() ) ); // TODO[MD]: should have symbologyChanged signal
  }
  if ( qobject_cast<QgsRasterLayer *>( layer ) )
  {
    connect( layer, SIGNAL( dataChanged() ), this, SLOT( updateAfterLayerModification() ) );
  }
  connect( layer, SIGNAL( layerNameChanged() ), this, SLOT( layerNameChanged() ) );

  updateIcon();
  setToolTip( 0, layer->publicSource() );
}
bool QgsMapLayerProxyModel::filterAcceptsRow( int source_row, const QModelIndex &source_parent ) const
{
  if ( mFilters.testFlag( All ) && mExceptList.isEmpty() )
    return true;

  QModelIndex index = sourceModel()->index( source_row, 0, source_parent );
  QgsMapLayer* layer = static_cast<QgsMapLayer*>( index.internalPointer() );
  if ( !layer )
    return false;

  if ( mExceptList.contains( layer ) )
    return false;

  // layer type
  if (( mFilters.testFlag( RasterLayer ) && layer->type() == QgsMapLayer::RasterLayer ) ||
      ( mFilters.testFlag( VectorLayer ) && layer->type() == QgsMapLayer::VectorLayer ) ||
      ( mFilters.testFlag( PluginLayer ) && layer->type() == QgsMapLayer::PluginLayer ) )
    return true;

  // geometry type
  bool detectGeometry = mFilters.testFlag( NoGeometry ) ||
                        mFilters.testFlag( PointLayer ) ||
                        mFilters.testFlag( LineLayer ) ||
                        mFilters.testFlag( PolygonLayer ) ||
                        mFilters.testFlag( HasGeometry );
  if ( detectGeometry && layer->type() == QgsMapLayer::VectorLayer )
  {
    QgsVectorLayer* vl = dynamic_cast<QgsVectorLayer*>( layer );
    if ( vl )
    {
      if ( mFilters.testFlag( HasGeometry ) && vl->hasGeometryType() )
        return true;
      if ( mFilters.testFlag( NoGeometry ) && vl->geometryType() == QGis::NoGeometry )
        return true;
      if ( mFilters.testFlag( PointLayer ) && vl->geometryType() == QGis::Point )
        return true;
      if ( mFilters.testFlag( LineLayer ) && vl->geometryType() == QGis::Line )
        return true;
      if ( mFilters.testFlag( PolygonLayer ) && vl->geometryType() == QGis::Polygon )
        return true;
    }
  }

  return false;
}
示例#3
0
QgsDxfExportDialog::QgsDxfExportDialog( const QList<QgsMapLayer*>& layerKeys, QWidget* parent, Qt::WindowFlags f ): QDialog( parent, f )
{
  setupUi( this );
  connect( mFileLineEdit, SIGNAL( textChanged( const QString& ) ), this, SLOT( setOkEnabled() ) );
  connect( this, SIGNAL( accepted() ), this, SLOT( saveSettings() ) );
  connect( mSelectAllButton, SIGNAL( clicked() ), this, SLOT( selectAll() ) );
  connect( mUnSelectAllButton, SIGNAL( clicked() ), this, SLOT( unSelectAll() ) );

  QList<QgsMapLayer*>::const_iterator layerIt = layerKeys.constBegin();
  for ( ; layerIt != layerKeys.constEnd(); ++layerIt )
  {
    QgsMapLayer* layer = *layerIt;
    if ( layer )
    {
      if ( layer->type() == QgsMapLayer::VectorLayer )
      {
        QgsVectorLayer* vl = dynamic_cast<QgsVectorLayer*>( layer );
        if ( !vl->hasGeometryType() )
          continue;
        QListWidgetItem* layerItem = new QListWidgetItem( layer->name() );
        layerItem->setData( Qt::UserRole, layer->id() );
        layerItem->setFlags( Qt::ItemIsEnabled | Qt::ItemIsUserCheckable );
        layerItem->setCheckState( Qt::Checked );
        mLayersListWidget->addItem( layerItem );
      }
    }
  }

  //last dxf symbology mode
  QSettings s;
  mSymbologyModeComboBox->setCurrentIndex( s.value( "qgis/lastDxfSymbologyMode", "2" ).toInt() );
  //last symbol scale
  mSymbologyScaleLineEdit->setText( s.value( "qgis/lastSymbologyExportScale", "50000" ).toString() );

  buttonBox->button( QDialogButtonBox::Ok )->setEnabled( false );
}
示例#4
0
int QgsMapCanvasSnapper::snapToBackgroundLayers( const QgsPoint& point, QList<QgsSnappingResult>& results, const QList<QgsPoint>& excludePoints )
{
  results.clear();

  if ( !mSnapper )
    return 5;

