示例#1
0
void
ViewerTab::setInfoBarAndViewerResolution(const RectI& rect, const RectD& canonicalRect, double par, int texIndex)
{
    std::string formatName, infoBarName;
    Gui* gui = getGui();
    if (!gui) {
        return;
    }
    GuiAppInstancePtr app = gui->getApp();
    if (!app) {
        return;
    }
    if (!app->getProject()->getFormatNameFromRect(rect, par, &formatName)) {
        formatName = makeUpFormatName(rect, par);
        infoBarName = formatName;
    } else {
        // If the format has a name, for the info bar also add the resolution
        std::stringstream ss;
        ss << formatName;
        ss << ' ';
        ss << rect.width();
        ss << 'x';
        ss << rect.height();
        infoBarName = ss.str();
    }
    _imp->infoWidget[texIndex]->setResolution(QString::fromUtf8(infoBarName.c_str()));
    _imp->viewer->setFormat(formatName, canonicalRect, par, texIndex);
}
示例#2
0
void fillOrAllocateTextureInternal(const RectI & bounds,
                                   Texture* texture,
                                   const RectI* roiParam,
                                   const unsigned char* originalRAMBuffer,
                                   int target,
                                   int texID,
                                   int format,
                                   int glType)
{
    //GLuint savedTexture;
    //glGetIntegerv(GL_TEXTURE_BINDING_2D, (GLint*)&savedTexture);
    {
        GLProtectAttrib<GL> a(GL_ENABLE_BIT);


        if (!texture->getBounds().contains(bounds)) {
            bool ok = texture->ensureTextureHasSize(bounds, originalRAMBuffer);
            assert(ok);
        } else {


            // The bounds of the texture might be different than the bounds of the buffer
            const RectI& texBounds = texture->getBounds();

            int x1, y1, width, height;
            if (roiParam) {
                x1 = roiParam->x1 - texBounds.x1;
                y1 = roiParam->y1 - texBounds.y1;
                width = roiParam->width();
                height = roiParam->height();
            } else {
                x1 = bounds.x1 - texBounds.x1;
                y1 = bounds.y1 - texBounds.y1;
                width = bounds.width();
                height = bounds.height();
            }
            GL::Enable(target);
            GL::BindTexture (target, texID);

            GL::TexSubImage2D(target,
                              0,              // level
                              x1, y1,               // xoffset, yoffset
                              width, height,
                              format,            // format
                              glType,       // type
                              originalRAMBuffer);

            GL::BindTexture (target, 0);
            glCheckError(GL);
        }
    
    } // GLProtectAttrib a(GL_ENABLE_BIT);
}
示例#3
0
static std::string makeUpFormatName(const RectI& format, double par)
{
    // Format name was empty, too bad, make up one
    std::stringstream ss;
    ss << format.width();
    ss << 'x';
    ss << format.height();
    if (par != 1.) {
        ss << ':';
        ss << QString::number(par, 'f', 2).toStdString();
    }
    return ss.str();
}
示例#4
0
Natron::StatusEnum
QtWriter::render(SequenceTime time,
                 const RenderScale& /*originalScale*/,
                 const RenderScale & mappedScale,
                 const RectI & roi,
                 int view,
                 bool /*isSequentialRender*/,
                 bool /*isRenderResponseToUserInteraction*/,
                 boost::shared_ptr<Natron::Image> output)
{
    boost::shared_ptr<Natron::Image> src = getImage(0, time, mappedScale, view, NULL, output->getComponents(), output->getBitDepth(),1, false,NULL);

    if ( hasOutputConnected() ) {
        output->pasteFrom( *src, src->getBounds() );
    }

    ////initializes to black
    unsigned char* buf = (unsigned char*)calloc(roi.area() * 4,1);
    QImage::Format type;
    bool premult = _premultKnob->getValue();
    if (premult) {
        type = QImage::Format_ARGB32_Premultiplied;
    } else {
        type = QImage::Format_ARGB32;
    }

