示例#1
0
ResourceSet ResourceInfo::toResourceSet( const ResourceList& rResourceList )
{
    ResourceSet set;
    std::insert_iterator<ResourceSet> ii( set, set.begin() );
    std::copy( rResourceList.begin(), rResourceList.end(), ii );
    return set;
}
bool
CSVResourceReportElement::generate()
{
    generateHeader();

    generateTableHeader();

    ResourceList filteredResourceList;
    if (!filterResourceList(filteredResourceList, 0, hideResource,
                            rollUpResource))
        return false;
    sortResourceList(filteredResourceList);
    maxDepthResourceList = filteredResourceList.maxDepth();

    maxDepthTaskList = 0;
    
    int rNo = 1;
    for (ResourceListIterator rli(filteredResourceList); *rli != 0; 
         ++rli, ++rNo)
    {
        TableLineInfo tli1;
        tli1.ca1 = tli1.resource = *rli;
        for (uint sc = 0; sc < scenarios.count(); ++sc)
        {
            tli1.row = sc;
            tli1.sc = scenarios[sc];
            tli1.idxNo = rNo;
            generateLine(&tli1, sc == 0 ? 4 : 5);
        }
    }
    generateFooter();

    return true;
}
示例#3
0
// Publish all ResourceList's that have changes.
void ResourceListSet::publish()
{
   Os::Logger::instance().log(FAC_RLS, PRI_DEBUG,
                 "ResourceListSet::publish this = %p",
                 this);

   // Serialize access to the ResourceListSet.
   OsLock lock(mSemaphore);

   // If publishing has been suspended, do nothing --
   // publish() will be called again after publishing is resumed.
   if (!publishingSuspended())
   {
      // Iterate through the resource lists.
      UtlSListIterator resourceListItor(mResourceLists);
      ResourceList* resourceList;
      while ((resourceList =
              dynamic_cast <ResourceList*> (resourceListItor())))
      {
         resourceList->publishIfNecessary();
      }

      // Purge dialogs with terminated state and terminated resource
      // instances, now that we have published the fact that they've
      // terminated (and their termination reasons).
      getResourceCache().purgeTerminated();
   }
}
示例#4
0
void SurveyTool::StartUsing(PlayerObject* player)
{
    Message*			message;
    ResourceCategory*	mainCat = gResourceManager->getResourceCategoryById(getInternalAttribute<uint32>("survey_tool_resource_category"));
    ResourceList		resourceList;

    mainCat->getResources(resourceList,true);

    gMessageFactory->StartMessage();
    gMessageFactory->addUint32(opResourceListForSurveyMessage);

    gMessageFactory->addUint32(resourceList.size());

    ResourceList::iterator resourceIt = resourceList.begin();

    while(resourceIt != resourceList.end())
    {
        Resource* tmpResource = (*resourceIt);

        gMessageFactory->addString(tmpResource->getName());
        gMessageFactory->addUint64(tmpResource->getId());
        gMessageFactory->addString((tmpResource->getType())->getDescriptor());

        ++resourceIt;
    }

    gMessageFactory->addString(mainCat->getName());
    gMessageFactory->addUint64(mId);

    message = gMessageFactory->EndMessage();

    (player->getClient())->SendChannelA(message, player->getAccountId(),CR_Client,4);
}
示例#5
0
ResourceList ResourceInfo::toResourceList( const std::set<ResourceInfo>& rResourceList )
{
    ResourceList list;
    std::insert_iterator<ResourceList> ii( list, list.begin() );
    std::copy( rResourceList.begin(), rResourceList.end(), ii );
    return list;
}
示例#6
0
void ResourceListSet::deleteResourceAt(const char* user,
                                       size_t at)
{
   Os::Logger::instance().log(FAC_RLS, PRI_DEBUG,
                 "ResourceListSet::deleteResourceAt this = %p, user = '******', at = %d",
                 this, user, (int) at);

   // Serialize access to the ResourceListSet.
   OsLock lock(mSemaphore);

   ResourceList* resourceList = findResourceList(user);
   if (resourceList)
   {
      bool resource_deleted = resourceList->deleteResourceAt(at);

      if (resource_deleted)
      {
         // Delay to allow the consequent processing to catch up.
         OsTask::delay(getResourceListServer()->getChangeDelay());
      }

      Os::Logger::instance().log(FAC_RLS, PRI_DEBUG,
                    "ResourceListSet::deleteResourceAt done");
   }
   else
   {
      Os::Logger::instance().log(FAC_RLS, PRI_DEBUG,
                    "ResourceListSet::deleteResourceAt ResourceList '%s' not found",
                    user);
   }
}
bool
TjPrintTaskReport::generate()
{
    /* Get complete task list, filter and sort it. Then determine the maximum
     * tree level. */
    TaskList filteredTaskList;
    if (!reportElement->filterTaskList(filteredTaskList, 0,
                                       reportElement->getHideTask(),
                                       reportElement->getRollUpTask()))
        return false;
    maxDepthTaskList = filteredTaskList.maxDepth();
    (static_cast<const QtTaskReportElement*>(reportElement))->
        sortTaskList(filteredTaskList);
    if (filteredTaskList.isEmpty())
        return true;

