void DecompressTriangleCodes1( Ty* triangles, uint32_t triangleCount, ReadBitstream& input ) { Edge edgeFifo[ EDGE_FIFO_SIZE ]; uint32_t vertexFifo[ VERTEX_FIFO_SIZE ]; uint32_t edgesRead = 0; uint32_t verticesRead = 0; uint32_t newVertices = 0; const Ty* triangleEnd = triangles + ( triangleCount * 3 ); // iterate through the triangles for ( Ty* triangle = triangles; triangle < triangleEnd; triangle += 3 ) { IndexBufferTriangleCodes code = static_cast< IndexBufferTriangleCodes >( input.Read( IB_TRIANGLE_CODE_BITS ) ); switch ( code ) { case IB_EDGE_NEW: { uint32_t edgeFifoIndex = input.Read( CACHED_EDGE_BITS ); const Edge& edge = edgeFifo[ ( ( edgesRead - 1 ) - edgeFifoIndex ) & EDGE_FIFO_MASK ]; triangle[ 0 ] = static_cast< Ty >( edge.second ); triangle[ 1 ] = static_cast< Ty >( edge.first ); vertexFifo[ verticesRead & EDGE_FIFO_MASK ] = triangle[ 2 ] = static_cast< Ty >( newVertices ); ++newVertices; ++verticesRead; break; } case IB_EDGE_CACHED: { uint32_t edgeFifoIndex = input.Read( CACHED_EDGE_BITS ); uint32_t vertexFifoIndex = input.Read( CACHED_VERTEX_BITS ); const Edge& edge = edgeFifo[ ( ( edgesRead - 1 ) - edgeFifoIndex ) & EDGE_FIFO_MASK ]; triangle[ 0 ] = static_cast< Ty >( edge.second ); triangle[ 1 ] = static_cast< Ty >( edge.first ); triangle[ 2 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertexFifoIndex ) & VERTEX_FIFO_MASK ] ); break; } case IB_EDGE_FREE: { uint32_t edgeFifoIndex = input.Read( CACHED_EDGE_BITS ); uint32_t relativeVertex = input.ReadVInt(); const Edge& edge = edgeFifo[ ( ( edgesRead - 1 ) - edgeFifoIndex ) & EDGE_FIFO_MASK ]; triangle[ 0 ] = static_cast< Ty >( edge.second ); triangle[ 1 ] = static_cast< Ty >( edge.first ); vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = triangle[ 2 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex ); ++verticesRead; break; } case IB_NEW_NEW_NEW: { vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = triangle[ 0 ] = static_cast< Ty >( newVertices ); vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = triangle[ 1 ] = static_cast< Ty >( newVertices + 1 ); vertexFifo[ ( verticesRead + 2 ) & VERTEX_FIFO_MASK ] = triangle[ 2 ] = static_cast< Ty >( newVertices + 2 ); newVertices += 3; verticesRead += 3; edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] ); ++edgesRead; break; } case IB_NEW_NEW_CACHED: { uint32_t vertexFifoIndex = input.Read( CACHED_VERTEX_BITS ); triangle[ 2 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertexFifoIndex ) & VERTEX_FIFO_MASK ] ); vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = triangle[ 0 ] = static_cast< Ty >( newVertices ); vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = triangle[ 1 ] = static_cast< Ty >( newVertices + 1 ); verticesRead += 2; newVertices += 2; edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] ); ++edgesRead; break; } case IB_NEW_NEW_FREE: { uint32_t relativeVertex = input.ReadVInt(); vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = triangle[ 0 ] = static_cast< Ty >( newVertices ); vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = triangle[ 1 ] = static_cast< Ty >( newVertices + 1 ); vertexFifo[ ( verticesRead + 2 ) & VERTEX_FIFO_MASK ] = triangle[ 2 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex ); newVertices += 2; verticesRead += 3; edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] ); ++edgesRead; break; } case IB_NEW_CACHED_CACHED: { uint32_t vertex1FifoIndex = input.Read( CACHED_VERTEX_BITS ); uint32_t vertex2FifoIndex = input.Read( CACHED_VERTEX_BITS ); triangle[ 1 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertex1FifoIndex ) & VERTEX_FIFO_MASK ] ); triangle[ 2 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertex2FifoIndex ) & VERTEX_FIFO_MASK ] ); vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = triangle[ 0 ] = static_cast< Ty >( newVertices ); ++verticesRead; ++newVertices; edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] ); ++edgesRead; break; } case IB_NEW_CACHED_FREE: { uint32_t vertexFifoIndex = input.Read( CACHED_VERTEX_BITS ); uint32_t relativeVertex = input.ReadVInt(); triangle[ 1 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertexFifoIndex ) & VERTEX_FIFO_MASK ] ); vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = triangle[ 0 ] = static_cast< Ty >( newVertices ); vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = triangle[ 2 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex ); verticesRead += 2; ++newVertices; edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] ); ++edgesRead; break; } case IB_NEW_FREE_CACHED: { uint32_t relativeVertex = input.ReadVInt(); uint32_t vertexFifoIndex = input.Read( CACHED_VERTEX_BITS ); triangle[ 2 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertexFifoIndex ) & VERTEX_FIFO_MASK ] ); vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = triangle[ 0 ] = static_cast< Ty >( newVertices ); vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = triangle[ 1 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex ); verticesRead += 2; ++newVertices; edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] ); ++edgesRead; break; } case IB_NEW_FREE_FREE: { uint32_t relativeVertex1 = input.ReadVInt(); uint32_t relativeVertex2 = input.ReadVInt(); vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = triangle[ 0 ] = static_cast< Ty >( newVertices ); vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = triangle[ 1 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex1 ); vertexFifo[ ( verticesRead + 2 ) & VERTEX_FIFO_MASK ] = triangle[ 2 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex2 ); verticesRead += 3; ++newVertices; edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] ); ++edgesRead; break; } case IB_CACHED_CACHED_CACHED: { uint32_t vertex0FifoIndex = input.Read( CACHED_VERTEX_BITS ); uint32_t vertex1FifoIndex = input.Read( CACHED_VERTEX_BITS ); uint32_t vertex2FifoIndex = input.Read( CACHED_VERTEX_BITS ); triangle[ 0 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertex0FifoIndex ) & VERTEX_FIFO_MASK ] ); triangle[ 1 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertex1FifoIndex ) & VERTEX_FIFO_MASK ] ); triangle[ 2 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertex2FifoIndex ) & VERTEX_FIFO_MASK ] ); edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] ); ++edgesRead; break; } case IB_CACHED_CACHED_FREE: { uint32_t vertex0FifoIndex = input.Read( CACHED_VERTEX_BITS ); uint32_t vertex1FifoIndex = input.Read( CACHED_VERTEX_BITS ); uint32_t relativeVertex2 = input.ReadVInt(); triangle[ 0 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertex0FifoIndex ) & VERTEX_FIFO_MASK ] ); triangle[ 1 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertex1FifoIndex ) & VERTEX_FIFO_MASK ] ); vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = triangle[ 2 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex2 ); ++verticesRead; edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] ); ++edgesRead; break; } case IB_CACHED_FREE_FREE: { uint32_t vertex0FifoIndex = input.Read( CACHED_VERTEX_BITS ); uint32_t relativeVertex1 = input.ReadVInt(); uint32_t relativeVertex2 = input.ReadVInt(); triangle[ 0 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertex0FifoIndex ) & VERTEX_FIFO_MASK ] ); vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = triangle[ 1 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex1 ); vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = triangle[ 2 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex2 ); verticesRead += 2; edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] ); ++edgesRead; break; } case IB_FREE_FREE_FREE: { uint32_t relativeVertex0 = input.ReadVInt(); uint32_t relativeVertex1 = input.ReadVInt(); uint32_t relativeVertex2 = input.ReadVInt(); vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = triangle[ 0 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex0 ); vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = triangle[ 1 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex1 ); vertexFifo[ ( verticesRead + 2 ) & VERTEX_FIFO_MASK ] = triangle[ 2 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex2 ); verticesRead += 3; edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] ); ++edgesRead; break; } case IB_EDGE_0_NEW: { const Edge& edge = edgeFifo[ ( edgesRead - 1 ) & EDGE_FIFO_MASK ]; triangle[ 0 ] = static_cast< Ty >( edge.second ); triangle[ 1 ] = static_cast< Ty >( edge.first ); vertexFifo[ verticesRead & EDGE_FIFO_MASK ] = triangle[ 2 ] = static_cast< Ty >( newVertices ); ++newVertices; ++verticesRead; break; } case IB_EDGE_1_NEW: { const Edge& edge = edgeFifo[ ( ( edgesRead - 1 ) - 1 ) & EDGE_FIFO_MASK ]; triangle[ 0 ] = static_cast< Ty >( edge.second ); triangle[ 1 ] = static_cast< Ty >( edge.first ); vertexFifo[ verticesRead & EDGE_FIFO_MASK ] = triangle[ 2 ] = static_cast< Ty >( newVertices ); ++newVertices; ++verticesRead; break; } } edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 1 ], triangle[ 2 ] ); ++edgesRead; edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 2 ], triangle[ 0 ] ); ++edgesRead; } }
void DecompressIndiceCodes1( Ty* triangles, uint32_t triangleCount, ReadBitstream& input ) { Edge edgeFifo[ EDGE_FIFO_SIZE ]; uint32_t vertexFifo[ VERTEX_FIFO_SIZE ]; uint32_t edgesRead = 0; uint32_t verticesRead = 0; uint32_t newVertices = 0; const Ty* triangleEnd = triangles + ( triangleCount * 3 ); // iterate through the triangles for ( Ty* triangle = triangles; triangle < triangleEnd; triangle += 3 ) { int readVertex = 0; bool skipFirstEdge = false; while ( readVertex < 3 ) { IndexBufferCodes code = static_cast< IndexBufferCodes >( input.Read( IB_VERTEX_CODE_BITS ) ); switch ( code ) { case IB_NEW_VERTEX: vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = triangle[ readVertex ] = static_cast< Ty >( newVertices ); ++readVertex; ++verticesRead; ++newVertices; break; case IB_CACHED_EDGE: { assert( readVertex == 0 ); uint32_t fifoIndex = input.Read( CACHED_EDGE_BITS ); const Edge& edge = edgeFifo[ ( ( edgesRead - 1 ) - fifoIndex ) & EDGE_FIFO_MASK ]; triangle[ 0 ] = static_cast< Ty >( edge.second ); triangle[ 1 ] = static_cast< Ty >( edge.first ); readVertex += 2; skipFirstEdge = true; break; } case IB_CACHED_VERTEX: { uint32_t fifoIndex = input.Read( CACHED_VERTEX_BITS ); triangle[ readVertex ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - fifoIndex ) & VERTEX_FIFO_MASK ] ); ++readVertex; break; } case IB_FREE_VERTEX: { uint32_t relativeVertex = input.ReadVInt(); uint32_t vertex = ( newVertices - 1 ) - relativeVertex; vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = triangle[ readVertex ] = static_cast< Ty >( vertex ); ++verticesRead; ++readVertex; break; } } } if ( !skipFirstEdge ) { edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] ); ++edgesRead; } else // first 2 verts were an edge case, so insert them into the vertex fifo. { vertexFifo[ verticesRead & EDGE_FIFO_MASK ] = triangle[ 0 ]; ++verticesRead; vertexFifo[ verticesRead & EDGE_FIFO_MASK ] = triangle[ 1 ]; ++verticesRead; } edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 1 ], triangle[ 2 ] ); ++edgesRead; edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 2 ], triangle[ 0 ] ); ++edgesRead; } }
void DecompressTriangleCodesPrefix( Ty* triangles, uint32_t triangleCount, ReadBitstream& input ) { Edge edgeFifo[ EDGE_FIFO_SIZE ]; uint32_t vertexFifo[ VERTEX_FIFO_SIZE ]; uint32_t edgesRead = 0; uint32_t verticesRead = 0; uint32_t newVertices = 0; const Ty* triangleEnd = triangles + ( triangleCount * 3 ); // iterate through the triangles for ( Ty* triangle = triangles; triangle < triangleEnd; triangle += 3 ) { IndexBufferTriangleCodes code = static_cast< IndexBufferTriangleCodes >( input.Decode( TriangleDecoding, TRIANGLE_MAX_CODE_LENGTH ) ); switch ( code ) { case IB_EDGE_NEW: { uint32_t edgeFifoIndex = input.Decode( EdgeDecoding, EDGE_MAX_CODE_LENGTH ); const Edge& edge = edgeFifo[ ( ( edgesRead - 1 ) - edgeFifoIndex ) & EDGE_FIFO_MASK ]; triangle[ 0 ] = static_cast< Ty >( edge.second ); triangle[ 1 ] = static_cast< Ty >( edge.first ); vertexFifo[ verticesRead & EDGE_FIFO_MASK ] = triangle[ 2 ] = static_cast< Ty >( newVertices ); ++newVertices; ++verticesRead; break; } case IB_EDGE_CACHED: { uint32_t edgeFifoIndex = input.Decode( EdgeDecoding, EDGE_MAX_CODE_LENGTH ); uint32_t vertexFifoIndex = input.Decode( VertexDecoding, VERTEX_MAX_CODE_LENGTH ); const Edge& edge = edgeFifo[ ( ( edgesRead - 1 ) - edgeFifoIndex ) & EDGE_FIFO_MASK ]; triangle[ 0 ] = static_cast< Ty >( edge.second ); triangle[ 1 ] = static_cast< Ty >( edge.first ); triangle[ 2 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertexFifoIndex ) & VERTEX_FIFO_MASK ] ); break; } case IB_EDGE_FREE: { uint32_t edgeFifoIndex = input.Decode( EdgeDecoding, EDGE_MAX_CODE_LENGTH ); uint32_t relativeVertex = input.ReadVInt(); const Edge& edge = edgeFifo[ ( ( edgesRead - 1 ) - edgeFifoIndex ) & EDGE_FIFO_MASK ]; triangle[ 0 ] = static_cast< Ty >( edge.second ); triangle[ 1 ] = static_cast< Ty >( edge.first ); vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = triangle[ 2 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex ); ++verticesRead; break; } case IB_NEW_NEW_NEW: { vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = triangle[ 0 ] = static_cast< Ty >( newVertices ); vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = triangle[ 1 ] = static_cast< Ty >( newVertices + 1 ); vertexFifo[ ( verticesRead + 2 ) & VERTEX_FIFO_MASK ] = triangle[ 2 ] = static_cast< Ty >( newVertices + 2 ); newVertices += 3; verticesRead += 3; edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] ); ++edgesRead; break; } case IB_NEW_NEW_CACHED: { uint32_t vertexFifoIndex = input.Decode( VertexDecoding, VERTEX_MAX_CODE_LENGTH ); triangle[ 2 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertexFifoIndex ) & VERTEX_FIFO_MASK ] ); vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = triangle[ 0 ] = static_cast< Ty >( newVertices ); vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = triangle[ 1 ] = static_cast< Ty >( newVertices + 1 ); verticesRead += 2; newVertices += 2; edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] ); ++edgesRead; break; } case IB_NEW_NEW_FREE: { uint32_t relativeVertex = input.ReadVInt(); vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = triangle[ 0 ] = static_cast< Ty >( newVertices ); vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = triangle[ 1 ] = static_cast< Ty >( newVertices + 1 ); vertexFifo[ ( verticesRead + 2 ) & VERTEX_FIFO_MASK ] = triangle[ 2 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex ); newVertices += 2; verticesRead += 3; edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] ); ++edgesRead; break; } case IB_NEW_CACHED_CACHED: { uint32_t vertex1FifoIndex = input.Decode( VertexDecoding, VERTEX_MAX_CODE_LENGTH ); uint32_t vertex2FifoIndex = input.Decode( VertexDecoding, VERTEX_MAX_CODE_LENGTH ); triangle[ 1 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertex1FifoIndex ) & VERTEX_FIFO_MASK ] ); triangle[ 2 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertex2FifoIndex ) & VERTEX_FIFO_MASK ] ); vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = triangle[ 0 ] = static_cast< Ty >( newVertices ); ++verticesRead; ++newVertices; edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] ); ++edgesRead; break; } case IB_NEW_CACHED_FREE: { uint32_t vertexFifoIndex = input.Decode( VertexDecoding, VERTEX_MAX_CODE_LENGTH ); uint32_t relativeVertex = input.ReadVInt(); triangle[ 1 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertexFifoIndex ) & VERTEX_FIFO_MASK ] ); vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = triangle[ 0 ] = static_cast< Ty >( newVertices ); vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = triangle[ 2 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex ); verticesRead += 2; ++newVertices; edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] ); ++edgesRead; break; } case IB_NEW_FREE_CACHED: { uint32_t relativeVertex = input.ReadVInt(); uint32_t vertexFifoIndex = input.Decode( VertexDecoding, VERTEX_MAX_CODE_LENGTH ); triangle[ 2 