RenderObject* RenderObjectChildList::removeChildNode(RenderObject* owner, RenderObject* oldChild, bool fullRemove) { ASSERT(oldChild->parent() == owner); // So that we'll get the appropriate dirty bit set (either that a normal flow child got yanked or // that a positioned child got yanked). We also repaint, so that the area exposed when the child // disappears gets repainted properly. if (!owner->documentBeingDestroyed() && fullRemove && oldChild->everHadLayout()) { oldChild->setNeedsLayoutAndPrefWidthsRecalc(); if (oldChild->isBody()) owner->view()->repaint(); else oldChild->repaint(); } // If we have a line box wrapper, delete it. if (oldChild->isBox()) toRenderBox(oldChild)->deleteLineBoxWrapper(); if (!owner->documentBeingDestroyed() && fullRemove) { // if we remove visible child from an invisible parent, we don't know the layer visibility any more RenderLayer* layer = 0; if (owner->style()->visibility() != VISIBLE && oldChild->style()->visibility() == VISIBLE && !oldChild->hasLayer()) { if ((layer = owner->enclosingLayer())) layer->dirtyVisibleContentStatus(); } // Keep our layer hierarchy updated. if (oldChild->firstChild() || oldChild->hasLayer()) { if (!layer) layer = owner->enclosingLayer(); oldChild->removeLayers(layer); } if (oldChild->isListItem()) toRenderListItem(oldChild)->updateListMarkerNumbers(); if (oldChild->isPositioned() && owner->childrenInline()) owner->dirtyLinesFromChangedChild(oldChild); if (oldChild->isRenderRegion()) toRenderRegion(oldChild)->detachRegion(); if (oldChild->inRenderFlowThread() && oldChild->isBox()) { oldChild->enclosingRenderFlowThread()->removeRenderBoxRegionInfo(toRenderBox(oldChild)); if (oldChild->canHaveRegionStyle()) oldChild->enclosingRenderFlowThread()->clearRenderBoxCustomStyle(toRenderBox(oldChild)); } if (RenderFlowThread* containerFlowThread = renderFlowThreadContainer(owner)) containerFlowThread->removeFlowChild(oldChild); #if ENABLE(SVG) // Update cached boundaries in SVG renderers, if a child is removed. owner->setNeedsBoundariesUpdate(); #endif } // If oldChild is the start or end of the selection, then clear the selection to // avoid problems of invalid pointers. // FIXME: The FrameSelection should be responsible for this when it // is notified of DOM mutations. if (!owner->documentBeingDestroyed() && oldChild->isSelectionBorder()) owner->view()->clearSelection(); // remove the child if (oldChild->previousSibling()) oldChild->previousSibling()->setNextSibling(oldChild->nextSibling()); if (oldChild->nextSibling()) oldChild->nextSibling()->setPreviousSibling(oldChild->previousSibling()); if (firstChild() == oldChild) setFirstChild(oldChild->nextSibling()); if (lastChild() == oldChild) setLastChild(oldChild->previousSibling()); oldChild->setPreviousSibling(0); oldChild->setNextSibling(0); oldChild->setParent(0); RenderCounter::rendererRemovedFromTree(oldChild); RenderQuote::rendererRemovedFromTree(oldChild); if (AXObjectCache::accessibilityEnabled()) owner->document()->axObjectCache()->childrenChanged(owner); return oldChild; }
RenderObject* RenderContainer::removeChildNode(RenderObject* oldChild, bool fullRemove) { ASSERT(oldChild->parent() == this); // So that we'll get the appropriate dirty bit set (either that a normal flow child got yanked or // that a positioned child got yanked). We also repaint, so that the area exposed when the child // disappears gets repainted properly. if (!documentBeingDestroyed() && fullRemove && oldChild->m_everHadLayout) { oldChild->setNeedsLayoutAndPrefWidthsRecalc(); oldChild->repaint(); } // If we have a line box wrapper, delete it. oldChild->deleteLineBoxWrapper(); if (!documentBeingDestroyed() && fullRemove) { // if we remove visible child from an invisible parent, we don't know the layer visibility any more RenderLayer* layer = 0; if (m_style->visibility() != VISIBLE && oldChild->style()->visibility() == VISIBLE && !oldChild->hasLayer()) { layer = enclosingLayer(); layer->dirtyVisibleContentStatus(); } // Keep our layer hierarchy