    _lut->to_byte_packed(buf, (const float*)src->pixelAt(0, 0), roi, src->getBounds(), roi,
                         Natron::Color::PACKING_RGBA, Natron::Color::PACKING_BGRA, true, premult);

    QImage img(buf,roi.width(),roi.height(),type);
    std::string filename = _fileKnob->getValue();
    filename = filenameFromPattern( filename,std::floor(time + 0.5) );

    img.save( filename.c_str() );
    free(buf);

    return eStatusOK;
}
示例#5
0
void
Gui::debugImage(const Image* image,
                const RectI& roi,
                const QString & filename )
{
    if (image->getBitDepth() != eImageBitDepthFloat) {
        qDebug() << "Debug image only works on float images.";

        return;
    }
    RectI renderWindow;
    RectI bounds = image->getBounds();
    if ( roi.isNull() ) {
        renderWindow = bounds;
    } else {
        if ( !roi.intersect(bounds, &renderWindow) ) {
            qDebug() << "The RoI does not interesect the bounds of the image.";

            return;
        }
    }
    QImage output(renderWindow.width(), renderWindow.height(), QImage::Format_ARGB32);
    const Color::Lut* lut = Color::LutManager::sRGBLut();
    lut->validate();
    Image::ReadAccess acc = image->getReadRights();
    const float* from = (const float*)acc.pixelAt( renderWindow.left(), renderWindow.bottom() );
    assert(from);
    int srcNComps = (int)image->getComponentsCount();
    int srcRowElements = srcNComps * bounds.width();

    for ( int y = renderWindow.height() - 1; y >= 0; --y,
          from += ( srcRowElements - srcNComps * renderWindow.width() ) ) {
        QRgb* dstPixels = (QRgb*)output.scanLine(y);
        assert(dstPixels);

        unsigned error_r = 0x80;
        unsigned error_g = 0x80;
        unsigned error_b = 0x80;

        for (int x = 0; x < renderWindow.width(); ++x, from += srcNComps, ++dstPixels) {
            float r, g, b, a;
            switch (srcNComps) {
            case 1:
                r = g = b = *from;
                a = 1;
                break;
            case 2:
                r = *from;
                g = *(from + 1);
                b = 0;
                a = 1;
                break;
            case 3:
                r = *from;
                g = *(from + 1);
                b = *(from + 2);
                a = 1;
                break;
            case 4:
                r = *from;
                g = *(from + 1);
                b = *(from + 2);
                a = *(from + 3);
                break;
            default:
                assert(false);

                return;
            }
            error_r = (error_r & 0xff) + lut->toColorSpaceUint8xxFromLinearFloatFast(r);
            error_g = (error_g & 0xff) + lut->toColorSpaceUint8xxFromLinearFloatFast(g);
            error_b = (error_b & 0xff) + lut->toColorSpaceUint8xxFromLinearFloatFast(b);
            assert(error_r < 0x10000 && error_g < 0x10000 && error_b < 0x10000);
            *dstPixels = qRgba( U8(error_r >> 8),
                                U8(error_g >> 8),
                                U8(error_b >> 8),
                                U8(a * 255) );
        }
    }

    U64 hashKey = image->getHashKey();
    QString hashKeyStr = QString::number(hashKey);
    QString realFileName = filename.isEmpty() ? QString( hashKeyStr + QString::fromUtf8(".png") ) : filename;
#ifdef DEBUG
    qDebug() << "Writing image: " << realFileName;
    renderWindow.debug();
#endif
    output.save(realFileName);
} // Gui::debugImage
示例#6
0
void
FrameEntry::copy(const FrameEntry& other)
{
    U8* dstPixels = data();

    assert(dstPixels);
    if (!dstPixels) {
        return;
    }
    const U8* srcPixels = other.data();
    assert(srcPixels);
    if (!srcPixels) {
        return;
    }
    const TextureRect& srcBounds = other.getKey().getTexRect();
    const TextureRect& dstBounds = _key.getTexRect();
    std::size_t srcRowSize = srcBounds.width();
    unsigned int srcPixelSize = 4;
    if ( (ImageBitDepthEnum)other.getKey().getBitDepth() == eImageBitDepthFloat ) {
        srcPixelSize *= sizeof(float);
    }
    srcRowSize *= srcPixelSize;

    std::size_t dstRowSize = srcBounds.width();
    unsigned int dstPixelSize = 4;
    if ( (ImageBitDepthEnum)_key.getBitDepth() == eImageBitDepthFloat ) {
        dstPixelSize *= sizeof(float);
    }
    dstRowSize *= dstPixelSize;

