void nsTextControlFrame::Reflow(nsPresContext* aPresContext, ReflowOutput& aDesiredSize, const ReflowInput& aReflowInput, nsReflowStatus& aStatus) { MarkInReflow(); DO_GLOBAL_REFLOW_COUNT("nsTextControlFrame"); DISPLAY_REFLOW(aPresContext, this, aReflowInput, aDesiredSize, aStatus); // make sure that the form registers itself on the initial/first reflow if (mState & NS_FRAME_FIRST_REFLOW) { nsFormControlFrame::RegUnRegAccessKey(this, true); } // set values of reflow's out parameters WritingMode wm = aReflowInput.GetWritingMode(); LogicalSize finalSize(wm, aReflowInput.ComputedISize() + aReflowInput.ComputedLogicalBorderPadding().IStartEnd(wm), aReflowInput.ComputedBSize() + aReflowInput.ComputedLogicalBorderPadding().BStartEnd(wm)); aDesiredSize.SetSize(wm, finalSize); // computation of the ascent wrt the input height nscoord lineHeight = aReflowInput.ComputedBSize(); float inflation = nsLayoutUtils::FontSizeInflationFor(this); if (!IsSingleLineTextControl()) { lineHeight = ReflowInput::CalcLineHeight(GetContent(), StyleContext(), NS_AUTOHEIGHT, inflation); } RefPtr<nsFontMetrics> fontMet = nsLayoutUtils::GetFontMetricsForFrame(this, inflation); // now adjust for our borders and padding aDesiredSize.SetBlockStartAscent( nsLayoutUtils::GetCenteredFontBaseline(fontMet, lineHeight, wm.IsLineInverted()) + aReflowInput.ComputedLogicalBorderPadding().BStart(wm)); // overflow handling aDesiredSize.SetOverflowAreasToDesiredBounds(); // perform reflow on all kids nsIFrame* kid = mFrames.FirstChild(); while (kid) { ReflowTextControlChild(kid, aPresContext, aReflowInput, aStatus, aDesiredSize); kid = kid->GetNextSibling(); } // take into account css properties that affect overflow handling FinishAndStoreOverflow(&aDesiredSize); aStatus = NS_FRAME_COMPLETE; NS_FRAME_SET_TRUNCATION(aStatus, aReflowInput, aDesiredSize); }
nscoord nsColumnSetFrame::GetAvailableContentBSize(const ReflowInput& aReflowInput) { if (aReflowInput.AvailableBSize() == NS_INTRINSICSIZE) { return NS_INTRINSICSIZE; } WritingMode wm = aReflowInput.GetWritingMode(); LogicalMargin bp = aReflowInput.ComputedLogicalBorderPadding(); bp.ApplySkipSides(GetLogicalSkipSides(&aReflowInput)); bp.BEnd(wm) = aReflowInput.ComputedLogicalBorderPadding().BEnd(wm); return std::max(0, aReflowInput.AvailableBSize() - bp.BStartEnd(wm)); }
static nscoord GetAvailableContentISize(const ReflowInput& aReflowInput) { if (aReflowInput.AvailableISize() == NS_INTRINSICSIZE) { return NS_INTRINSICSIZE; } WritingMode wm = aReflowInput.GetWritingMode(); nscoord borderPaddingISize = aReflowInput.ComputedLogicalBorderPadding().IStartEnd(wm); return std::max(0, aReflowInput.AvailableISize() - borderPaddingISize); }
/* virtual */ void nsBackdropFrame::Reflow(nsPresContext* aPresContext, ReflowOutput& aDesiredSize, const ReflowInput& aReflowInput, nsReflowStatus& aStatus) { MarkInReflow(); DO_GLOBAL_REFLOW_COUNT("nsBackdropFrame"); DISPLAY_REFLOW(aPresContext, this, aReflowInput, aDesiredSize, aStatus); // Note that this frame is a child of the viewport frame. WritingMode wm = aReflowInput.GetWritingMode(); LogicalMargin borderPadding = aReflowInput.ComputedLogicalBorderPadding(); nscoord isize = aReflowInput.ComputedISize() + borderPadding.IStartEnd(wm); nscoord bsize = aReflowInput.ComputedBSize() + borderPadding.BStartEnd(wm); aDesiredSize.SetSize(wm, LogicalSize(wm, isize, bsize)); aStatus = NS_FRAME_COMPLETE; }
/* virtual */ void nsRubyFrame::Reflow(nsPresContext* aPresContext, ReflowOutput& aDesiredSize, const ReflowInput& aReflowInput, nsReflowStatus& aStatus) { MarkInReflow(); DO_GLOBAL_REFLOW_COUNT("nsRubyFrame"); DISPLAY_REFLOW(aPresContext, this, aReflowInput, aDesiredSize, aStatus); if (!aReflowInput.mLineLayout) { NS_ASSERTION(aReflowInput.mLineLayout, "No line layout provided to RubyFrame reflow method."); aStatus = NS_FRAME_COMPLETE; return; } // Grab overflow frames from prev-in-flow and its own. MoveOverflowToChildList(); // Clear leadings mBStartLeading = mBEndLeading = 0; // Begin the span for the ruby frame WritingMode frameWM = aReflowInput.GetWritingMode(); WritingMode lineWM = aReflowInput.mLineLayout->GetWritingMode(); LogicalMargin borderPadding = aReflowInput.ComputedLogicalBorderPadding(); nscoord startEdge = 0; const bool boxDecorationBreakClone = StyleBorder()->mBoxDecorationBreak == StyleBoxDecorationBreak::Clone; if (boxDecorationBreakClone || !GetPrevContinuation()) { startEdge = borderPadding.IStart(frameWM); } NS_ASSERTION(aReflowInput.AvailableISize() != NS_UNCONSTRAINEDSIZE, "should no longer use available widths"); nscoord availableISize = aReflowInput.AvailableISize(); availableISize -= startEdge + borderPadding.IEnd(frameWM); aReflowInput.mLineLayout->BeginSpan(this, &aReflowInput, startEdge, availableISize, &mBaseline); aStatus = NS_FRAME_COMPLETE; for (RubySegmentEnumerator e(this); !e.AtEnd(); e.Next()) { ReflowSegment(aPresContext, aReflowInput, e.GetBaseContainer(), aStatus); if (NS_INLINE_IS_BREAK(aStatus)) { // A break occurs when reflowing the segment. // Don't continue reflowing more segments. break; } } ContinuationTraversingState pullState(this); while (aStatus == NS_FRAME_COMPLETE) { nsRubyBaseContainerFrame* baseContainer = PullOneSegment(aReflowInput.mLineLayout, pullState); if (!baseContainer) { // No more continuations after, finish now. break; } ReflowSegment(aPresContext, aReflowInput, baseContainer, aStatus); } // We never handle overflow in ruby. MOZ_ASSERT(!NS_FRAME_OVERFLOW_IS_INCOMPLETE(aStatus)); aDesiredSize.ISize(lineWM) = aReflowInput.mLineLayout->EndSpan(this); if (boxDecorationBreakClone || !GetPrevContinuation()) { aDesiredSize.ISize(lineWM) += borderPadding.IStart(frameWM); } if (boxDecorationBreakClone || NS_FRAME_IS_COMPLETE(aStatus)) { aDesiredSize.ISize(lineWM) += borderPadding.IEnd(frameWM); } nsLayoutUtils::SetBSizeFromFontMetrics(this, aDesiredSize, borderPadding, lineWM, frameWM); }
void nsInlineFrame::ReflowFrames(nsPresContext* aPresContext, const ReflowInput& aReflowInput, InlineReflowInput& irs, ReflowOutput& aMetrics, nsReflowStatus& aStatus) { MOZ_ASSERT(aStatus.IsEmpty(), "Caller should pass a fresh reflow status!"); nsLineLayout* lineLayout = aReflowInput.mLineLayout; bool inFirstLine = aReflowInput.mLineLayout->GetInFirstLine(); RestyleManager* restyleManager = aPresContext->RestyleManager(); WritingMode frameWM = aReflowInput.GetWritingMode(); WritingMode lineWM = aReflowInput.mLineLayout->mRootSpan->mWritingMode; LogicalMargin framePadding = aReflowInput.ComputedLogicalBorderPadding(); nscoord startEdge = 0; const bool boxDecorationBreakClone = MOZ_UNLIKELY(StyleBorder()->mBoxDecorationBreak == StyleBoxDecorationBreak::Clone); // Don't offset by our start borderpadding if we have a prev continuation or // if we're in a part of an {ib} split other than the first one. For // box-decoration-break:clone we always offset our start since all // continuations have border/padding. if ((!GetPrevContinuation() && !FrameIsNonFirstInIBSplit()) || boxDecorationBreakClone) { startEdge = framePadding.IStart(frameWM); } nscoord availableISize = aReflowInput.AvailableISize(); NS_ASSERTION(availableISize != NS_UNCONSTRAINEDSIZE, "should no longer use available widths"); // Subtract off inline axis border+padding from availableISize availableISize -= startEdge; availableISize -= framePadding.IEnd(frameWM); lineLayout->BeginSpan(this, &aReflowInput, startEdge, startEdge + availableISize, &mBaseline); // First reflow our principal children. nsIFrame* frame = mFrames.FirstChild(); bool done = false; while (frame) { // Check if we should lazily set the child frame's parent pointer. if (irs.mSetParentPointer) { nsIFrame* child = frame; do { child->SetParent(this); if (inFirstLine) { restyleManager->ReparentStyleContext(child); nsLayoutUtils::MarkDescendantsDirty(child); } // We also need to do the same for |frame|'s next-in-flows that are in // the sibling list. Otherwise, if we reflow |frame| and it's complete // we'll crash when trying to delete its next-in-flow. // This scenario doesn't happen often, but it can happen. nsIFrame* nextSibling = child->GetNextSibling(); child = child->GetNextInFlow(); if (MOZ_UNLIKELY(child)) { while (child != nextSibling && nextSibling) { nextSibling = nextSibling->GetNextSibling(); } if (!nextSibling) { child = nullptr; } } MOZ_ASSERT(!child || mFrames.ContainsFrame(child)); } while (child); // Fix the parent pointer for ::first-letter child frame next-in-flows, // so nsFirstLetterFrame::Reflow can destroy them safely (bug 401042). nsIFrame* realFrame = nsPlaceholderFrame::GetRealFrameFor(frame); if (realFrame->IsLetterFrame()) { nsIFrame* child = realFrame->PrincipalChildList().FirstChild(); if (child) { NS_ASSERTION(child->IsTextFrame(), "unexpected frame type"); nsIFrame* nextInFlow = child->GetNextInFlow(); for ( ; nextInFlow; nextInFlow = nextInFlow->GetNextInFlow()) { NS_ASSERTION(nextInFlow->IsTextFrame(), "unexpected frame type"); if (mFrames.ContainsFrame(nextInFlow)) { nextInFlow->SetParent(this); if (inFirstLine) { restyleManager->ReparentStyleContext(nextInFlow); nsLayoutUtils::MarkDescendantsDirty(nextInFlow); } } else { #ifdef DEBUG // Once we find a next-in-flow that isn't ours none of the // remaining next-in-flows should be either. for ( ; nextInFlow; nextInFlow = nextInFlow->GetNextInFlow()) { NS_ASSERTION(!mFrames.ContainsFrame(nextInFlow), "unexpected letter frame flow"); } #endif break; } } } } } MOZ_ASSERT(frame->GetParent() == this); if (!done) { bool reflowingFirstLetter = lineLayout->GetFirstLetterStyleOK(); ReflowInlineFrame(aPresContext, aReflowInput, irs, frame, aStatus); done = aStatus.IsInlineBreak() || (!reflowingFirstLetter && aStatus.IsIncomplete()); if (done) { if (!irs.mSetParentPointer) { break; } // Keep reparenting the remaining siblings, but don't reflow them. nsFrameList* pushedFrames = GetOverflowFrames(); if (pushedFrames && pushedFrames->FirstChild() == frame) { // Don't bother if |frame| was pushed to our overflow list. break; } } else { irs.mPrevFrame = frame; } } frame = frame->GetNextSibling(); } // Attempt to pull frames from our next-in-flow until we can't if (!done && GetNextInFlow()) { while (true) { bool reflowingFirstLetter = lineLayout->GetFirstLetterStyleOK(); bool isComplete; if (!frame) { // Could be non-null if we pulled a first-letter frame and // it created a continuation, since we don't push those. frame = PullOneFrame(aPresContext, irs, &isComplete); } #ifdef NOISY_PUSHING printf("%p pulled up %p\n", this, frame); #endif if (nullptr == frame) { if (!isComplete) { aStatus.Reset(); aStatus.SetIncomplete(); } break; } ReflowInlineFrame(aPresContext, aReflowInput, irs, frame, aStatus); if (aStatus.IsInlineBreak() || (!reflowingFirstLetter && aStatus.IsIncomplete())) { break; } irs.mPrevFrame = frame; frame = frame->GetNextSibling(); } } NS_ASSERTION(!aStatus.IsComplete() || !GetOverflowFrames(), "We can't be complete AND have overflow frames!"); // If after reflowing our children they take up no area then make // sure that we don't either. // // Note: CSS demands that empty inline elements still affect the // line-height calculations. However, continuations of an inline // that are empty we force to empty so that things like collapsed // whitespace in an inline element don't affect the line-height. aMetrics.ISize(lineWM) = lineLayout->EndSpan(this); // Compute final width. // XXX Note that that the padding start and end are in the frame's // writing mode, but the metrics' inline-size is in the line's // writing mode. This makes sense if the line and frame are both // vertical or both horizontal, but what should happen with // orthogonal inlines? // Make sure to not include our start border and padding if we have a prev // continuation or if we're in a part of an {ib} split other than the first // one. For box-decoration-break:clone we always include our start border // and padding since all continuations have them. if ((!GetPrevContinuation() && !FrameIsNonFirstInIBSplit()) || boxDecorationBreakClone) { aMetrics.ISize(lineWM) += framePadding.IStart(frameWM); } /* * We want to only apply the end border and padding if we're the last * continuation and either not in an {ib} split or the last part of it. To * be the last continuation we have to be complete (so that we won't get a * next-in-flow) and have no non-fluid continuations on our continuation * chain. For box-decoration-break:clone we always apply the end border and * padding since all continuations have them. */ if ((aStatus.IsComplete() && !LastInFlow()->GetNextContinuation() && !FrameIsNonLastInIBSplit()) || boxDecorationBreakClone) { aMetrics.ISize(lineWM) += framePadding.IEnd(frameWM); } nsLayoutUtils::SetBSizeFromFontMetrics(this, aMetrics, framePadding, lineWM, frameWM); // For now our overflow area is zero. The real value will be // computed in |nsLineLayout::RelativePositionFrames|. aMetrics.mOverflowAreas.Clear(); #ifdef NOISY_FINAL_SIZE ListTag(stdout); printf(": metrics=%d,%d ascent=%d\n", aMetrics.Width(), aMetrics.Height(), aMetrics.TopAscent()); #endif }
void nsFirstLetterFrame::Reflow(nsPresContext* aPresContext, ReflowOutput& aMetrics, const ReflowInput& aReflowInput, nsReflowStatus& aReflowStatus) { MarkInReflow(); DO_GLOBAL_REFLOW_COUNT("nsFirstLetterFrame"); DISPLAY_REFLOW(aPresContext, this, aReflowInput, aMetrics, aReflowStatus); // Grab overflow list DrainOverflowFrames(aPresContext); nsIFrame* kid = mFrames.FirstChild(); // Setup reflow state for our child WritingMode wm = aReflowInput.GetWritingMode(); LogicalSize availSize = aReflowInput.AvailableSize(); const LogicalMargin& bp = aReflowInput.ComputedLogicalBorderPadding(); NS_ASSERTION(availSize.ISize(wm) != NS_UNCONSTRAINEDSIZE, "should no longer use unconstrained inline size"); availSize.ISize(wm) -= bp.IStartEnd(wm); if (NS_UNCONSTRAINEDSIZE != availSize.BSize(wm)) { availSize.BSize(wm) -= bp.BStartEnd(wm); } WritingMode lineWM = aMetrics.GetWritingMode(); ReflowOutput kidMetrics(lineWM); // Reflow the child if (!aReflowInput.mLineLayout) { // When there is no lineLayout provided, we provide our own. The // only time that the first-letter-frame is not reflowing in a // line context is when its floating. WritingMode kidWritingMode = WritingModeForLine(wm, kid); LogicalSize kidAvailSize = availSize.ConvertTo(kidWritingMode, wm); ReflowInput rs(aPresContext, aReflowInput, kid, kidAvailSize); nsLineLayout ll(aPresContext, nullptr, &aReflowInput, nullptr, nullptr); ll.BeginLineReflow(bp.IStart(wm), bp.BStart(wm), availSize.ISize(wm), NS_UNCONSTRAINEDSIZE, false, true, kidWritingMode, nsSize(aReflowInput.AvailableWidth(), aReflowInput.AvailableHeight())); rs.mLineLayout = ≪ ll.SetInFirstLetter(true); ll.SetFirstLetterStyleOK(true); kid->Reflow(aPresContext, kidMetrics, rs, aReflowStatus); ll.EndLineReflow(); ll.SetInFirstLetter(false); // In the floating first-letter case, we need to set this ourselves; // nsLineLayout::BeginSpan will set it in the other case mBaseline = kidMetrics.BlockStartAscent(); // Place and size the child and update the output metrics LogicalSize convertedSize = kidMetrics.Size(lineWM).ConvertTo(wm, lineWM); kid->SetRect(nsRect(bp.IStart(wm), bp.BStart(wm), convertedSize.ISize(wm), convertedSize.BSize(wm))); kid->FinishAndStoreOverflow(&kidMetrics); kid->DidReflow(aPresContext, nullptr, nsDidReflowStatus::FINISHED); convertedSize.ISize(wm) += bp.IStartEnd(wm); convertedSize.BSize(wm) += bp.BStartEnd(wm); aMetrics.SetSize(wm, convertedSize); aMetrics.SetBlockStartAscent(kidMetrics.BlockStartAscent() + bp.BStart(wm)); // Ensure