int UtcDaliHoverMultipleRenderTasksWithChildLayer(void)
{
  TestApplication application;
  Stage stage ( Stage::GetCurrent() );
  Vector2 stageSize ( stage.GetSize() );

  Actor actor = Actor::New();
  actor.SetSize(100.0f, 100.0f);
  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
  stage.Add(actor);

  Layer layer = Layer::New();
  layer.SetSize(100.0f, 100.0f);
  layer.SetAnchorPoint(AnchorPoint::TOP_LEFT);
  actor.Add(layer);

  // Create render task
  Viewport viewport( stageSize.width * 0.5f, stageSize.height * 0.5f, stageSize.width * 0.5f, stageSize.height * 0.5f );
  RenderTask renderTask ( Stage::GetCurrent().GetRenderTaskList().CreateTask() );
  renderTask.SetViewport( viewport );
  renderTask.SetInputEnabled( true );
  renderTask.SetSourceActor( actor );

  // Render and notify
  application.SendNotification();
  application.Render();

  // Connect to layer's hovered signal
  SignalData data;
  HoverEventFunctor functor( data );
  actor.HoveredSignal().Connect( &application, functor );
  layer.HoveredSignal().Connect( &application, functor );

  // Emit a started signal
  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
  data.Reset();

  // Ensure renderTask actor can be hit too.
  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( viewport.x + 5.0f, viewport.y + 5.0f ) ) );
  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
  data.Reset();

  // Disable input on renderTask, should not be hittable
  renderTask.SetInputEnabled( false );
  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( viewport.x + 5.0f, viewport.y + 5.0f ) ) );
  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
  data.Reset();
  END_TEST;
}
int UtcDaliHoverOffscreenRenderTasks(void)
{
  TestApplication application;
  Stage stage ( Stage::GetCurrent() );
  Vector2 stageSize ( stage.GetSize() );

  // FrameBufferImage for offscreen RenderTask
  FrameBufferImage frameBufferImage( FrameBufferImage::New( stageSize.width, stageSize.height, Pixel::RGBA8888 ) );

  // Create a renderable actor to display the FrameBufferImage
  Actor renderableActor = CreateRenderableActor( frameBufferImage );
  renderableActor.SetParentOrigin(ParentOrigin::CENTER);
  renderableActor.SetSize( stageSize.x, stageSize.y );
  renderableActor.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); // FIXME
  stage.Add( renderableActor );

  Actor actor = Actor::New();
  actor.SetSize(100.0f, 100.0f);
  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
  stage.Add( actor );
  application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); // Ensure framebuffer connects

  stage.GetRenderTaskList().GetTask( 0u ).SetScreenToFrameBufferFunction( RenderTask::FULLSCREEN_FRAMEBUFFER_FUNCTION );

  // Create a RenderTask
  RenderTask renderTask = stage.GetRenderTaskList().CreateTask();
  renderTask.SetSourceActor( actor );
  renderTask.SetTargetFrameBuffer( frameBufferImage );
  renderTask.SetInputEnabled( true );

  // Create another RenderTask
  RenderTask renderTask2( stage.GetRenderTaskList().CreateTask() );
  renderTask2.SetInputEnabled( true );

  // Render and notify
  application.SendNotification();
  application.Render();

  // Connect to actor's hovered signal
  SignalData data;
  HoverEventFunctor functor( data );
  actor.HoveredSignal().Connect( &application, functor );

  // Emit a started signal
  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
  data.Reset();
  END_TEST;
}