updated. if (oldChild->firstChild() || oldChild->hasLayer()) { if (!layer) layer = enclosingLayer(); oldChild->removeLayers(layer); } // renumber ordered lists if (oldChild->isListItem()) updateListMarkerNumbers(oldChild->nextSibling()); if (oldChild->isPositioned() && childrenInline()) dirtyLinesFromChangedChild(oldChild); } // If oldChild is the start or end of the selection, then clear the selection to // avoid problems of invalid pointers. // FIXME: The SelectionController should be responsible for this when it // is notified of DOM mutations. if (!documentBeingDestroyed() && oldChild->isSelectionBorder()) view()->clearSelection(); // remove the child if (oldChild->previousSibling()) oldChild->previousSibling()->setNextSibling(oldChild->nextSibling()); if (oldChild->nextSibling()) oldChild->nextSibling()->setPreviousSibling(oldChild->previousSibling()); if (m_firstChild == oldChild) m_firstChild = oldChild->nextSibling(); if (m_lastChild == oldChild) m_lastChild = oldChild->previousSibling(); oldChild->setPreviousSibling(0); oldChild->setNextSibling(0); oldChild->setParent(0); if (AXObjectCache::accessibilityEnabled()) document()->axObjectCache()->childrenChanged(this); return oldChild; }
void RenderObjectChildList::insertChildNode(RenderObject* owner, RenderObject* child, RenderObject* beforeChild, bool fullInsert) { if (!beforeChild) { appendChildNode(owner, child, fullInsert); return; } ASSERT(!child->parent()); while (beforeChild->parent() != owner && beforeChild->parent()->isAnonymousBlock()) beforeChild = beforeChild->parent(); ASSERT(beforeChild->parent() == owner); ASSERT(!owner->isBlockFlow() || (!child->isTableSection() && !child->isTableRow() && !child->isTableCell())); if (beforeChild == firstChild()) setFirstChild(child); RenderObject* prev = beforeChild->previousSibling(); child->setNextSibling(beforeChild); beforeChild->setPreviousSibling(child); if (prev) prev->setNextSibling(child); child->setPreviousSibling(prev); child->setParent(owner); if (fullInsert) { // Keep our layer hierarchy updated. Optimize for the common case where we don't have any children // and don't have a layer attached to ourselves. RenderLayer* layer = 0; if (child->firstChild() || child->hasLayer()) { layer = owner->enclosingLayer(); child->addLayers(layer); } // if the new child is visible but this object was not, tell the layer it has some visible content // that needs to be drawn and layer visibility optimization can't be used if (owner->style()->visibility() != VISIBLE && child->style()->visibility() == VISIBLE && !child->hasLayer()) { if (!layer) layer = owner->enclosingLayer(); if (layer) layer->setHasVisibleContent(true); } if (child->isListItem()) toRenderListItem(child)->updateListMarkerNumbers(); if (!child->isFloating() && owner->childrenInline()) owner->dirtyLinesFromChangedChild(child); if (child->isRenderRegion()) toRenderRegion(child)->attachRegion(); if (RenderFlowThread* containerFlowThread = renderFlowThreadContainer(owner)) containerFlowThread->addFlowChild(child, beforeChild); } RenderCounter::rendererSubtreeAttached(child); RenderQuote::rendererSubtreeAttached(child); child->setNeedsLayoutAndPrefWidthsRecalc(); if (!owner->normalChildNeedsLayout()) owner->setChildNeedsLayout(true); // We may supply the static position for an absolute positioned child. if (AXObjectCache::accessibilityEnabled()) owner->document()->axObjectCache()->childrenChanged(owner); }