    // Fill with black and transparent because src might be smaller
    bool filledZero = false;
    if ( !srcBounds.contains(dstBounds) ) {
        std::memset( dstPixels, 0, dstRowSize * dstBounds.height() );
        filledZero = true;
    }
    if ( other.getKey().getBitDepth() != _key.getBitDepth() ) {
        if (!filledZero) {
            std::memset( dstPixels, 0, dstRowSize * dstBounds.height() );
        }

        return;
    }

    // Copy pixels over the intersection
    RectI srcBoundsRect;
    srcBoundsRect.x1 = srcBounds.x1;
    srcBoundsRect.x2 = srcBounds.x2;
    srcBoundsRect.y1 = srcBounds.y1;
    srcBoundsRect.y2 = srcBounds.y2;
    RectI roi;
    if ( !dstBounds.intersect(srcBoundsRect, &roi) ) {
        return;
    }

    dstPixels += (roi.y1 - dstBounds.y1) * dstRowSize + (roi.x1 - dstBounds.x1) * dstPixelSize;
    srcPixels += (roi.y1 - srcBounds.y1) * srcRowSize + (roi.x1 - srcBounds.x1) * srcPixelSize;

    std::size_t roiRowSize = dstPixelSize * roi.width();

    //Align dstPixel to srcPixels point
    for (int y = roi.y1; y < roi.y2; ++y,
         srcPixels += srcRowSize,
         dstPixels += dstRowSize) {
        std::memcpy(dstPixels, srcPixels, roiRowSize);
    }
} // FrameEntry::copy
示例#7
0
/*
 * @brief This is called by LibMV to retrieve an image either for reference or as search frame.
 */
mv::FrameAccessor::Key
TrackerFrameAccessor::GetImage(int /*clip*/,
                               int frame,
                               mv::FrameAccessor::InputMode input_mode,
                               int downscale,            // Downscale by 2^downscale.
                               const mv::Region* region,     // Get full image if NULL.
                               const mv::FrameAccessor::Transform* /*transform*/, // May be NULL.
                               mv::FloatImage** destination)
{
    // Since libmv only uses MONO images for now we have only optimized for this case, remove and handle properly
    // other case(s) when they get integrated into libmv.
    assert(input_mode == mv::FrameAccessor::MONO);


    FrameAccessorCacheKey key;
    key.frame = frame;
    key.mipMapLevel = downscale;
    key.mode = input_mode;

    /*
       Check if a frame exists in the cache with matching key and bounds enclosing the given region
     */
    RectI roi;
    if (region) {
        convertLibMVRegionToRectI(*region, _imp->formatHeight, &roi);

        QMutexLocker k(&_imp->cacheMutex);
        std::pair<FrameAccessorCache::iterator, FrameAccessorCache::iterator> range = _imp->cache.equal_range(key);
        for (FrameAccessorCache::iterator it = range.first; it != range.second; ++it) {
            if ( (roi.x1 >= it->second.bounds.x1) && (roi.x2 <= it->second.bounds.x2) &&
                 ( roi.y1 >= it->second.bounds.y1) && ( roi.y2 <= it->second.bounds.y2) ) {
#ifdef TRACE_LIB_MV
                qDebug() << QThread::currentThread() << "FrameAccessor::GetImage():" << "Found cached image at frame" << frame << "with RoI x1="
                         << region->min(0) << "y1=" << region->max(1) << "x2=" << region->max(0) << "y2=" << region->min(1);
#endif
                // LibMV is kinda dumb on this we must necessarily copy the data either via CopyFrom or the
                // assignment constructor:
                // EDIT: fixed libmv
                *destination = it->second.image.get();
                //destination->CopyFrom<float>(*it->second.image);
                ++it->second.referenceCount;

                return (mv::FrameAccessor::Key)it->second.image.get();
            }
        }
    }