that the overflow rect contains the child textframe's // overflow rect. // Note that if this is floating, the overline/underline drawable // area is in the overflow rect of the child textframe. aMetrics.UnionOverflowAreasWithDesiredBounds(); ConsiderChildOverflow(aMetrics.mOverflowAreas, kid); FinishAndStoreOverflow(&aMetrics); } else { // Pretend we are a span and reflow the child frame nsLineLayout* ll = aReflowInput.mLineLayout; bool pushedFrame; ll->SetInFirstLetter( mStyleContext->GetPseudo() == nsCSSPseudoElements::firstLetter); ll->BeginSpan(this, &aReflowInput, bp.IStart(wm), availSize.ISize(wm), &mBaseline); ll->ReflowFrame(kid, aReflowStatus, &kidMetrics, pushedFrame); NS_ASSERTION(lineWM.IsVertical() == wm.IsVertical(), "we're assuming we can mix sizes between lineWM and wm " "since we shouldn't have orthogonal writing modes within " "a line."); aMetrics.ISize(lineWM) = ll->EndSpan(this) + bp.IStartEnd(wm); ll->SetInFirstLetter(false); if (mStyleContext->StyleTextReset()->mInitialLetterSize != 0.0f) { aMetrics.SetBlockStartAscent(kidMetrics.BlockStartAscent() + bp.BStart(wm)); aMetrics.BSize(lineWM) = kidMetrics.BSize(lineWM) + bp.BStartEnd(wm); } else { nsLayoutUtils::SetBSizeFromFontMetrics(this, aMetrics, bp, lineWM, wm); } } if (!NS_INLINE_IS_BREAK_BEFORE(aReflowStatus)) { // Create a continuation or remove existing continuations based on // the reflow completion status. if (NS_FRAME_IS_COMPLETE(aReflowStatus)) { if (aReflowInput.mLineLayout) { aReflowInput.mLineLayout->SetFirstLetterStyleOK(false); } nsIFrame* kidNextInFlow = kid->GetNextInFlow(); if (kidNextInFlow) { // Remove all of the childs next-in-flows kidNextInFlow->GetParent()->DeleteNextInFlowChild(kidNextInFlow, true); } } else { // Create a continuation for the child frame if it doesn't already // have one. if (!IsFloating()) { CreateNextInFlow(kid); // And then push it to our overflow list const nsFrameList& overflow = mFrames.RemoveFramesAfter(kid); if (overflow.NotEmpty()) { SetOverflowFrames(overflow); } } else if (!kid->GetNextInFlow()) { // For floating first letter frames (if a continuation wasn't already // created for us) we need to put the continuation with the rest of the // text that the first letter frame was made out of. nsIFrame* continuation; CreateContinuationForFloatingParent(aPresContext, kid, &continuation, true); } } } NS_FRAME_SET_TRUNCATION(aReflowStatus, aReflowInput, aMetrics); }
void nsNumberControlFrame::Reflow(nsPresContext* aPresContext, ReflowOutput& aDesiredSize, const ReflowInput& aReflowInput, nsReflowStatus& aStatus) { MarkInReflow(); DO_GLOBAL_REFLOW_COUNT("nsNumberControlFrame"); DISPLAY_REFLOW(aPresContext, this, aReflowInput, aDesiredSize, aStatus); NS_ASSERTION(mOuterWrapper, "Outer wrapper div must exist!"); NS_ASSERTION(!GetPrevContinuation() && !GetNextContinuation(), "nsNumberControlFrame should not have continuations; if it does we " "need to call RegUnregAccessKey only for the first"); NS_ASSERTION(!mFrames.FirstChild() || !mFrames.FirstChild()->GetNextSibling(), "We expect at most one direct child frame"); if (mState & NS_FRAME_FIRST_REFLOW) { nsFormControlFrame::RegUnRegAccessKey(this, true); } const WritingMode myWM = aReflowInput.GetWritingMode(); // The ISize of our content box, which is the available ISize // for our anonymous content: const nscoord contentBoxISize = aReflowInput.ComputedISize(); nscoord contentBoxBSize = aReflowInput.ComputedBSize(); // Figure out our border-box sizes as well (by adding borderPadding to // content-box sizes): const nscoord borderBoxISize = contentBoxISize + aReflowInput.ComputedLogicalBorderPadding().IStartEnd(myWM); nscoord borderBoxBSize; if (contentBoxBSize != NS_INTRINSICSIZE) { borderBoxBSize = contentBoxBSize + aReflowInput.ComputedLogicalBorderPadding().BStartEnd(myWM); } // else, we'll figure out borderBoxBSize after we resolve contentBoxBSize. nsIFrame* outerWrapperFrame = mOuterWrapper->GetPrimaryFrame(); if (!outerWrapperFrame) { // display:none? if (contentBoxBSize == NS_INTRINSICSIZE) { contentBoxBSize = 0; borderBoxBSize = aReflowInput.ComputedLogicalBorderPadding().BStartEnd(myWM); } } else { NS_ASSERTION(outerWrapperFrame == mFrames.FirstChild(), "huh?"); ReflowOutput wrappersDesiredSize(aReflowInput); WritingMode wrapperWM = outerWrapperFrame->GetWritingMode(); LogicalSize availSize = aReflowInput.ComputedSize(wrapperWM); availSize.BSize(wrapperWM) = NS_UNCONSTRAINEDSIZE; ReflowInput wrapperReflowInput(aPresContext, aReflowInput, outerWrapperFrame, availSize); // Convert wrapper margin into my own writing-mode (in case it differs): LogicalMargin wrapperMargin = wrapperReflowInput.ComputedLogicalMargin().ConvertTo(myWM, wrapperWM); // offsets of wrapper frame within this frame: LogicalPoint wrapperOffset(myWM, aReflowInput.ComputedLogicalBorderPadding().IStart(myWM) + wrapperMargin.IStart(myWM), aReflowInput.ComputedLogicalBorderPadding().BStart(myWM) + wrapperMargin.BStart(myWM)); nsReflowStatus childStatus; // We initially reflow the child with a dummy containerSize; positioning // will be fixed later. const nsSize dummyContainerSize; ReflowChild(outerWrapperFrame, aPresContext, wrappersDesiredSize, wrapperReflowInput, myWM, wrapperOffset, dummyContainerSize, 0, childStatus); MOZ_ASSERT(NS_FRAME_IS_FULLY_COMPLETE(childStatus), "We gave our child unconstrained available block-size, " "so it should be complete"); nscoord wrappersMarginBoxBSize = wrappersDesiredSize.BSize(myWM) + wrapperMargin.BStartEnd(myWM); if (contentBoxBSize == NS_INTRINSICSIZE) { // We are intrinsically sized -- we should shrinkwrap the outer wrapper's // block-size: contentBoxBSize = wrappersMarginBoxBSize; // Make sure we obey min/max-bsize in the case when we're doing intrinsic // sizing (we get it for free when we have a non-intrinsic // aReflowInput.ComputedBSize()). Note that we do this before // adjusting for borderpadding, since ComputedMaxBSize and // ComputedMinBSize are content heights. contentBoxBSize = NS_CSS_MINMAX(contentBoxBSize, aReflowInput.ComputedMinBSize(), aReflowInput.ComputedMaxBSize()); borderBoxBSize = contentBoxBSize + aReflowInput.ComputedLogicalBorderPadding().BStartEnd(myWM); } // Center child in block axis nscoord extraSpace = contentBoxBSize - wrappersMarginBoxBSize; wrapperOffset.B(myWM) += std::max(0, extraSpace / 2); // Needed in FinishReflowChild, for logical-to-physical conversion: nsSize borderBoxSize = LogicalSize(myWM, borderBoxISize, borderBoxBSize). GetPhysicalSize(myWM); // Place the child FinishReflowChild(outerWrapperFrame, aPresContext, wrappersDesiredSize, &wrapperReflowInput, myWM, wrapperOffset, borderBoxSize, 0); nsSize contentBoxSize = LogicalSize(myWM, contentBoxISize, contentBoxBSize). GetPhysicalSize(myWM); aDesiredSize.SetBlockStartAscent( wrappersDesiredSize.BlockStartAscent() + outerWrapperFrame->BStart(aReflowInput.GetWritingMode(), contentBoxSize)); } LogicalSize logicalDesiredSize(myWM, borderBoxISize, borderBoxBSize); aDesiredSize.SetSize(myWM, logicalDesiredSize); aDesiredSize.SetOverflowAreasToDesiredBounds(); if (outerWrapperFrame) { ConsiderChildOverflow(aDesiredSize.mOverflowAreas, outerWrapperFrame); } FinishAndStoreOverflow(&aDesiredSize); aStatus = NS_FRAME_COMPLETE; NS_FRAME_SET_TRUNCATION(aStatus, aReflowInput, aDesiredSize); }