bool RenderEmbeddedObject::isReplacementObscured() const { // Return whether or not the replacement content for blocked plugins is accessible to the user. // Check the opacity of each layer containing the element or its ancestors. float opacity = 1.0; for (RenderLayer* layer = enclosingLayer(); layer; layer = layer->parent()) { opacity *= layer->renderer().style().opacity(); if (opacity < 0.1) return true; } // Calculate the absolute rect for the blocked plugin replacement text. IntRect absoluteBoundingBox = absoluteBoundingBoxRect(); LayoutPoint absoluteLocation(absoluteBoundingBox.location()); LayoutRect rect = unavailablePluginIndicatorBounds(absoluteLocation); if (rect.isEmpty()) return true; RenderView* rootRenderView = document().topDocument().renderView(); ASSERT(rootRenderView); if (!rootRenderView) return true; IntRect rootViewRect = view().frameView().convertToRootView(pixelSnappedIntRect(rect)); HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::Active | HitTestRequest::IgnoreClipping | HitTestRequest::DisallowShadowContent | HitTestRequest::AllowChildFrameContent); HitTestResult result; HitTestLocation location; LayoutUnit x = rootViewRect.x(); LayoutUnit y = rootViewRect.y(); LayoutUnit width = rootViewRect.width(); LayoutUnit height = rootViewRect.height(); // Hit test the center and near the corners of the replacement text to ensure // it is visible and is not masked by other elements. bool hit = false; location = LayoutPoint(x + width / 2, y + height / 2); hit = rootRenderView->hitTest(request, location, result); if (!hit || result.innerNode() != &frameOwnerElement()) return true; location = LayoutPoint(x, y); hit = rootRenderView->hitTest(request, location, result); if (!hit || result.innerNode() != &frameOwnerElement()) return true; location = LayoutPoint(x + width, y); hit = rootRenderView->hitTest(request, location, result); if (!hit || result.innerNode() != &frameOwnerElement()) return true; location = LayoutPoint(x + width, y + height); hit = rootRenderView->hitTest(request, location, result); if (!hit || result.innerNode() != &frameOwnerElement()) return true; location = LayoutPoint(x, y + height); hit = rootRenderView->hitTest(request, location, result); if (!hit || result.innerNode() != &frameOwnerElement()) return true; return false; }
static void write(QTextStream &ts, RenderLayer &l, const QRect& layerBounds, const QRect& backgroundClipRect, const QRect& clipRect, int layerType = 0, int indent = 0) { writeIndent(ts, indent); ts << "layer"; ts << " " << layerBounds; if (layerBounds != layerBounds.intersect(backgroundClipRect)) ts << " backgroundClip " << backgroundClipRect; if (layerBounds != layerBounds.intersect(clipRect)) ts << " clip " << clipRect; if (l.renderer()->hasOverflowClip()) { if (l.scrollXOffset()) ts << " scrollX " << l.scrollXOffset(); if (l.scrollYOffset()) ts << " scrollY " << l.scrollYOffset(); if (l.renderer()->clientWidth() != l.scrollWidth()) ts << " scrollWidth " << l.scrollWidth(); if (l.renderer()->clientHeight() != l.scrollHeight()) ts << " scrollHeight " << l.scrollHeight(); } if (layerType == -1) ts << " layerType: background only"; else if (layerType == 1) ts << " layerType: foreground only"; ts << "\n"; if (layerType != -1) write(ts, *l.renderer(), indent + 1); }
void RenderLayerClipper::calculateClipRects(const ClipRectsContext& clipRectsContext, ClipRects& clipRects) const { if (!m_renderer->layer()->parent()) { // The root layer's clip rect is always infinite. clipRects.reset(PaintInfo::infiniteRect()); return; } ClipRectsType clipRectsType = clipRectsContext.clipRectsType; bool useCached = clipRectsType != TemporaryClipRects; // For transformed layers, the root layer was shifted to be us, so there is no need to // examine the parent. We want to cache clip rects with us as the root. RenderLayer* parentLayer = clipRectsContext.rootLayer != m_renderer->layer() ? m_renderer->layer()->parent() : 0; // Ensure that our parent's clip has been calculated so that we can examine the values. if (parentLayer) { if (useCached && parentLayer->clipper().clipRects(clipRectsContext)) { clipRects = *parentLayer->clipper().clipRects(clipRectsContext); } else { ClipRectsContext parentContext(clipRectsContext); parentContext.overlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize; // FIXME: why? parentLayer->clipper().calculateClipRects(parentContext, clipRects); } } else { clipRects.reset(PaintInfo::infiniteRect()); } // A fixed object is essentially the root of its containing block hierarchy, so when // we encounter such an object, we