    /* Same for resource list. Just that we don't have to sort it. It needs to
     * be regenerated per task later on. */
    ResourceList filteredResourceList;
    if (!reportElement->filterResourceList(filteredResourceList, 0,
                                           reportElement->getHideResource(),
                                           reportElement->getRollUpResource()))
        return false;
    maxDepthResourceList = filteredResourceList.maxDepth();

    generateTableHeader();

    int index = 1;
    for (TaskListIterator tli(filteredTaskList); *tli; ++tli)
    {
        TjReportRow* row = new TjReportRow(getNumberOfColumns(), index++);
        row->setCoreAttributes(*tli, 0);
        rows.push_back(row);

        generateTaskListRow(row, *tli);

        if (!reportElement->filterResourceList
            (filteredResourceList, *tli, reportElement->getHideResource(),
             reportElement->getRollUpResource()))
            return false;
        reportElement->sortResourceList(filteredResourceList);
        for (ResourceListIterator rli(filteredResourceList); *rli; ++rli)
        {
            row = new TjReportRow(getNumberOfColumns(), index++);
            row->setCoreAttributes(*tli, *rli);
            rows.push_back(row);

            generateResourceListRow(row, *rli, *tli);
        }
    }

    layoutPages();

    return true;
}
示例#8
0
//-------------------------------------------------------------------------------------------------
void sdResourceSystem::GarbageCollect()
{
	sdRequestInfoListItr itr = m_kCachedList.begin();
	sdRequestInfoListItr itr_end = m_kCachedList.end();
	for (; itr != itr_end; ++itr)
	{
		sdRequestInfo& kRequestInfo = *itr;
		RaiseEvent(kRequestInfo.m_spResource);
	}
	m_kCachedList.clear();

	itr = m_kRequestList.begin();
	itr_end = m_kRequestList.end();
	for (; itr != itr_end;)
	{
		sdRequestInfo& kRequestInfo = *itr;

		if (kRequestInfo.m_eRequest == sdRequestInfo::E_REQ_LOAD && kRequestInfo.m_spResource->Cached())
		{
			RaiseEvent(kRequestInfo.m_spResource);
			itr = m_kRequestList.erase(itr);
		}
		else
		{
			++itr;
		}
	}
	m_kRequestList.clear();

	ResourceGroupVecItr itr_res_gp = m_kResourceGroupVec.begin();
	ResourceGroupVecItr itr_res_gp_end = m_kResourceGroupVec.end();
	for (; itr_res_gp != itr_res_gp_end; ++itr_res_gp)
	{
		sdResourceGroup* pkResourceGroup = *itr_res_gp;
		if (!pkResourceGroup)
			continue;

		ResourceList kResourceList;
		pkResourceGroup->GarbageCollect(kResourceList);

		ResourceListItr itr_res_list = kResourceList.begin();
		ResourceListItr itr_res_list_end = kResourceList.end();
		for (; itr_res_list != itr_res_list_end; ++itr_res_list)
		{
			// 后台线程清除资源
			//RequestFree(*itr_res_list);

			// 主线程清除资源
			sdResourcePtr pkResource = *itr_res_list;
			pkResource->FreeResource(false);
			pkResource = 0;
		}
	}
}
示例#9
0
void SpriteModel::addSprites( quint8 resourceType, ResourceList& resources )
{
    if( resourceType != m_resourceType )
        return;

    emit addedSprites( resourceType, resources.size() );

    beginInsertRows( QModelIndex(), m_resourceList.size(), m_resourceList.size() + resources.size() );
    m_resourceList += resources;
    endInsertRows();
}
示例#10
0
void Turret::GetPrefetchResourceList(const char* pszObjectName, IObjectResourceGatherer* pInterface, ResourceList& Resources )
{
	// get the turret record
	char szTurretType[MAX_PATH];
	pInterface->GetPropString(pszObjectName, "TurretType", szTurretType, LTARRAYSIZE(szTurretType), NULL);
	
	if (!LTStrEmpty(szTurretType))
	{
		HRECORD hTurretRecord = g_pWeaponDB->GetTurretRecord(szTurretType);

		// get the base model and material
		HATTRIBUTE hBaseModelAttribute = g_pLTDatabase->GetAttribute(hTurretRecord, WDB_TURRET_sBaseModel);
		const char* pszBaseModel = g_pLTDatabase->GetString(hBaseModelAttribute, 0, NULL);
		if (pszBaseModel)
		{
			Resources.push_back(pszBaseModel);
		}