bool nsColumnSetFrame::ReflowChildren(ReflowOutput& aDesiredSize, const ReflowInput& aReflowInput, nsReflowStatus& aStatus, const ReflowConfig& aConfig, bool aUnboundedLastColumn, nsCollapsingMargin* aCarriedOutBEndMargin, ColumnBalanceData& aColData) { aColData.Reset(); bool allFit = true; WritingMode wm = GetWritingMode(); bool isVertical = wm.IsVertical(); bool isRTL = !wm.IsBidiLTR(); bool shrinkingBSizeOnly = !NS_SUBTREE_DIRTY(this) && mLastBalanceBSize > aConfig.mColMaxBSize; #ifdef DEBUG_roc printf("*** Doing column reflow pass: mLastBalanceBSize=%d, mColMaxBSize=%d, RTL=%d\n" " mBalanceColCount=%d, mColISize=%d, mColGap=%d\n", mLastBalanceBSize, aConfig.mColMaxBSize, isRTL, aConfig.mBalanceColCount, aConfig.mColISize, aConfig.mColGap); #endif DrainOverflowColumns(); const bool colBSizeChanged = mLastBalanceBSize != aConfig.mColMaxBSize; if (colBSizeChanged) { mLastBalanceBSize = aConfig.mColMaxBSize; // XXX Seems like this could fire if incremental reflow pushed the column set // down so we reflow incrementally with a different available height. // We need a way to do an incremental reflow and be sure availableHeight // changes are taken account of! Right now I think block frames with absolute // children might exit early. //NS_ASSERTION(aKidReason != eReflowReason_Incremental, // "incremental reflow should not have changed the balance height"); } // get our border and padding LogicalMargin borderPadding = aReflowInput.ComputedLogicalBorderPadding(); borderPadding.ApplySkipSides(GetLogicalSkipSides(&aReflowInput)); nsRect contentRect(0, 0, 0, 0); nsOverflowAreas overflowRects; nsIFrame* child = mFrames.FirstChild(); LogicalPoint childOrigin(wm, borderPadding.IStart(wm), borderPadding.BStart(wm)); // In vertical-rl mode, columns will not be correctly placed if the // reflowInput's ComputedWidth() is UNCONSTRAINED (in which case we'll get // a containerSize.width of zero here). In that case, the column positions // will be adjusted later, after our correct contentSize is known. nsSize containerSize = aReflowInput.ComputedSizeAsContainerIfConstrained(); // For RTL, since the columns might not fill the frame exactly, we // need to account for the slop. Otherwise we'll waste time moving the // columns by some tiny amount // XXX when all of layout is converted to logical coordinates, we // probably won't need to do this hack any more. For now, we // confine it to the legacy horizontal-rl case if (!isVertical && isRTL) { nscoord availISize = aReflowInput.AvailableISize(); if (aReflowInput.ComputedISize() != NS_INTRINSICSIZE) { availISize = aReflowInput.ComputedISize(); } if (availISize != NS_INTRINSICSIZE) { childOrigin.I(wm) = containerSize.width - borderPadding.Left(wm) - availISize; #ifdef DEBUG_roc printf("*** childOrigin.iCoord = %d\n", childOrigin.I(wm)); #endif } } int columnCount = 0; int contentBEnd = 0; bool reflowNext = false; while (child) { // Try to skip reflowing the child. We can't skip if the child is dirty. We also can't // skip if the next column is dirty, because the next column's first line(s) // might be pullable back to this column. We can't skip if it's the last child // because we need to obtain the bottom margin. We can't skip // if this is the last column and we're supposed to assign unbounded // height to it, because that could change the available height from // the last time we reflowed it and we should try to pull all the // content from its next sibling. (Note that it might be the last // column, but not be the last child because the desired number of columns // has changed.) bool skipIncremental = !aReflowInput.ShouldReflowAllKids() && !NS_SUBTREE_DIRTY(child) && child->GetNextSibling() && !(aUnboundedLastColumn && columnCount == aConfig.mBalanceColCount - 1) && !NS_SUBTREE_DIRTY(child->GetNextSibling()); // If we need to pull up content from the prev-in-flow then this is not just // a height shrink. The prev in flow will have set the dirty bit. // Check the overflow rect YMost instead of just the child's content height. The child // may have overflowing content that cares about the available height boundary. // (It may also have overflowing content that doesn't care about the available height // boundary, but if so, too bad, this optimization is defeated.) // We want scrollable overflow here since this is a calculation that // affects layout. bool skipResizeBSizeShrink = false; if (shrinkingBSizeOnly) { switch (wm.GetBlockDir()) { case WritingMode::eBlockTB: if (child->GetScrollableOverflowRect().YMost() <= aConfig.mColMaxBSize) { skipResizeBSizeShrink = true; } break; case WritingMode::eBlockLR: if (child->GetScrollableOverflowRect().XMost() <= aConfig.mColMaxBSize) { skipResizeBSizeShrink = true; } break; case WritingMode::eBlockRL: // XXX not sure how to handle this, so for now just don't attempt // the optimization break; default: NS_NOTREACHED("unknown block direction"); break; } } nscoord childContentBEnd = 0; if (!reflowNext && (skipIncremental || skipResizeBSizeShrink)) { // This child does not need to be reflowed, but we may need to move it MoveChildTo(child, childOrigin, wm, containerSize); // If this is the last frame then make sure we get the right status nsIFrame* kidNext = child->GetNextSibling(); if (kidNext) { aStatus = (kidNext->GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER) ? NS_FRAME_OVERFLOW_INCOMPLETE : NS_FRAME_NOT_COMPLETE; } else { aStatus = mLastFrameStatus; } childContentBEnd = nsLayoutUtils::CalculateContentBEnd(wm, child); #ifdef DEBUG_roc printf("*** Skipping child #%d %p (incremental %d, resize block-size shrink %d): status = %d\n", columnCount, (void*)child, skipIncremental, skipResizeBSizeShrink, aStatus); #endif } else { LogicalSize availSize(wm, aConfig.mColISize, aConfig.mColMaxBSize); if (aUnboundedLastColumn && columnCount == aConfig.mBalanceColCount - 1) { availSize.BSize(wm) = GetAvailableContentBSize(aReflowInput); } LogicalSize computedSize = aReflowInput.ComputedSize(wm); if (reflowNext) child->AddStateBits(NS_FRAME_IS_DIRTY); LogicalSize kidCBSize(wm, availSize.ISize(wm), computedSize.BSize(wm)); ReflowInput kidReflowInput(PresContext(), aReflowInput, child, availSize, &kidCBSize); kidReflowInput.mFlags.mIsTopOfPage = true; kidReflowInput.mFlags.mTableIsSplittable = false; kidReflowInput.mFlags.mIsColumnBalancing = aConfig.mBalanceColCount < INT32_MAX; // We need to reflow any float placeholders, even if our column height // hasn't changed. kidReflowInput.mFlags.mMustReflowPlaceholders = !colBSizeChanged; #ifdef DEBUG_roc printf("*** Reflowing child #%d %p: availHeight=%d\n", columnCount, (void*)child,availSize.BSize(wm)); #endif // Note if the column's next in flow is not being changed by this incremental reflow. // This may allow the current column to avoid trying to pull lines from the next column. if (child->GetNextSibling() && !(GetStateBits() & NS_FRAME_IS_DIRTY) && !