reset our clip rects to the fixedClipRect. if (m_renderer->style()->position() == FixedPosition) { clipRects.setPosClipRect(clipRects.fixedClipRect()); clipRects.setOverflowClipRect(clipRects.fixedClipRect()); clipRects.setFixed(true); } else if (m_renderer->style()->hasInFlowPosition()) { clipRects.setPosClipRect(clipRects.overflowClipRect()); } else if (m_renderer->style()->position() == AbsolutePosition) { clipRects.setOverflowClipRect(clipRects.posClipRect()); } // Update the clip rects that will be passed to child layers. if ((m_renderer->hasOverflowClip() && (clipRectsContext.respectOverflowClip == RespectOverflowClip || m_renderer->layer() != clipRectsContext.rootLayer)) || m_renderer->hasClip()) { // This layer establishes a clip of some kind. // This offset cannot use convertToLayerCoords, because sometimes our rootLayer may be across // some transformed layer boundary, for example, in the RenderLayerCompositor overlapMap, where // clipRects are needed in view space. LayoutPoint offset; offset = roundedLayoutPoint(m_renderer->localToContainerPoint(FloatPoint(), clipRectsContext.rootLayer->renderer())); RenderView* view = m_renderer->view(); ASSERT(view); if (view && clipRects.fixed() && clipRectsContext.rootLayer->renderer() == view) { offset -= view->frameView()->scrollOffsetForFixedPosition(); } if (m_renderer->hasOverflowClip()) { ClipRect newOverflowClip = toRenderBox(m_renderer)->overflowClipRect(offset, clipRectsContext.overlayScrollbarSizeRelevancy); if (m_renderer->style()->hasBorderRadius()) newOverflowClip.setHasRadius(true); clipRects.setOverflowClipRect(intersection(newOverflowClip, clipRects.overflowClipRect())); if (m_renderer->isPositioned()) clipRects.setPosClipRect(intersection(newOverflowClip, clipRects.posClipRect())); } if (m_renderer->hasClip()) { LayoutRect newPosClip = toRenderBox(m_renderer)->clipRect(offset); clipRects.setPosClipRect(intersection(newPosClip, clipRects.posClipRect())); clipRects.setOverflowClipRect(intersection(newPosClip, clipRects.overflowClipRect())); clipRects.setFixedClipRect(intersection(newPosClip, clipRects.fixedClipRect())); } } }
static void write(TextStream& ts, RenderLayer& l, const LayoutRect& layerBounds, const LayoutRect& backgroundClipRect, const LayoutRect& clipRect, const LayoutRect& outlineClipRect, LayerPaintPhase paintPhase = LayerPaintPhaseAll, int indent = 0, RenderAsTextBehavior behavior = RenderAsTextBehaviorNormal) { IntRect adjustedLayoutBounds = pixelSnappedIntRect(layerBounds); IntRect adjustedBackgroundClipRect = pixelSnappedIntRect(backgroundClipRect); IntRect adjustedClipRect = pixelSnappedIntRect(clipRect); IntRect adjustedOutlineClipRect = pixelSnappedIntRect(outlineClipRect); writeIndent(ts, indent); ts << "layer "; if (behavior & RenderAsTextShowAddresses) ts << static_cast<const void*>(&l) << " "; ts << adjustedLayoutBounds; if (!adjustedLayoutBounds.isEmpty()) { if (!adjustedBackgroundClipRect.contains(adjustedLayoutBounds)) ts << " backgroundClip " << adjustedBackgroundClipRect; if (!adjustedClipRect.contains(adjustedLayoutBounds)) ts << " clip " << adjustedClipRect; if (!adjustedOutlineClipRect.contains(adjustedLayoutBounds)) ts << " outlineClip " << adjustedOutlineClipRect; } if (l.renderer()->hasOverflowClip()) { if (l.scrollXOffset()) ts << " scrollX " << l.scrollXOffset(); if (l.scrollYOffset()) ts << " scrollY " << l.scrollYOffset(); if (l.renderBox() && l.renderBox()->pixelSnappedClientWidth() != l.scrollWidth()) ts << " scrollWidth " << l.scrollWidth(); if (l.renderBox() && l.renderBox()->pixelSnappedClientHeight() != l.scrollHeight()) ts << " scrollHeight " << l.scrollHeight(); } if (paintPhase == LayerPaintPhaseBackground) ts << " layerType: background only"; else if (paintPhase == LayerPaintPhaseForeground) ts << " layerType: foreground only"; #if USE(ACCELERATED_COMPOSITING) if (behavior & RenderAsTextShowCompositedLayers) { if (l.isComposited()) ts << " (composited, bounds=" << l.backing()->compositedBounds() << ", drawsContent=" << l.backing()->graphicsLayer()->drawsContent() << ", paints into ancestor=" << l.backing()->paintsIntoCompositedAncestor() << ")"; } #else UNUSED_PARAM(behavior); #endif ts << "\n"; if (paintPhase != LayerPaintPhaseBackground) write(ts, *l.renderer(), indent + 1, behavior); }