		HATTRIBUTE hBaseMaterialAttribute = g_pLTDatabase->GetAttribute(hTurretRecord, WDB_TURRET_sBaseMaterial);
		const char* pszBaseMaterial = g_pLTDatabase->GetString(hBaseMaterialAttribute, 0, NULL);
		if (pszBaseMaterial)
		{
			Resources.push_back(pszBaseMaterial);
		}

		// get the client FX resources
		GetClientFXResources(Resources, hTurretRecord, WDB_TURRET_sLoopFX);
		GetClientFXResources(Resources, hTurretRecord, WDB_TURRET_sDamageFX);

		HATTRIBUTE hDamageStateStruct = g_pLTDatabase->GetAttribute(hTurretRecord, WDB_TURRET_DamageState);
		uint32 nNumberOfDamageStates = g_pLTDatabase->GetNumValues(hDamageStateStruct);

		for (uint32 nDamageStateIndex = 0; nDamageStateIndex < nNumberOfDamageStates; ++nDamageStateIndex)
		{
			HATTRIBUTE hClientFX = CGameDatabaseReader::GetStructAttribute(hDamageStateStruct, nDamageStateIndex, WDB_TURRET_fxClientFX);
			const char* pszClientFX = g_pLTDatabase->GetString(hClientFX, 0, NULL);
			GetClientFXResources(Resources, pszClientFX);
		}

		// get the weapon record
		HATTRIBUTE hTurretWeaponLink = g_pLTDatabase->GetAttribute(hTurretRecord, WDB_TURRET_rWeapon);
		HRECORD hTurretWeapon = g_pLTDatabase->GetRecordLink(hTurretWeaponLink, 0, NULL);
		if (hTurretWeapon)
		{
			// get the default attribute
			HATTRIBUTE hDefaultAttribute = g_pLTDatabase->GetAttribute(hTurretWeapon, "Default");
            HRECORD hDefaultRecord = g_pLTDatabase->GetRecordLink(hDefaultAttribute, 0, NULL);

			// get everything under here
			GetRecordResources(Resources, hDefaultRecord, true);
		}
	}
}
ResourceList Scheduler::allocate(Job &j, size_t max_res, size_t min_res) {
  ResourceList allocatedResources;

  if (resPool->size() >= min_res) {
    while (max_res-- > 0 && resPool->size() > 0) {
      allocatedResources.push_back(*resPool->wait_pop_back());
    }

    // LOGF(debug, "Allocated %1% resources to %2% ") % allocatedResources.size() % j;
  }
  return allocatedResources;
}
示例#12
0
ResourceList ResourceManager::list()
{
    ResourceList resourceList;

    Ogre::StringVectorPtr resources = mRGM.findResourceNames( mGroup, "*" );
    
    for( Ogre::StringVector::const_iterator i = resources->begin(); i != resources->end(); ++i )
    {
        resourceList.push_back( Path( *i ) );
    }

    return resourceList;
}
示例#13
0
void Resource::flush() {
    ResourceList* list = ResourceImpl::deletes_;
    if (list != nil) {
	boolean previous = ResourceImpl::deferred_;
	ResourceImpl::deferred_ = false;
	for (ListItr(ResourceList) i(*list); i.more(); i.next()) {
	    Resource* r = i.cur();
	    delete r;
	}
	list->remove_all();
	ResourceImpl::deferred_ = previous;
    }
}
示例#14
0
QByteArray QResourceInfo::data() const
{
    if(container || related.isEmpty())
        return QByteArray();

    if(!hasData) {
        hasData = true;
        QString path = searchFile;
        if(path.startsWith(QLatin1Char(':')))
            path = path.mid(1);
        mData = related.at(0).data(path);
    }
    return mData;
}
示例#15
0
void ResourceHandler::addForeignResources( quint8 resourceType, ResourceList& resources )
{
    ResourceList *foreignList;
    switch( resourceType ) {
    case RESOURCE_TYPE_SPRITE:
        foreignList = &m_foreignSprites;
        break;
    case RESOURCE_TYPE_PICTURE:
        foreignList = &m_foreignPictures;
        break;
    }

    foreignList->append( resources );
}
示例#16
0
SharedResource ResourceHandler::addResource( quint32 resourceType, SharedResource& resource )
{
    ResourceList *foreignResources;
    switch( resourceType ) {
    case RESOURCE_TYPE_SPRITE:
        foreignResources = &m_foreignSprites;
        break;
    case RESOURCE_TYPE_PICTURE:
        foreignResources = &m_foreignPictures;
        break;
    }

    foreignResources->push_back( resource );
    return resource;
}
示例#17
0
SharedResource ResourceHandler::addResource( quint8 resourceType, quint32 identifier, quint16 frame, QFile *file )
{
    ResourceList *foreignResources;
    switch( resourceType ) {
    case RESOURCE_TYPE_SPRITE:
        foreignResources = &m_foreignSprites;
        break;
    case RESOURCE_TYPE_PICTURE:
        foreignResources = &m_foreignPictures;
        break;
    }