    EffectInstancePtr effect;
    if (_imp->trackerInput) {
        effect = _imp->trackerInput->getEffectInstance();
    }
    if (!effect) {
        return (mv::FrameAccessor::Key)0;
    }

    // Not in accessor cache, call renderRoI
    RenderScale scale;
    scale.y = scale.x = Image::getScaleFromMipMapLevel( (unsigned int)downscale );


    RectD precomputedRoD;
    if (!region) {
        bool isProjectFormat;
        StatusEnum stat = effect->getRegionOfDefinition_public(_imp->trackerInput->getHashValue(), frame, scale, ViewIdx(0), &precomputedRoD, &isProjectFormat);
        if (stat == eStatusFailed) {
            return (mv::FrameAccessor::Key)0;
        }
        double par = effect->getAspectRatio(-1);
        precomputedRoD.toPixelEnclosing( (unsigned int)downscale, par, &roi );
    }

    std::list<ImageComponents> components;
    components.push_back( ImageComponents::getRGBComponents() );

    NodePtr node = _imp->context->getNode();
    const bool isRenderUserInteraction = true;
    const bool isSequentialRender = false;
    AbortableRenderInfoPtr abortInfo = AbortableRenderInfo::create(false, 0);
    AbortableThread* isAbortable = dynamic_cast<AbortableThread*>( QThread::currentThread() );
    if (isAbortable) {
        isAbortable->setAbortInfo( isRenderUserInteraction, abortInfo, node->getEffectInstance() );
    }


    ParallelRenderArgsSetter::CtorArgsPtr tlsArgs(new ParallelRenderArgsSetter::CtorArgs);
    tlsArgs->time = frame;
    tlsArgs->view = ViewIdx(0);
    tlsArgs->isRenderUserInteraction = isRenderUserInteraction;
    tlsArgs->isSequential = isSequentialRender;
    tlsArgs->abortInfo = abortInfo;
    tlsArgs->treeRoot = node;
    tlsArgs->textureIndex = 0;
    tlsArgs->timeline = node->getApp()->getTimeLine();
    tlsArgs->activeRotoPaintNode = NodePtr();
    tlsArgs->activeRotoDrawableItem = RotoDrawableItemPtr();
    tlsArgs->isDoingRotoNeatRender = false;
    tlsArgs->isAnalysis = true;
    tlsArgs->draftMode = false;
    tlsArgs->stats = RenderStatsPtr();
    ParallelRenderArgsSetter frameRenderArgs(tlsArgs); // Stats
    EffectInstance::RenderRoIArgs args( frame,
                                        scale,
                                        downscale,
                                        ViewIdx(0),
                                        false,
                                        roi,
                                        precomputedRoD,
                                        components,
                                        eImageBitDepthFloat,
                                        true,
                                        _imp->context->getNode()->getEffectInstance(),
                                        eStorageModeRAM /*returnOpenGLTex*/,
                                        frame);
    std::map<ImageComponents, ImagePtr> planes;
    EffectInstance::RenderRoIRetCode stat = effect->renderRoI(args, &planes);
    if ( (stat != EffectInstance::eRenderRoIRetCodeOk) || planes.empty() ) {
#ifdef TRACE_LIB_MV
        qDebug() << QThread::currentThread() << "FrameAccessor::GetImage():" << "Failed to call renderRoI on input at frame" << frame << "with RoI x1="
                 << roi.x1 << "y1=" << roi.y1 << "x2=" << roi.x2 << "y2=" << roi.y2;
#endif

