示例#1
0
static inline void qwtDrawSvgSymbols( QPainter *painter, 
    const QPointF *points, int numPoints, 
    QSvgRenderer *renderer, const QwtSymbol &symbol )
{
    if ( renderer == NULL || !renderer->isValid() )
        return;

    const QRectF viewBox = renderer->viewBoxF();
    if ( viewBox.isEmpty() )
        return;

    QSizeF sz = symbol.size();
    if ( !sz.isValid() )
        sz = viewBox.size();

    const double sx = sz.width() / viewBox.width();
    const double sy = sz.height() / viewBox.height();

    QPointF pinPoint = viewBox.center();
    if ( symbol.isPinPointEnabled() )
        pinPoint = symbol.pinPoint();

    const double dx = sx * ( pinPoint.x() - viewBox.left() );
    const double dy = sy * ( pinPoint.y() - viewBox.top() );

    for ( int i = 0; i < numPoints; i++ )
    {
        const double x = points[i].x() - dx;
        const double y = points[i].y() - dy;

        renderer->render( painter, 
            QRectF( x, y, sz.width(), sz.height() ) );
    }
}
示例#2
0
static inline void qwtDrawGraphicSymbols( QPainter *painter, 
    const QPointF *points, int numPoints, const QwtGraphic &graphic,
    const QwtSymbol &symbol )
{
    const QRectF pointRect = graphic.controlPointRect();
    if ( pointRect.isEmpty() )
        return;

    double sx = 1.0;
    double sy = 1.0;

    const QSize sz = symbol.size();
    if ( sz.isValid() )
    {
        sx = sz.width() / pointRect.width();
        sy = sz.height() / pointRect.height();
    }

    QPointF pinPoint = pointRect.center();
    if ( symbol.isPinPointEnabled() )
        pinPoint = symbol.pinPoint();

    const QTransform transform = painter->transform();

    for ( int i = 0; i < numPoints; i++ )
    {
        QTransform tr = transform;
        tr.translate( points[i].x(), points[i].y() );
        tr.scale( sx, sy );
        tr.translate( -pinPoint.x(), -pinPoint.y() );

        painter->setTransform( tr );

        graphic.render( painter );
    }

    painter->setTransform( transform );
}