  //topological editing on?
  int topologicalEditing = QgsProject::instance()->readNumEntry( "Digitizing", "/TopologicalEditing", 0 );

  //snapping on intersection on?
  int intersectionSnapping = QgsProject::instance()->readNumEntry( "Digitizing", "/IntersectionSnapping", 0 );

  if ( topologicalEditing == 0 )
  {
    if ( intersectionSnapping == 0 )
      mSnapper->setSnapMode( QgsSnapper::SnapWithOneResult );
    else
      mSnapper->setSnapMode( QgsSnapper::SnapWithResultsWithinTolerances );
  }
  else if ( intersectionSnapping == 0 )
  {
    mSnapper->setSnapMode( QgsSnapper::SnapWithResultsForSamePosition );
  }
  else
  {
    mSnapper->setSnapMode( QgsSnapper::SnapWithResultsWithinTolerances );
  }

  //read snapping settings from project
  bool snappingDefinedInProject, ok;
  QStringList layerIdList = QgsProject::instance()->readListEntry( "Digitizing", "/LayerSnappingList", QStringList(), &snappingDefinedInProject );
  QStringList enabledList = QgsProject::instance()->readListEntry( "Digitizing", "/LayerSnappingEnabledList", QStringList(), &ok );
  QStringList toleranceList = QgsProject::instance()->readListEntry( "Digitizing", "/LayerSnappingToleranceList", QStringList(), &ok );
  QStringList toleranceUnitList = QgsProject::instance()->readListEntry( "Digitizing", "/LayerSnappingToleranceUnitList", QStringList(), &ok );
  QStringList snapToList = QgsProject::instance()->readListEntry( "Digitizing", "/LayerSnapToList", QStringList(), &ok );

  if ( !( layerIdList.size() == enabledList.size() &&
          layerIdList.size() == toleranceList.size() &&
          layerIdList.size() == toleranceUnitList.size() &&
          layerIdList.size() == snapToList.size() ) )
  {
    // lists must have the same size, otherwise something is wrong
    return 1;
  }

  QList<QgsSnapper::SnapLayer> snapLayers;
  QgsSnapper::SnapLayer snapLayer;

  // Use snapping information from the project
  if ( snappingDefinedInProject )
  {
    // set layers, tolerances, snap to segment/vertex to QgsSnapper
    QStringList::const_iterator layerIt( layerIdList.constBegin() );
    QStringList::const_iterator tolIt( toleranceList.constBegin() );
    QStringList::const_iterator tolUnitIt( toleranceUnitList.constBegin() );
    QStringList::const_iterator snapIt( snapToList.constBegin() );
    QStringList::const_iterator enabledIt( enabledList.constBegin() );
    for ( ; layerIt != layerIdList.constEnd(); ++layerIt, ++tolIt, ++tolUnitIt, ++snapIt, ++enabledIt )
    {
      if ( *enabledIt != "enabled" )
      {
        // skip layer if snapping is not enabled
        continue;
      }

      //layer
      QgsVectorLayer *vlayer = qobject_cast<QgsVectorLayer *>( QgsMapLayerRegistry::instance()->mapLayer( *layerIt ) );
      if ( !vlayer || !vlayer->hasGeometryType() )
        continue;

      snapLayer.mLayer = vlayer;

      //tolerance
      snapLayer.mTolerance = tolIt->toDouble();
      snapLayer.mUnitType = ( QgsTolerance::UnitType ) tolUnitIt->toInt();

      // segment or vertex
      if ( *snapIt == "to_vertex" )
      {
        snapLayer.mSnapTo = QgsSnapper::SnapToVertex;
      }
      else if ( *snapIt == "to_segment" )
      {
        snapLayer.mSnapTo = QgsSnapper::SnapToSegment;
      }
      else
      {
        // to vertex and segment
        snapLayer.mSnapTo = QgsSnapper::SnapToVertexAndSegment;
      }

      snapLayers.append( snapLayer );
    }
  }
  else
  {
    // nothing in project. Use default snapping tolerance to vertex of current layer
    QgsMapLayer* currentLayer = mMapCanvas->currentLayer();
    if ( !currentLayer )
      return 2;

