示例#1
0
GLint setY(lua_State* L)
{
    if(lua_isstring(L,-2))
    {
        Renderable* auxrender = (Core::getInstance())->getRenderable(lua_tostring(L,-2));
        auxrender->move(auxrender->getX(), lua_tonumber(L,-1));
    }
}
示例#2
0
GLint getX(lua_State* L)
{
    Renderable* auxrender = (Core::getInstance())->getRenderable(lua_tostring(L,-1));
    lua_pushnumber(L,auxrender->getX());
}