void write(TextStream& ts, const RenderObject& o, int indent, RenderAsTextBehavior behavior) { #if ENABLE(SVG) if (o.isSVGShape()) { write(ts, *toRenderSVGShape(&o), indent); return; } if (o.isSVGGradientStop()) { writeSVGGradientStop(ts, *toRenderSVGGradientStop(&o), indent); return; } if (o.isSVGResourceContainer()) { writeSVGResourceContainer(ts, o, indent); return; } if (o.isSVGContainer()) { writeSVGContainer(ts, o, indent); return; } if (o.isSVGRoot()) { write(ts, *toRenderSVGRoot(&o), indent); return; } if (o.isSVGText()) { writeSVGText(ts, *toRenderSVGText(&o), indent); return; } if (o.isSVGInlineText()) { writeSVGInlineText(ts, *toRenderSVGInlineText(&o), indent); return; } if (o.isSVGImage()) { writeSVGImage(ts, *toRenderSVGImage(&o), indent); return; } #endif writeIndent(ts, indent); RenderTreeAsText::writeRenderObject(ts, o, behavior); ts << "\n"; if (o.isText() && !o.isBR()) { const RenderText& text = *toRenderText(&o); for (InlineTextBox* box = text.firstTextBox(); box; box = box->nextTextBox()) { writeIndent(ts, indent + 1); writeTextRun(ts, text, *box); } } for (RenderObject* child = o.firstChild(); child; child = child->nextSibling()) { if (child->hasLayer()) continue; write(ts, *child, indent + 1, behavior); } if (o.isWidget()) { Widget* widget = toRenderWidget(&o)->widget(); if (widget && widget->isFrameView()) { FrameView* view = static_cast<FrameView*>(widget); RenderView* root = view->frame()->contentRenderer(); if (root) { view->layout(); RenderLayer* l = root->layer(); if (l) writeLayers(ts, l, l, l->rect(), indent + 1, behavior); } } } }
// The bounds of the GraphicsLayer created for a compositing layer is the union of the bounds of all the descendant // RenderLayers that are rendered by the composited RenderLayer. IntRect RenderLayerCompositor::calculateCompositedBounds(const RenderLayer* layer, const RenderLayer* ancestorLayer) { if (!layer->isSelfPaintingLayer()) return IntRect(); IntRect boundingBoxRect, unionBounds; boundingBoxRect = unionBounds = layer->localBoundingBox(); if (layer->renderer()->hasOverflowClip() || layer->renderer()->hasMask()) { int ancestorRelX = 0, ancestorRelY = 0; layer->convertToLayerCoords(ancestorLayer, ancestorRelX, ancestorRelY); boundingBoxRect.move(ancestorRelX, ancestorRelY); return boundingBoxRect; } if (RenderLayer* reflection = layer->reflectionLayer()) { if (!reflection->isComposited()) { IntRect childUnionBounds = calculateCompositedBounds(reflection, layer); unionBounds.unite(childUnionBounds); } } ASSERT(layer->isStackingContext() || (!layer->m_posZOrderList || layer->m_posZOrderList->size() == 0)); if (Vector<RenderLayer*>* negZOrderList = layer->negZOrderList()) { size_t listSize = negZOrderList->size(); for (size_t i = 0; i < listSize; ++i) { RenderLayer* curLayer = negZOrderList->at(i); if (!curLayer->isComposited()) { IntRect childUnionBounds = calculateCompositedBounds(curLayer, layer); unionBounds.unite(childUnionBounds); } } } if (Vector<RenderLayer*>* posZOrderList = layer->posZOrderList()) { size_t listSize = posZOrderList->size(); for (size_t i = 0; i < listSize; ++i) { RenderLayer* curLayer = posZOrderList->at(i); if (!curLayer->isComposited()) { IntRect childUnionBounds = calculateCompositedBounds(curLayer, layer); unionBounds.unite(childUnionBounds); } } } if (Vector<RenderLayer*>* normalFlowList = layer->normalFlowList()) { size_t listSize = normalFlowList->size(); for (size_t i = 0; i < listSize; ++i) { RenderLayer* curLayer = normalFlowList->at(i); if (!curLayer->isComposited()) { IntRect curAbsBounds = calculateCompositedBounds(curLayer, layer); unionBounds.unite(curAbsBounds); } } } if (layer->paintsWithTransform(PaintBehaviorNormal)) { TransformationMatrix* affineTrans = layer->transform(); boundingBoxRect = affineTrans->mapRect(boundingBoxRect); unionBounds = affineTrans->mapRect(unionBounds); } int ancestorRelX = 0, ancestorRelY = 0; layer->convertToLayerCoords(ancestorLayer, ancestorRelX, ancestorRelY); unionBounds.move(ancestorRelX, ancestorRelY); return unionBounds; }