    QgsVectorLayer* currentVectorLayer = qobject_cast<QgsVectorLayer *>( currentLayer );
    if ( !currentVectorLayer )
      return 3;

    snapLayer.mLayer = currentVectorLayer;

    //default snap mode
    QSettings settings;
    QString defaultSnapString = settings.value( "/qgis/digitizing/default_snap_mode", "off" ).toString();
    if ( defaultSnapString == "to segment" )
    {
      snapLayer.mSnapTo = QgsSnapper::SnapToSegment;
    }
    else if ( defaultSnapString == "to vertex and segment" )
    {
      snapLayer.mSnapTo = QgsSnapper::SnapToVertexAndSegment;
    }
    else if ( defaultSnapString == "to vertex" )
    {
      snapLayer.mSnapTo = QgsSnapper::SnapToVertex;
    }
    else
    {
      return 0;
    }

    //default snapping tolerance (returned in map units)
    snapLayer.mTolerance = QgsTolerance::defaultTolerance( currentVectorLayer, mMapCanvas->mapSettings() );
    snapLayer.mUnitType = QgsTolerance::LayerUnits;

    snapLayers.append( snapLayer );
  }

  mSnapper->setSnapLayers( snapLayers );

  if ( mSnapper->snapMapPoint( point, results, excludePoints ) != 0 )
    return 4;

  if ( intersectionSnapping != 1 )
    return 0;

  QList<QgsSnappingResult> segments;
  QList<QgsSnappingResult> points;
  for ( QList<QgsSnappingResult>::const_iterator it = results.constBegin();
        it != results.constEnd();
        ++it )
  {
    if ( it->snappedVertexNr == -1 )
    {
      QgsDebugMsg( "segment" );
      segments.push_back( *it );
    }
    else
    {
      QgsDebugMsg( "no segment" );
      points.push_back( *it );
    }
  }

  if ( segments.length() < 2 )
    return 0;

  QList<QgsSnappingResult> myResults;

  for ( QList<QgsSnappingResult>::const_iterator oSegIt = segments.constBegin();
        oSegIt != segments.constEnd();
        ++oSegIt )
  {
    QgsDebugMsg( QString::number( oSegIt->beforeVertexNr ) );

    QVector<QgsPoint> vertexPoints;
    vertexPoints.append( oSegIt->beforeVertex );
    vertexPoints.append( oSegIt->afterVertex );

    QgsGeometry* lineA = QgsGeometry::fromPolyline( vertexPoints );

    for ( QList<QgsSnappingResult>::iterator iSegIt = segments.begin();
          iSegIt != segments.end();
          ++iSegIt )
    {
      QVector<QgsPoint> vertexPoints;
      vertexPoints.append( iSegIt->beforeVertex );
      vertexPoints.append( iSegIt->afterVertex );

      QgsGeometry* lineB = QgsGeometry::fromPolyline( vertexPoints );
      QgsGeometry* intersectionPoint = lineA->intersection( lineB );
      delete lineB;

      if ( intersectionPoint && intersectionPoint->type() == QGis::Point )
      {
        //We have to check the intersection point is inside the tolerance distance for both layers
        double toleranceA = 0;
        double toleranceB = 0;
        for ( int i = 0 ;i < snapLayers.size();++i )
        {
          if ( snapLayers[i].mLayer == oSegIt->layer )
          {
            toleranceA = QgsTolerance::toleranceInMapUnits( snapLayers[i].mTolerance, snapLayers[i].mLayer, mMapCanvas->mapSettings(), snapLayers[i].mUnitType );
          }
          if ( snapLayers[i].mLayer == iSegIt->layer )
          {
            toleranceB = QgsTolerance::toleranceInMapUnits( snapLayers[i].mTolerance, snapLayers[i].mLayer, mMapCanvas->mapSettings(), snapLayers[i].mUnitType );
          }
        }
        QgsGeometry* cursorPoint = QgsGeometry::fromPoint( point );
        double distance = intersectionPoint->distance( *cursorPoint );
        if ( distance < toleranceA && distance < toleranceB )
        {
          iSegIt->snappedVertex = intersectionPoint->asPoint();
          myResults.append( *iSegIt );
        }
        delete cursorPoint;
      }
      delete intersectionPoint;

    }

    delete lineA;
  }

  if ( myResults.length() > 0 )
  {
    results.clear();
    results = myResults;
  }

  return 0;
}