(child->GetNextSibling()->GetStateBits() & NS_FRAME_IS_DIRTY)) { kidReflowInput.mFlags.mNextInFlowUntouched = true; } ReflowOutput kidDesiredSize(wm, aDesiredSize.mFlags); // XXX it would be cool to consult the float manager for the // previous block to figure out the region of floats from the // previous column that extend into this column, and subtract // that region from the new float manager. So you could stick a // really big float in the first column and text in following // columns would flow around it. // Reflow the frame LogicalPoint origin(wm, childOrigin.I(wm) + kidReflowInput.ComputedLogicalMargin().IStart(wm), childOrigin.B(wm) + kidReflowInput.ComputedLogicalMargin().BStart(wm)); ReflowChild(child, PresContext(), kidDesiredSize, kidReflowInput, wm, origin, containerSize, 0, aStatus); reflowNext = (aStatus & NS_FRAME_REFLOW_NEXTINFLOW) != 0; #ifdef DEBUG_roc printf("*** Reflowed child #%d %p: status = %d, desiredSize=%d,%d CarriedOutBEndMargin=%d\n", columnCount, (void*)child, aStatus, kidDesiredSize.Width(), kidDesiredSize.Height(), kidDesiredSize.mCarriedOutBEndMargin.get()); #endif NS_FRAME_TRACE_REFLOW_OUT("Column::Reflow", aStatus); *aCarriedOutBEndMargin = kidDesiredSize.mCarriedOutBEndMargin; FinishReflowChild(child, PresContext(), kidDesiredSize, &kidReflowInput, wm, childOrigin, containerSize, 0); childContentBEnd = nsLayoutUtils::CalculateContentBEnd(wm, child); if (childContentBEnd > aConfig.mColMaxBSize) { allFit = false; } if (childContentBEnd > availSize.BSize(wm)) { aColData.mMaxOverflowingBSize = std::max(childContentBEnd, aColData.mMaxOverflowingBSize); } } contentRect.UnionRect(contentRect, child->GetRect()); ConsiderChildOverflow(overflowRects, child); contentBEnd = std::max(contentBEnd, childContentBEnd); aColData.mLastBSize = childContentBEnd; aColData.mSumBSize += childContentBEnd; // Build a continuation column if necessary nsIFrame* kidNextInFlow = child->GetNextInFlow(); if (NS_FRAME_IS_FULLY_COMPLETE(aStatus) && !NS_FRAME_IS_TRUNCATED(aStatus)) { NS_ASSERTION(!kidNextInFlow, "next in flow should have been deleted"); child = nullptr; break; } else { ++columnCount; // Make sure that the column has a next-in-flow. If not, we must // create one to hold the overflowing stuff, even if we're just // going to put it on our overflow list and let *our* // next in flow handle it. if (!kidNextInFlow) { NS_ASSERTION(aStatus & NS_FRAME_REFLOW_NEXTINFLOW, "We have to create a continuation, but the block doesn't want us to reflow it?"); // We need to create a continuing column kidNextInFlow = CreateNextInFlow(child); } // Make sure we reflow a next-in-flow when it switches between being // normal or overflow container if (NS_FRAME_OVERFLOW_IS_INCOMPLETE(aStatus)) { if (!(kidNextInFlow->GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER)) { aStatus |= NS_FRAME_REFLOW_NEXTINFLOW; reflowNext = true; kidNextInFlow->AddStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER); } } else if (kidNextInFlow->GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER) { aStatus |= NS_FRAME_REFLOW_NEXTINFLOW; reflowNext = true; kidNextInFlow->RemoveStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER); } if ((contentBEnd > aReflowInput.ComputedMaxBSize() || contentBEnd > aReflowInput.ComputedBSize()) && aConfig.mBalanceColCount < INT32_MAX) { // We overflowed vertically, but have not exceeded the number of // columns. We're going to go into overflow columns now, so balancing // no longer applies. aColData.mHasExcessBSize = true; } if (columnCount >= aConfig.mBalanceColCount) { // No more columns allowed here. Stop. aStatus |= NS_FRAME_REFLOW_NEXTINFLOW; kidNextInFlow->AddStateBits(NS_FRAME_IS_DIRTY); // Move any of our leftover columns to our overflow list. Our // next-in-flow will eventually pick them up. const nsFrameList& continuationColumns = mFrames.RemoveFramesAfter(child); if (continuationColumns.NotEmpty()) { SetOverflowFrames(continuationColumns); } child = nullptr; break; } } if (PresContext()->HasPendingInterrupt()) { // Stop the loop now while |child| still points to the frame that bailed // out. We could keep going here and condition a bunch of the code in // this loop on whether there's an interrupt, or even just keep going and // trying to reflow the blocks (even though we know they'll interrupt // right after their first line), but stopping now is conceptually the // simplest (and probably fastest) thing. break; } // Advance to the next column child = child->GetNextSibling(); if (child) { childOrigin.I(wm) += aConfig.mColISize + aConfig.mColGap; #ifdef DEBUG_roc printf("*** NEXT CHILD ORIGIN.icoord = %d\n", childOrigin.I(wm)); #endif } } if (PresContext()->CheckForInterrupt(this) && (GetStateBits() & NS_FRAME_IS_DIRTY)) { // Mark all our kids starting with |child| dirty // Note that this is a CheckForInterrupt call, not a HasPendingInterrupt, // because we might have interrupted while reflowing |child|, and since // we're about to add a dirty bit to |child| we need to make sure that // |this| is scheduled to have dirty bits marked on it and its ancestors. // Otherwise, when we go to mark dirty bits on |child|'s ancestors we'll // bail out immediately, since it'll already have a dirty bit. for (; child; child = child->GetNextSibling()) { child->AddStateBits(NS_FRAME_IS_DIRTY); } } aColData.mMaxBSize = contentBEnd; LogicalSize contentSize = LogicalSize(wm, contentRect.Size()); contentSize.BSize(wm) = std::max(contentSize.BSize(wm), contentBEnd); mLastFrameStatus = aStatus; // Apply computed and min/max values if (aConfig.mComputedBSize != NS_INTRINSICSIZE) { if (aReflowInput.AvailableBSize() != NS_INTRINSICSIZE) { contentSize.BSize(wm) = std::min(contentSize.BSize(wm), aConfig.mComputedBSize); } else { contentSize.BSize(wm) = aConfig.mComputedBSize; } } else { // We add the "consumed" block-size back in so that we're applying // constraints to the correct bSize value, then subtract it again // after we've finished with the min/max calculation. This prevents us from // having a last continuation that is smaller than the min bSize. but which // has prev-in-flows, trigger a larger bSize than actually required. contentSize.BSize(wm) = aReflowInput.ApplyMinMaxBSize(contentSize.BSize(wm), aConfig.mConsumedBSize); } if (aReflowInput.ComputedISize() != NS_INTRINSICSIZE) { contentSize.ISize(wm) = aReflowInput.ComputedISize(); } else { contentSize.ISize(wm) = aReflowInput.ApplyMinMaxISize(contentSize.ISize(wm)); } contentSize.ISize(wm) += borderPadding.IStartEnd(wm); contentSize.BSize(wm) += borderPadding.BStartEnd(wm); aDesiredSize.SetSize(wm, contentSize); aDesiredSize.mOverflowAreas = overflowRects; aDesiredSize.UnionOverflowAreasWithDesiredBounds(); // In vertical-rl mode, make a second pass if necessary to reposition the // columns with the correct container width. (In other writing modes, // correct containerSize was not required for column positioning so we don't // need this fixup.) if (wm.IsVerticalRL() && containerSize.width != contentSize.Width(wm)) { const nsSize finalContainerSize = aDesiredSize.PhysicalSize(); for (nsIFrame* child : mFrames) { // Get the logical position as set previously using a provisional or // dummy containerSize, and reset with the correct container size. child->SetPosition(wm, child->GetLogicalPosition(wm, containerSize), finalContainerSize); } } #ifdef DEBUG_roc printf("*** DONE PASS feasible=%d\n", allFit && NS_FRAME_IS_FULLY_COMPLETE(aStatus) && !NS_FRAME_IS_TRUNCATED(aStatus)); #endif return allFit && NS_FRAME_IS_FULLY_COMPLETE(aStatus) && !NS_FRAME_IS_TRUNCATED(aStatus); }
void nsFieldSetFrame::Reflow(nsPresContext* aPresContext, ReflowOutput& aDesiredSize, const ReflowInput& aReflowInput, nsReflowStatus& aStatus) { MarkInReflow(); DO_GLOBAL_REFLOW_COUNT("nsFieldSetFrame"); DISPLAY_REFLOW(aPresContext, this, aReflowInput, aDesiredSize, aStatus); NS_PRECONDITION(aReflowInput.ComputedISize() != NS_INTRINSICSIZE, "Should have a precomputed inline-size!"); // Initialize OUT parameter aStatus = NS_FRAME_COMPLETE; nsOverflowAreas ocBounds; nsReflowStatus ocStatus = NS_FRAME_COMPLETE; if (GetPrevInFlow()) { ReflowOverflowContainerChildren(aPresContext, aReflowInput, ocBounds, 0, ocStatus); } //------------ Handle Incremental Reflow ----------------- bool reflowInner; bool reflowLegend; nsIFrame* legend = GetLegend(); nsIFrame* inner = GetInner(); if (aReflowInput.ShouldReflowAllKids()) { reflowInner = inner != nullptr; reflowLegend = legend != nullptr; } else { reflowInner = inner && NS_SUBTREE_DIRTY(inner); reflowLegend = legend && NS_SUBTREE_DIRTY(legend); } // We don't allow fieldsets to break vertically. If we did, we'd // need logic here to push and pull overflow frames. // Since we're not applying our padding in this frame, we need to add it