bool CompositingReasonFinder::requiresCompositingForPositionFixed(RenderObject* renderer, const RenderLayer* layer, RenderLayer::ViewportConstrainedNotCompositedReason* viewportConstrainedNotCompositedReason, bool* needToRecomputeCompositingRequirements) const { if (!(m_compositingTriggers & ViewportConstrainedPositionedTrigger)) return false; if (renderer->style()->position() != FixedPosition) return false; RenderObject* container = renderer->container(); // If the renderer is not hooked up yet then we have to wait until it is. if (!container) { ASSERT(m_renderView.document().lifecycle().state() < DocumentLifecycle::InCompositingUpdate); // FIXME: Remove this and ASSERT(container) once we get rid of the incremental // allocateOrClearCompositedLayerMapping compositing update. This happens when // adding the renderer to the tree because we setStyle before addChild in // createRendererForElementIfNeeded. *needToRecomputeCompositingRequirements = true; return false; } // Don't promote fixed position elements that are descendants of a non-view container, e.g. transformed elements. // They will stay fixed wrt the container rather than the enclosing frame. if (container != &m_renderView) { if (viewportConstrainedNotCompositedReason) *viewportConstrainedNotCompositedReason = RenderLayer::NotCompositedForNonViewContainer; return false; } // If the fixed-position element does not have any scrollable ancestor between it and // its container, then we do not need to spend compositor resources for it. Start by // assuming we can opt-out (i.e. no scrollable ancestor), and refine the answer below. bool hasScrollableAncestor = false; // The FrameView has the scrollbars associated with the top level viewport, so we have to // check the FrameView in addition to the hierarchy of ancestors. FrameView* frameView = m_renderView.frameView(); if (frameView && frameView->isScrollable()) hasScrollableAncestor = true; RenderLayer* ancestor = layer->parent(); while (ancestor && !hasScrollableAncestor) { if (ancestor->scrollsOverflow()) hasScrollableAncestor = true; if (ancestor->renderer() == &m_renderView) break; ancestor = ancestor->parent(); } if (!hasScrollableAncestor) { if (viewportConstrainedNotCompositedReason) *viewportConstrainedNotCompositedReason = RenderLayer::NotCompositedForUnscrollableAncestors; return false; } // Subsequent tests depend on layout. If we can't tell now, just keep things the way they are until layout is done. // FIXME: Get rid of this codepath once we get rid of the incremental compositing update in RenderLayer::styleChanged. if (m_renderView.document().lifecycle().state() < DocumentLifecycle::LayoutClean) { *needToRecomputeCompositingRequirements = true; return layer->hasCompositedLayerMapping(); } bool paintsContent = layer->isVisuallyNonEmpty() || layer->hasVisibleDescendant(); if (!paintsContent) { if (viewportConstrainedNotCompositedReason) *viewportConstrainedNotCompositedReason = RenderLayer::NotCompositedForNoVisibleContent; return false; } // Fixed position elements that are invisible in the current view don't get their own layer. if (FrameView* frameView = m_renderView.frameView()) { ASSERT(m_renderView.document().lifecycle().state() == DocumentLifecycle::InCompositingUpdate); LayoutRect viewBounds = frameView->viewportConstrainedVisibleContentRect(); LayoutRect layerBounds = layer->boundingBoxForCompositing(layer->compositor()->rootRenderLayer(), RenderLayer::ApplyBoundsChickenEggHacks); if (!viewBounds.intersects(enclosingIntRect(layerBounds))) { if (viewportConstrainedNotCompositedReason) *viewportConstrainedNotCompositedReason = RenderLayer::NotCompositedForBoundsOutOfView; return false; } } return true; }