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertexFifoIndex ) & VERTEX_FIFO_MASK ] ); vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = triangle[ 0 ] = static_cast< Ty >( newVertices ); vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = triangle[ 1 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex ); verticesRead += 2; ++newVertices; edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] ); ++edgesRead; break; } case IB_NEW_FREE_FREE: { uint32_t relativeVertex1 = input.ReadVInt(); uint32_t relativeVertex2 = input.ReadVInt(); vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = triangle[ 0 ] = static_cast< Ty >( newVertices ); vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = triangle[ 1 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex1 ); vertexFifo[ ( verticesRead + 2 ) & VERTEX_FIFO_MASK ] = triangle[ 2 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex2 ); verticesRead += 3; ++newVertices; edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] ); ++edgesRead; break; } case IB_CACHED_CACHED_CACHED: { uint32_t vertex0FifoIndex = input.Decode( VertexDecoding, VERTEX_MAX_CODE_LENGTH ); uint32_t vertex1FifoIndex = input.Decode( VertexDecoding, VERTEX_MAX_CODE_LENGTH ); uint32_t vertex2FifoIndex = input.Decode( VertexDecoding, VERTEX_MAX_CODE_LENGTH ); triangle[ 0 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertex0FifoIndex ) & VERTEX_FIFO_MASK ] ); triangle[ 1 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertex1FifoIndex ) & VERTEX_FIFO_MASK ] ); triangle[ 2 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertex2FifoIndex ) & VERTEX_FIFO_MASK ] ); edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] ); ++edgesRead; break; } case IB_CACHED_CACHED_FREE: { uint32_t vertex0FifoIndex = input.Decode( VertexDecoding, VERTEX_MAX_CODE_LENGTH ); uint32_t vertex1FifoIndex = input.Decode( VertexDecoding, VERTEX_MAX_CODE_LENGTH ); uint32_t relativeVertex2 = input.ReadVInt(); triangle[ 0 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertex0FifoIndex ) & VERTEX_FIFO_MASK ] ); triangle[ 1 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertex1FifoIndex ) & VERTEX_FIFO_MASK ] ); vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = triangle[ 2 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex2 ); ++verticesRead; edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] ); ++edgesRead; break; } case IB_CACHED_FREE_FREE: { uint32_t vertex0FifoIndex = input.Decode( VertexDecoding, VERTEX_MAX_CODE_LENGTH ); uint32_t relativeVertex1 = input.ReadVInt(); uint32_t relativeVertex2 = input.ReadVInt(); triangle[ 0 ] = static_cast< Ty >( vertexFifo[ ( ( verticesRead - 1 ) - vertex0FifoIndex ) & VERTEX_FIFO_MASK ] ); vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = triangle[ 1 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex1 ); vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = triangle[ 2 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex2 ); verticesRead += 2; edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] ); ++edgesRead; break; } case IB_FREE_FREE_FREE: { uint32_t relativeVertex0 = input.ReadVInt(); uint32_t relativeVertex1 = input.ReadVInt(); uint32_t relativeVertex2 = input.ReadVInt(); vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = triangle[ 0 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex0 ); vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = triangle[ 1 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex1 ); vertexFifo[ ( verticesRead + 2 ) & VERTEX_FIFO_MASK ] = triangle[ 2 ] = static_cast< Ty >( ( newVertices - 1 ) - relativeVertex2 ); verticesRead += 3; edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] ); ++edgesRead; break; } } edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 1 ], triangle[ 2 ] ); ++edgesRead; edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 2 ], triangle[ 0 ] ); ++edgesRead; } // Skip over padding at the end, put in so a short prefix code (1 bit) doesn't cause an overflow input.Read( LONGEST_PREFIX_CODE - 1 ); }