here // to compute the available width for our children. WritingMode wm = GetWritingMode(); WritingMode innerWM = inner ? inner->GetWritingMode() : wm; WritingMode legendWM = legend ? legend->GetWritingMode() : wm; LogicalSize innerAvailSize = aReflowInput.ComputedSizeWithPadding(innerWM); LogicalSize legendAvailSize = aReflowInput.ComputedSizeWithPadding(legendWM); innerAvailSize.BSize(innerWM) = legendAvailSize.BSize(legendWM) = NS_UNCONSTRAINEDSIZE; NS_ASSERTION(!inner || nsLayoutUtils::IntrinsicForContainer(aReflowInput.mRenderingContext, inner, nsLayoutUtils::MIN_ISIZE) <= innerAvailSize.ISize(innerWM), "Bogus availSize.ISize; should be bigger"); NS_ASSERTION(!legend || nsLayoutUtils::IntrinsicForContainer(aReflowInput.mRenderingContext, legend, nsLayoutUtils::MIN_ISIZE) <= legendAvailSize.ISize(legendWM), "Bogus availSize.ISize; should be bigger"); // get our border and padding LogicalMargin border = aReflowInput.ComputedLogicalBorderPadding() - aReflowInput.ComputedLogicalPadding(); // Figure out how big the legend is if there is one. // get the legend's margin LogicalMargin legendMargin(wm); // reflow the legend only if needed Maybe<ReflowInput> legendReflowInput; if (legend) { legendReflowInput.emplace(aPresContext, aReflowInput, legend, legendAvailSize); } if (reflowLegend) { ReflowOutput legendDesiredSize(aReflowInput); // We'll move the legend to its proper place later, so the position // and containerSize passed here are unimportant. const nsSize dummyContainerSize; ReflowChild(legend, aPresContext, legendDesiredSize, *legendReflowInput, wm, LogicalPoint(wm), dummyContainerSize, NS_FRAME_NO_MOVE_FRAME, aStatus); #ifdef NOISY_REFLOW printf(" returned (%d, %d)\n", legendDesiredSize.Width(), legendDesiredSize.Height()); #endif // figure out the legend's rectangle legendMargin = legend->GetLogicalUsedMargin(wm); mLegendRect = LogicalRect(wm, 0, 0, legendDesiredSize.ISize(wm) + legendMargin.IStartEnd(wm), legendDesiredSize.BSize(wm) + legendMargin.BStartEnd(wm)); nscoord oldSpace = mLegendSpace; mLegendSpace = 0; if (mLegendRect.BSize(wm) > border.BStart(wm)) { // center the border on the legend mLegendSpace = mLegendRect.BSize(wm) - border.BStart(wm); } else { mLegendRect.BStart(wm) = (border.BStart(wm) - mLegendRect.BSize(wm)) / 2; } // if the legend space changes then we need to reflow the // content area as well. if (mLegendSpace != oldSpace && inner) { reflowInner = true; } FinishReflowChild(legend, aPresContext, legendDesiredSize, legendReflowInput.ptr(), wm, LogicalPoint(wm), dummyContainerSize, NS_FRAME_NO_MOVE_FRAME); } else if (!legend) { mLegendRect.SetEmpty(); mLegendSpace = 0; } else { // mLegendSpace and mLegendRect haven't changed, but we need // the used margin when placing the legend. legendMargin = legend->GetLogicalUsedMargin(wm); } // This containerSize is incomplete as yet: it does not include the size // of the |inner| frame itself. nsSize containerSize = (LogicalSize(wm, 0, mLegendSpace) + border.Size(wm)).GetPhysicalSize(wm); // reflow the content frame only if needed if (reflowInner) { ReflowInput kidReflowInput(aPresContext, aReflowInput, inner, innerAvailSize, nullptr, ReflowInput::CALLER_WILL_INIT); // Override computed padding, in case it's percentage padding kidReflowInput.Init(aPresContext, nullptr, nullptr, &aReflowInput.ComputedPhysicalPadding()); // Our child is "height:100%" but we actually want its height to be reduced // by the amount of content-height the legend is eating up, unless our // height is unconstrained (in which case the child's will be too). if (aReflowInput.ComputedBSize() != NS_UNCONSTRAINEDSIZE) { kidReflowInput.SetComputedBSize( std::max(0, aReflowInput.ComputedBSize() - mLegendSpace)); } if (aReflowInput.ComputedMinBSize() > 0) { kidReflowInput.ComputedMinBSize() = std::max(0, aReflowInput.ComputedMinBSize() - mLegendSpace); } if (aReflowInput.ComputedMaxBSize() != NS_UNCONSTRAINEDSIZE) { kidReflowInput.ComputedMaxBSize() = std::max(0, aReflowInput.ComputedMaxBSize() - mLegendSpace); } ReflowOutput kidDesiredSize(kidReflowInput, aDesiredSize.mFlags); // Reflow the frame NS_ASSERTION(kidReflowInput.ComputedPhysicalMargin() == nsMargin(0,0,0,0), "Margins on anonymous fieldset child not supported!"); LogicalPoint pt(wm, border.IStart(wm), border.BStart(wm) + mLegendSpace); // We don't know the correct containerSize until we have reflowed |inner|, // so we use a dummy value for now; FinishReflowChild will fix the position // if necessary. const nsSize dummyContainerSize; ReflowChild(inner, aPresContext, kidDesiredSize, kidReflowInput, wm, pt, dummyContainerSize, 0, aStatus); // Update containerSize to account for size of the inner frame, so that // FinishReflowChild can position it correctly. containerSize += kidDesiredSize.PhysicalSize(); FinishReflowChild(inner, aPresContext, kidDesiredSize, &kidReflowInput, wm, pt, containerSize, 0); NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus); } else if (inner) { // |inner| didn't need to be reflowed but we do need to include its size // in containerSize. containerSize += inner->GetSize(); } LogicalRect contentRect(wm); if (inner) { // We don't support margins on inner, so our content rect is just the // inner's border-box. (We don't really care about container size at this // point, as we'll figure out the actual positioning later.) contentRect = inner->GetLogicalRect(wm, containerSize); } // Our content rect must fill up the available width LogicalSize availSize = aReflowInput.ComputedSizeWithPadding(wm); if (availSize.ISize(wm) > contentRect.ISize(wm)) { contentRect.ISize(wm) = innerAvailSize.ISize(wm); } if (legend) { // The legend is positioned inline-wards within the inner's content rect // (so that padding on the fieldset affects the legend position). LogicalRect innerContentRect = contentRect; innerContentRect.Deflate(wm, aReflowInput.ComputedLogicalPadding()); // If the inner content rect is larger than the legend, we can align the // legend. if (innerContentRect.ISize(wm) > mLegendRect.ISize(wm)) { // NOTE legend @align values are: left/right/center/top/bottom. // GetLogicalAlign converts left/right to start/end for the given WM. // @see HTMLLegendElement::ParseAttribute, nsLegendFrame::GetLogicalAlign int32_t align = static_cast<nsLegendFrame*> (legend->GetContentInsertionFrame())->GetLogicalAlign(wm); switch (align) { case NS_STYLE_TEXT_ALIGN_END: mLegendRect.IStart(wm) = innerContentRect.IEnd(wm) - mLegendRect.ISize(wm); break; case NS_STYLE_TEXT_ALIGN_CENTER: // Note: rounding removed; there doesn't seem to be any need mLegendRect.IStart(wm) = innerContentRect.IStart(wm) + (innerContentRect.ISize(wm) - mLegendRect.ISize(wm)) / 2; break; case NS_STYLE_TEXT_ALIGN_START: case NS_STYLE_VERTICAL_ALIGN_TOP: case NS_STYLE_VERTICAL_ALIGN_BOTTOM: mLegendRect.IStart(wm) = innerContentRect.IStart(wm); break; default: MOZ_ASSERT_UNREACHABLE("unexpected GetLogicalAlign value"); } } else { // otherwise make place for the legend mLegendRect.IStart(wm) = innerContentRect.IStart(wm); innerContentRect.ISize(wm) = mLegendRect.ISize(wm); contentRect.ISize(wm) = mLegendRect.ISize(wm) + aReflowInput.ComputedLogicalPadding().IStartEnd(wm); } // place the legend LogicalRect actualLegendRect = mLegendRect; actualLegendRect.Deflate(wm, legendMargin); LogicalPoint actualLegendPos(actualLegendRect.Origin(wm)); // Note that legend's writing mode may be different from the fieldset's, // so we need to convert offsets before applying them to it (bug 1134534). LogicalMargin offsets = legendReflowInput->ComputedLogicalOffsets(). ConvertTo(wm, legendReflowInput->GetWritingMode()); ReflowInput::ApplyRelativePositioning(legend, wm, offsets, &actualLegendPos, containerSize); legend->SetPosition(wm, actualLegendPos, containerSize); nsContainerFrame::PositionFrameView(legend); nsContainerFrame::PositionChildViews(legend); } // Return our size and our result. LogicalSize finalSize(wm, contentRect.ISize(wm) + border.IStartEnd(wm), mLegendSpace + border.BStartEnd(wm) + (inner ? inner->BSize(wm) : 0)); aDesiredSize.SetSize(wm, finalSize); aDesiredSize.SetOverflowAreasToDesiredBounds(); if (legend) { ConsiderChildOverflow(aDesiredSize.mOverflowAreas, legend); } if (inner) { ConsiderChildOverflow(aDesiredSize.mOverflowAreas, inner); } // Merge overflow container bounds and status. aDesiredSize.mOverflowAreas.UnionWith(ocBounds); NS_MergeReflowStatusInto(&aStatus, ocStatus); FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize, aReflowInput, aStatus); InvalidateFrame(); NS_FRAME_SET_TRUNCATION(aStatus, aReflowInput, aDesiredSize); }
