void CGangZonePool::HideForPlayer(BYTE bytePlayer, WORD wZone) { RakServerInterface* pRak = pNetGame->GetRakServer(); RakNet::BitStream bsParams; bsParams.Write(wZone); pRak->RPC(RPC_ScrRemoveGangZone, &bsParams, HIGH_PRIORITY, RELIABLE, 0, pRak->GetPlayerIDFromIndex(bytePlayer), false, false); }
void CGangZonePool::FlashForPlayer(BYTE bytePlayer, WORD wZone, DWORD dwColor) { RakServerInterface* pRak = pNetGame->GetRakServer(); RakNet::BitStream bsParams; bsParams.Write(wZone); dwColor = RGBA_ABGR(dwColor); bsParams.Write(dwColor); pRak->RPC(RPC_ScrFlashGangZone, &bsParams, HIGH_PRIORITY, RELIABLE, 0, pRak->GetPlayerIDFromIndex(bytePlayer), false, false); }