        return (mv::FrameAccessor::Key)0;
    }

    assert( !planes.empty() );
    const ImagePtr& sourceImage = planes.begin()->second;
    RectI sourceBounds = sourceImage->getBounds();
    RectI intersectedRoI;
    if ( !roi.intersect(sourceBounds, &intersectedRoI) ) {
#ifdef TRACE_LIB_MV
        qDebug() << QThread::currentThread() << "FrameAccessor::GetImage():" << "RoI does not intersect the source image bounds (RoI x1="
                 << roi.x1 << "y1=" << roi.y1 << "x2=" << roi.x2 << "y2=" << roi.y2 << ")";
#endif

        return (mv::FrameAccessor::Key)0;
    }

#ifdef TRACE_LIB_MV
    qDebug() << QThread::currentThread() << "FrameAccessor::GetImage():" << "renderRoi (frame" << frame << ") OK  (BOUNDS= x1="
             << sourceBounds.x1 << "y1=" << sourceBounds.y1 << "x2=" << sourceBounds.x2 << "y2=" << sourceBounds.y2 << ") (ROI = " << roi.x1 << "y1=" << roi.y1 << "x2=" << roi.x2 << "y2=" << roi.y2 << ")";
#endif

    /*
       Copy the Natron image to the LivMV float image
     */
    FrameAccessorCacheEntry entry;
    entry.image.reset( new MvFloatImage( intersectedRoI.height(), intersectedRoI.width() ) );
    entry.bounds = intersectedRoI;
    entry.referenceCount = 1;
    natronImageToLibMvFloatImage(_imp->enabledChannels,
                                 sourceImage.get(),
                                 intersectedRoI,
                                 *entry.image);
    // we ignore the transform parameter and do it in natronImageToLibMvFloatImage instead

    *destination = entry.image.get();
    //destination->CopyFrom<float>(*entry.image);

    //insert into the cache
    {
        QMutexLocker k(&_imp->cacheMutex);
        _imp->cache.insert( std::make_pair(key, entry) );
    }
#ifdef TRACE_LIB_MV
    qDebug() << QThread::currentThread() << "FrameAccessor::GetImage():" << "Rendered frame" << frame << "with RoI x1="
             << intersectedRoI.x1 << "y1=" << intersectedRoI.y1 << "x2=" << intersectedRoI.x2 << "y2=" << intersectedRoI.y2;
#endif

    return (mv::FrameAccessor::Key)entry.image.get();
} // TrackerFrameAccessor::GetImage
示例#8
0
void
Image::applyMaskMix(const RectI& roi,
                    const Image* maskImg,
                    const Image* originalImg,
                    bool masked,
                    bool maskInvert,
                    float mix,
                    const OSGLContextPtr& glContext)
{
    ///!masked && mix == 1 has nothing to do
    if ( !masked && (mix == 1) ) {
        return;
    }

    QWriteLocker k(&_entryLock);
    boost::shared_ptr<QReadLocker> originalLock;
    boost::shared_ptr<QReadLocker> maskLock;
    if (originalImg) {
        originalLock.reset( new QReadLocker(&originalImg->_entryLock) );
    }
    if (maskImg) {
        maskLock.reset( new QReadLocker(&maskImg->_entryLock) );
    }
    RectI realRoI;
    roi.intersect(_bounds, &realRoI);

    assert( !originalImg || getBitDepth() == originalImg->getBitDepth() );
    assert( !masked || !maskImg || maskImg->getComponents() == ImageComponents::getAlphaComponents() );

    if (getStorageMode() == eStorageModeGLTex) {
        assert(glContext);
        assert(originalImg->getStorageMode() == eStorageModeGLTex);
        boost::shared_ptr<GLShader> shader = glContext->getOrCreateDefaultShader(OSGLContext::eDefaultGLShaderCopyUnprocessedChannels);
        assert(shader);
        GLuint fboID = glContext->getFBOId();

        glBindFramebuffer(GL_FRAMEBUFFER, fboID);
        int target = getGLTextureTarget();
        glEnable(target);
        glActiveTexture(GL_TEXTURE0);
        glBindTexture( target, getGLTextureID() );
        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, getGLTextureID(), 0 /*LoD*/);
        glCheckFramebufferError();