/* virtual */ void nsRubyFrame::Reflow(nsPresContext* aPresContext, ReflowOutput& aDesiredSize, const ReflowInput& aReflowInput, nsReflowStatus& aStatus) { MarkInReflow(); DO_GLOBAL_REFLOW_COUNT("nsRubyFrame"); DISPLAY_REFLOW(aPresContext, this, aReflowInput, aDesiredSize, aStatus); MOZ_ASSERT(aStatus.IsEmpty(), "Caller should pass a fresh reflow status!"); if (!aReflowInput.mLineLayout) { NS_ASSERTION(aReflowInput.mLineLayout, "No line layout provided to RubyFrame reflow method."); return; } // Grab overflow frames from prev-in-flow and its own. MoveInlineOverflowToChildList( aReflowInput.mLineLayout->LineContainerFrame()); // Clear leadings mLeadings.Reset(); // Since the ruby base container is going to reflow not only the ruby // base frames, but also the ruby text frames, and then *afterwards* // we're going to reflow the ruby text containers (which do not reflow // their children), we need to transfer NS_FRAME_IS_DIRTY status from // the ruby text containers to their child ruby texts now, both so // that the ruby texts are marked dirty if needed, and so that the // ruby text container doesn't mark the ruby text frames dirty *after* // they're reflowed and leave dirty bits in a clean tree (suppressing // future reflows, due to lack of a queued reflow to clean them). for (nsIFrame* child : PrincipalChildList()) { if (child->HasAnyStateBits(NS_FRAME_IS_DIRTY) && child->IsRubyTextContainerFrame()) { for (nsIFrame* grandchild : child->PrincipalChildList()) { grandchild->AddStateBits(NS_FRAME_IS_DIRTY); } // Replace NS_FRAME_IS_DIRTY with NS_FRAME_HAS_DIRTY_CHILDREN so // we still have a dirty marking, but one that we won't transfer // to children again. child->RemoveStateBits(NS_FRAME_IS_DIRTY); child->AddStateBits(NS_FRAME_HAS_DIRTY_CHILDREN); } } // Begin the span for the ruby frame WritingMode frameWM = aReflowInput.GetWritingMode(); WritingMode lineWM = aReflowInput.mLineLayout->GetWritingMode(); LogicalMargin borderPadding = aReflowInput.ComputedLogicalBorderPadding(); nscoord startEdge = 0; const bool boxDecorationBreakClone = StyleBorder()->mBoxDecorationBreak == StyleBoxDecorationBreak::Clone; if (boxDecorationBreakClone || !GetPrevContinuation()) { startEdge = borderPadding.IStart(frameWM); } NS_ASSERTION(aReflowInput.AvailableISize() != NS_UNCONSTRAINEDSIZE, "should no longer use available widths"); nscoord availableISize = aReflowInput.AvailableISize(); availableISize -= startEdge + borderPadding.IEnd(frameWM); aReflowInput.mLineLayout->BeginSpan(this, &aReflowInput, startEdge, availableISize, &mBaseline); for (RubySegmentEnumerator e(this); !e.AtEnd(); e.Next()) { ReflowSegment(aPresContext, aReflowInput, e.GetBaseContainer(), aStatus); if (aStatus.IsInlineBreak()) { // A break occurs when reflowing the segment. // Don't continue reflowing more segments. break; } } ContinuationTraversingState pullState(this); while (aStatus.IsEmpty()) { nsRubyBaseContainerFrame* baseContainer = PullOneSegment(aReflowInput.mLineLayout, pullState); if (!baseContainer) { // No more continuations after, finish now. break; } ReflowSegment(aPresContext, aReflowInput, baseContainer, aStatus); } // We never handle overflow in ruby. MOZ_ASSERT(!aStatus.IsOverflowIncomplete()); aDesiredSize.ISize(lineWM) = aReflowInput.mLineLayout->EndSpan(this); if (boxDecorationBreakClone || !GetPrevContinuation()) { aDesiredSize.ISize(lineWM) += borderPadding.IStart(frameWM); } if (boxDecorationBreakClone || aStatus.IsComplete()) { aDesiredSize.ISize(lineWM) += borderPadding.IEnd(frameWM); } // Update descendant leadings of ancestor ruby base container. if (nsRubyBaseContainerFrame* rbc = FindRubyBaseContainerAncestor(this)) { rbc->UpdateDescendantLeadings(mLeadings); } nsLayoutUtils::SetBSizeFromFontMetrics(this, aDesiredSize, borderPadding, lineWM, frameWM); }
void nsVideoFrame::Reflow(nsPresContext* aPresContext, ReflowOutput& aMetrics, const ReflowInput& aReflowInput, nsReflowStatus& aStatus) { MarkInReflow(); DO_GLOBAL_REFLOW_COUNT("nsVideoFrame"); DISPLAY_REFLOW(aPresContext, this, aReflowInput, aMetrics, aStatus); NS_FRAME_TRACE(NS_FRAME_TRACE_CALLS, ("enter nsVideoFrame::Reflow: availSize=%d,%d", aReflowInput.AvailableWidth(), aReflowInput.AvailableHeight())); NS_PRECONDITION(mState & NS_FRAME_IN_REFLOW, "frame is not in reflow"); aStatus = NS_FRAME_COMPLETE; const WritingMode myWM = aReflowInput.GetWritingMode(); nscoord contentBoxBSize = aReflowInput.ComputedBSize(); const nscoord borderBoxISize = aReflowInput.ComputedISize() + aReflowInput.ComputedLogicalBorderPadding().IStartEnd(myWM); const bool isBSizeShrinkWrapping = (contentBoxBSize == NS_INTRINSICSIZE); nscoord borderBoxBSize; if (!isBSizeShrinkWrapping) { borderBoxBSize = contentBoxBSize + aReflowInput.ComputedLogicalBorderPadding().BStartEnd(myWM); } nsMargin borderPadding = aReflowInput.ComputedPhysicalBorderPadding(); // Reflow the child frames. We may have up to three: an image // frame (for the poster image), a container frame for the controls, // and a container frame for the caption. for (nsIFrame* child : mFrames) { nsSize oldChildSize = child->GetSize(); if (child->GetContent() == mPosterImage) { // Reflow the poster frame. nsImageFrame* imageFrame = static_cast<nsImageFrame*>(child); ReflowOutput kidDesiredSize(aReflowInput); WritingMode wm = imageFrame->GetWritingMode(); LogicalSize availableSize = aReflowInput.AvailableSize(wm); LogicalSize cbSize = aMetrics.Size(aMetrics.GetWritingMode()). ConvertTo(wm, aMetrics.GetWritingMode()); ReflowInput kidReflowInput(aPresContext, aReflowInput, imageFrame, availableSize, &cbSize); nsRect posterRenderRect; if (ShouldDisplayPoster()) { posterRenderRect = nsRect(nsPoint(borderPadding.left, borderPadding.top), nsSize(aReflowInput.ComputedWidth(), aReflowInput.ComputedHeight())); } kidReflowInput.SetComputedWidth(posterRenderRect.width); kidReflowInput.SetComputedHeight(posterRenderRect.height); ReflowChild(imageFrame, aPresContext, kidDesiredSize, kidReflowInput, posterRenderRect.x, posterRenderRect.y, 0, aStatus); FinishReflowChild(imageFrame, aPresContext, kidDesiredSize, &kidReflowInput, posterRenderRect.x, posterRenderRect.y, 0); // Android still uses XUL media controls & hence needs this XUL-friendly // custom reflow code. This will go away in bug 1310907. #ifdef ANDROID } else if (child->GetContent() == mVideoControls) { // Reflow the video controls frame. nsBoxLayoutState boxState(PresContext(), aReflowInput.mRenderingContext); nsBoxFrame::LayoutChildAt(boxState, child, nsRect(borderPadding.left, borderPadding.top, aReflowInput.ComputedWidth(), aReflowInput.ComputedHeight())); #endif // ANDROID } else if (child->GetContent() == mCaptionDiv || child->GetContent() == mVideoControls) { // Reflow the caption and control bar frames. WritingMode wm = child->GetWritingMode(); LogicalSize availableSize = aReflowInput.ComputedSize(wm); availableSize.BSize(wm) = NS_UNCONSTRAINEDSIZE; ReflowInput kidReflowInput(aPresContext, aReflowInput, child, availableSize); ReflowOutput kidDesiredSize(kidReflowInput); ReflowChild(child, aPresContext, kidDesiredSize, kidReflowInput, borderPadding.left, borderPadding.top, 0, aStatus); if (child->GetContent() == mVideoControls && isBSizeShrinkWrapping) { // Resolve our own BSize based on the controls' size in the same axis. contentBoxBSize = myWM.IsOrthogonalTo(wm) ? kidDesiredSize.ISize(wm) : kidDesiredSize.BSize(wm); } FinishReflowChild(child, aPresContext, kidDesiredSize, &kidReflowInput, borderPadding.left, borderPadding.top, 0); } if (child->GetContent() == mVideoControls && child->GetSize() != oldChildSize) { RefPtr<Runnable> event = new DispatchResizeToControls(child->GetContent()); nsContentUtils::AddScriptRunner(event); } } if (isBSizeShrinkWrapping) { if (contentBoxBSize == NS_INTRINSICSIZE) { // We didn't get a BSize from our intrinsic size/ratio, nor did we // get one from our controls. Just use BSize of 0. contentBoxBSize = 0; } contentBoxBSize = NS_CSS_MINMAX(contentBoxBSize, aReflowInput.ComputedMinBSize(), aReflowInput.ComputedMaxBSize()); borderBoxBSize = contentBoxBSize + aReflowInput.ComputedLogicalBorderPadding().BStartEnd(myWM); } LogicalSize logicalDesiredSize(myWM, borderBoxISize, borderBoxBSize); aMetrics.SetSize(myWM, logicalDesiredSize); aMetrics.SetOverflowAreasToDesiredBounds(); FinishAndStoreOverflow(&aMetrics); NS_FRAME_TRACE(NS_FRAME_TRACE_CALLS, ("exit nsVideoFrame::Reflow: size=%d,%d", aMetrics.Width(), aMetrics.Height())); NS_FRAME_SET_TRUNCATION(aStatus, aReflowInput, aMetrics); }
void nsHTMLButtonControlFrame::ReflowButtonContents(nsPresContext* aPresContext, ReflowOutput& aButtonDesiredSize, const ReflowInput& aButtonReflowInput, nsIFrame* aFirstKid) { WritingMode wm = GetWritingMode(); LogicalSize availSize = aButtonReflowInput.ComputedSize(wm); availSize.BSize(wm) = NS_INTRINSICSIZE; // Buttons have some bonus renderer-determined border/padding, // which occupies part of the button's content-box area: LogicalMargin focusPadding = LogicalMargin(wm, mRenderer.GetAddedButtonBorderAndPadding()); // See whether out availSize's inline-size is big enough. If it's // smaller than our intrinsic min iSize, that means that the kid // wouldn't really fit. In that case, we overflow into our internal // focuspadding (which other browsers don't have) so that there's a // little more space for it. // Note that GetMinISize includes the focusPadding. nscoord IOverflow = GetMinISize(aButtonReflowInput.mRenderingContext) - aButtonReflowInput.ComputedISize(); nscoord IFocusPadding = focusPadding.IStartEnd(wm); nscoord focusPaddingReduction = std::min(IFocusPadding, std::max(IOverflow, 0)); if (focusPaddingReduction > 0) { nscoord startReduction = focusPadding.IStart(wm); if (focusPaddingReduction != IFocusPadding) { startReduction = NSToCoordRound(startReduction * (float(focusPaddingReduction) / float(IFocusPadding))); } focusPadding.IStart(wm) -= startReduction; focusPadding.IEnd(wm) -= focusPaddingReduction - startReduction; } // shorthand for a value we need to use in a bunch of places const LogicalMargin& clbp = aButtonReflowInput.ComputedLogicalBorderPadding(); // Indent the child inside us by the focus border. We must do this separate // from the regular border. availSize.ISize(wm) -= focusPadding.IStartEnd(wm); LogicalPoint childPos(wm); childPos.I(wm) = focusPadding.IStart(wm) + clbp.IStart(wm); availSize.ISize(wm) = std::max(availSize.ISize(wm), 0); // Give child a clone of the button's reflow state, with height/width reduced // by focusPadding, so that descendants with height:100% don't protrude. ReflowInput adjustedButtonReflowInput = CloneReflowInputWithReducedContentBox(aButtonReflowInput, focusPadding); ReflowInput contentsReflowInput(aPresContext, adjustedButtonReflowInput, aFirstKid, availSize); nsReflowStatus contentsReflowStatus; ReflowOutput contentsDesiredSize(aButtonReflowInput); childPos.B(wm) = 0; // This will be set properly later, after reflowing the // child to determine its size. // We just pass a dummy containerSize here, as the child will be // repositioned later by FinishReflowChild. nsSize dummyContainerSize; ReflowChild(aFirstKid, aPresContext, contentsDesiredSize, contentsReflowInput, wm, childPos, dummyContainerSize, 0, contentsReflowStatus); MOZ_ASSERT(NS_FRAME_IS_COMPLETE(contentsReflowStatus), "We gave button-contents frame unconstrained available height, " "so it should be complete"); // Compute the button's content-box size: LogicalSize buttonContentBox(wm); if (aButtonReflowInput.ComputedBSize() != NS_INTRINSICSIZE) { // Button has a fixed block-size -- that's its content-box bSize. buttonContentBox.BSize(wm) = aButtonReflowInput.ComputedBSize(); } else { // Button is intrinsically sized -- it should shrinkwrap the // button-contents' bSize, plus any focus-padding space: buttonContentBox.BSize(wm) = contentsDesiredSize.BSize(wm) + focusPadding.BStartEnd(wm); // Make sure we obey min/max-bSize in the case when we're doing intrinsic // sizing (we get it for free when we have a non-intrinsic // aButtonReflowInput.ComputedBSize()). Note that we do this before // adjusting for borderpadding, since mComputedMaxBSize and // mComputedMinBSize are content bSizes. buttonContentBox.BSize(wm) = NS_CSS_MINMAX(buttonContentBox.BSize(wm), aButtonReflowInput.ComputedMinBSize(), aButtonReflowInput.ComputedMaxBSize()); } if (aButtonReflowInput.ComputedISize() != NS_INTRINSICSIZE) { buttonContentBox.ISize(wm) = aButtonReflowInput.ComputedISize(); } else { buttonContentBox.ISize(wm) = contentsDesiredSize.ISize(wm) + focusPadding.IStartEnd(wm); buttonContentBox.ISize(wm) = NS_CSS_MINMAX(buttonContentBox.ISize(wm), aButtonReflowInput.ComputedMinISize(), aButtonReflowInput.ComputedMaxISize()); } // Center child in the block-direction in the button // (technically, inside of the button's focus-padding area) nscoord extraSpace = buttonContentBox.BSize(wm) - focusPadding.BStartEnd(wm) - contentsDesiredSize.BSize(wm); childPos.B(wm) = std::max(0, extraSpace / 2); // Adjust childPos.B() to be in terms of the button's frame-rect, instead of // its focus-padding rect: childPos.B(wm) += focusPadding.BStart(wm) + clbp.BStart(wm); nsSize containerSize = (buttonContentBox + clbp.Size(wm)).GetPhysicalSize(wm); // Place the child FinishReflowChild(aFirstKid, aPresContext, contentsDesiredSize, &contentsReflowInput, wm, childPos, containerSize, 0); // Make sure we have a useful 'ascent' value for the child if (contentsDesiredSize.BlockStartAscent() == ReflowOutput::ASK_FOR_BASELINE) { WritingMode wm = aButtonReflowInput.GetWritingMode(); contentsDesiredSize.SetBlockStartAscent(aFirstKid->GetLogicalBaseline(wm)); } // OK, we're done with the child frame. // Use what we learned to populate the button frame's reflow metrics. // * Button's height & width are content-box size + border-box contribution: aButtonDesiredSize.SetSize(wm, LogicalSize(wm, aButtonReflowInput.ComputedISize() + clbp.IStartEnd(wm), buttonContentBox.BSize(wm) + clbp.BStartEnd(wm))); // * Button's ascent is its child's ascent, plus the child's block-offset // within our frame... unless it's orthogonal, in which case we'll use the // contents inline-size as an approximation for now. // XXX is there a better strategy? should we include border-padding? if (aButtonDesiredSize.GetWritingMode().IsOrthogonalTo(wm)) { aButtonDesiredSize.SetBlockStartAscent(contentsDesiredSize.ISize(wm)); } else { aButtonDesiredSize.SetBlockStartAscent(contentsDesiredSize.BlockStartAscent() + childPos.B(wm)); } aButtonDesiredSize.SetOverflowAreasToDesiredBounds(); }