static void G_ReactionFireNotifyClientEndShot (const Edict* target) { rft.notifyClientMove(target, MAX_ROUTE, false); }
void G_ReactionFireNotifyClientEndMove (const Actor* target) { rft.notifyClientMove(target, target->moveinfo.steps - 1, false); }
static void G_ReactionFireNotifyClientStartShot (const Edict* target) { rft.notifyClientMove(target, MAX_ROUTE, true); }
void G_ReactionFireNotifyClientStartMove (const Actor* target) { /* note that this is sent _before_ the actual move event, so we can't use the step number */ rft.notifyClientMove(target, MAX_ROUTE, true); }