        glActiveTexture(GL_TEXTURE1);
        glBindTexture( target, originalImg->getGLTextureID() );
        glActiveTexture(GL_TEXTURE2);
        glBindTexture(target, maskImg ? maskImg->getGLTextureID() : 0);

        glViewport( realRoI.x1 - _bounds.x1, realRoI.y1 - _bounds.y1, realRoI.width(), realRoI.height() );
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        glOrtho( realRoI.x1, realRoI.x2,
                realRoI.y1, realRoI.y2,
                -10.0 * (realRoI.y2 - realRoI.y1), 10.0 * (realRoI.y2 - realRoI.y1) );
        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();
        glCheckError();

        // Compute the texture coordinates to match the srcRoi
        Point srcTexCoords[4], vertexCoords[4];
        vertexCoords[0].x = realRoI.x1;
        vertexCoords[0].y = realRoI.y1;
        srcTexCoords[0].x = (realRoI.x1 - _bounds.x1) / (double)_bounds.width();
        srcTexCoords[0].y = (realRoI.y1 - _bounds.y1) / (double)_bounds.height();

        vertexCoords[1].x = realRoI.x2;
        vertexCoords[1].y = realRoI.y1;
        srcTexCoords[1].x = (realRoI.x2 - _bounds.x1) / (double)_bounds.width();
        srcTexCoords[1].y = (realRoI.y1 - _bounds.y1) / (double)_bounds.height();

        vertexCoords[2].x = realRoI.x2;
        vertexCoords[2].y = realRoI.y2;
        srcTexCoords[2].x = (realRoI.x2 - _bounds.x1) / (double)_bounds.width();
        srcTexCoords[2].y = (realRoI.y2 - _bounds.y1) / (double)_bounds.height();

        vertexCoords[3].x = realRoI.x1;
        vertexCoords[3].y = realRoI.y2;
        srcTexCoords[3].x = (realRoI.x1 - _bounds.x1) / (double)_bounds.width();
        srcTexCoords[3].y = (realRoI.y2 - _bounds.y1) / (double)_bounds.height();

        shader->bind();
        shader->setUniform("originalImageTex", 1);
        shader->setUniform("maskImageTex", 2);
        shader->setUniform("outputImageTex", 0);
        shader->setUniform("mixValue", mix);
        shader->setUniform("maskEnabled", maskImg ? 1 : 0);

        glBegin(GL_POLYGON);
        for (int i = 0; i < 4; ++i) {
            glTexCoord2d(srcTexCoords[i].x, srcTexCoords[i].y);
            glVertex2d(vertexCoords[i].x, vertexCoords[i].y);
        }
        glEnd();
        shader->unbind();


        glBindTexture(target, 0);
        glActiveTexture(GL_TEXTURE1);
        glBindTexture(target, 0);
        glActiveTexture(GL_TEXTURE0);
        glBindTexture(target, 0);
        glCheckError();

        return;
    }

    int srcNComps = originalImg ? (int)originalImg->getComponentsCount() : 0;
    //assert(0 < srcNComps && srcNComps <= 4);
    switch (srcNComps) {
    //case 0:
    //    applyMaskMixForSrcComponents<0>(realRoI, maskImg, originalImg, masked, maskInvert, mix);
    //    break;
    case 1:
        applyMaskMixForSrcComponents<1>(realRoI, maskImg, originalImg, masked, maskInvert, mix);
        break;
    case 2:
        applyMaskMixForSrcComponents<2>(realRoI, maskImg, originalImg, masked, maskInvert, mix);
        break;
    case 3:
        applyMaskMixForSrcComponents<3>(realRoI, maskImg, originalImg, masked, maskInvert, mix);
        break;
    case 4:
        applyMaskMixForSrcComponents<4>(realRoI, maskImg, originalImg, masked, maskInvert, mix);
        break;
    default:
        break;
    }
} // applyMaskMix