void AbstractFramebuffer::blitImplementationNV(AbstractFramebuffer& source, AbstractFramebuffer& destination, const Range2Di& sourceRectangle, const Range2Di& destinationRectangle, const FramebufferBlitMask mask, const FramebufferBlitFilter filter) { #ifndef CORRADE_TARGET_NACL source.bindInternal(FramebufferTarget::Read); destination.bindInternal(FramebufferTarget::Draw); glBlitFramebufferNV(sourceRectangle.left(), sourceRectangle.bottom(), sourceRectangle.right(), sourceRectangle.top(), destinationRectangle.left(), destinationRectangle.bottom(), destinationRectangle.right(), destinationRectangle.top(), GLbitfield(mask), GLenum(filter)); #else static_cast<void>(source); static_cast<void>(destination); static_cast<void>(sourceRectangle); static_cast<void>(destinationRectangle); static_cast<void>(mask); static_cast<void>(filter); CORRADE_ASSERT_UNREACHABLE(); #endif }
void AbstractFramebuffer::invalidateImplementationDSA(const GLsizei count, const GLenum* const attachments, const Range2Di& rectangle) { glInvalidateNamedFramebufferSubData(_id, count, attachments, rectangle.left(), rectangle.bottom(), rectangle.sizeX(), rectangle.sizeY()); }
void AbstractFramebuffer::invalidateImplementationDefault(const GLsizei count, const GLenum* const attachments, const Range2Di& rectangle) { glInvalidateSubFramebuffer(GLenum(bindInternal()), count, attachments, rectangle.left(), rectangle.bottom(), rectangle.sizeX(), rectangle.sizeY()); }
void AbstractFramebuffer::blitImplementationDSA(AbstractFramebuffer& source, AbstractFramebuffer& destination, const Range2Di& sourceRectangle, const Range2Di& destinationRectangle, const FramebufferBlitMask mask, const FramebufferBlitFilter filter) { glBlitNamedFramebuffer(source._id, destination._id, sourceRectangle.left(), sourceRectangle.bottom(), sourceRectangle.right(), sourceRectangle.top(), destinationRectangle.left(), destinationRectangle.bottom(), destinationRectangle.right(), destinationRectangle.top(), GLbitfield(mask), GLenum(filter)); }
void AbstractFramebuffer::blitImplementationDefault(AbstractFramebuffer& source, AbstractFramebuffer& destination, const Range2Di& sourceRectangle, const Range2Di& destinationRectangle, const FramebufferBlitMask mask, const FramebufferBlitFilter filter) { source.bindInternal(FramebufferTarget::Read); destination.bindInternal(FramebufferTarget::Draw); glBlitFramebuffer(sourceRectangle.left(), sourceRectangle.bottom(), sourceRectangle.right(), sourceRectangle.top(), destinationRectangle.left(), destinationRectangle.bottom(), destinationRectangle.right(), destinationRectangle.top(), GLbitfield(mask), GLenum(filter)); }