    SharedResource reference(new TibiaResource( resourceType, identifier, frame, file));
    foreignResources->push_back(reference);
    return reference;
}
示例#18
0
// Get a list of the user-parts of all resource lists.
void ResourceListSet::getAllResourceLists(UtlSList& list)
{
   Os::Logger::instance().log(FAC_RLS, PRI_DEBUG,
                 "ResourceListSet::getAllResourceLists this = %p",
                 this);

   // Serialize access to the ResourceListSet.
   OsLock lock(mSemaphore);

   // Iterate through the resource lists.
   UtlSListIterator resourceListItor(mResourceLists);
   ResourceList* resourceList;
   while ((resourceList = dynamic_cast <ResourceList*> (resourceListItor())))
   {
      list.append(new UtlString(*resourceList->getUserPart()));
   }
}
示例#19
0
bool PictureFile::createNew( void )
{
    if( !m_loaded ) {
        m_count = 1;
        TibiaSprite picture;
        picture.id = 1;
        picture.setDummy( false );
        SharedResource newResource = g_resourceHandler.createLocalResource( RESOURCE_TYPE_PICTURE, 0, picture );
        ResourceList resources;
        resources.push_back( newResource );
        g_resourceHandler.addLocalResources( RESOURCE_TYPE_PICTURE, 0, resources );
        m_loaded = true;
        return true;
    }

    return false;
}
示例#20
0
ResourceList
Session::getResourcesUsed( bool reset )
{
    ScopedLock<ReentrantMutex> sl( session_mtx );

    ResourceList list;
    list.reserve( resources_used.size() );
    for( ResourceList::const_iterator i = resources_used.begin(); i != resources_used.end(); i++ )
    {
        list.push_back( i->get() );
    }

    if ( reset )
        resources_used.clear();

    return list;
}
示例#21
0
bool
QResourceInfo::loadResource(const QString &path)
{
    ensureInitialized();
    const ResourceList *list = resourceList();
    for(int i = 0; i < list->size(); ++i) {
        QResource res = list->at(i);
        if(res.exists(path)) {
            if(related.isEmpty())
                container = res.isContainer(path);
            else if(res.isContainer(path) != container)
                qWarning("Resource [%s] has both data and children!", file.toLatin1().constData());
            related.append(res);
        }
    }
    return !related.isEmpty();
}
示例#22
0
 inline void clear() {
     searchFile.clear();
     file.clear();
     hasData = hasChildren = 0;
     container = 0;
     related.clear();
     initialized = 0;
 }
示例#23
0
// Search for a resource list with a given name (user-part).
ResourceList* ResourceListSet::findResourceList(const char* user)
{
   ResourceList* ret = 0;

   // Iterate through the resource lists.
   UtlSListIterator resourceListItor(mResourceLists);
   ResourceList* resourceList;
   while (!ret &&
          (resourceList = dynamic_cast <ResourceList*> (resourceListItor())))
   {
      if (resourceList->getUserPart()->compareTo(user) == 0)
      {
         ret = resourceList;
      }
   }

   return ret;
}
示例#24
0
// Create and add a resource list.
bool ResourceListSet::addResourceList(const char* user,
                                      const char* userCons,
                                      const char* nameXml)
{
   Os::Logger::instance().log(FAC_RLS, PRI_DEBUG,
                 "ResourceListSet::addResourceList this = %p, user = '******', userCons = '%s', nameXml = '%s'",
                 this, user, userCons, nameXml);

   // Serialize access to the ResourceListSet.
   OsLock lock(mSemaphore);

   // Check to see if there is already a list with this name.
   bool ret = !findResourceList(user);
   if (ret)
   {
      // Create the resource list.
      ResourceList* resourceList = new ResourceList(this, user, userCons);

      // Update the version number for consolidated events if it is too
      // small for an existing subscription to this URI.
      int v =
         getResourceListServer()->getSubscriptionMgr().
         getNextAllowedVersion(*resourceList->getResourceListUriCons());
      if (v > mVersion)
      {
         mVersion = v;
      }

      // Add the resource list to the set.
      mResourceLists.append(resourceList);

      Os::Logger::instance().log(FAC_RLS, PRI_DEBUG,
                    "ResourceListSet::addResourceList added ResourceList, mVersion = %d",
                    mVersion);
   }
   else
   {
      Os::Logger::instance().log(FAC_RLS, PRI_DEBUG,
                    "ResourceListSet::addResourceList ResourceList '%s' already exists",
                    user);
   }

   return ret;
}
示例#25
0
void Terrain::load()
{
    // Load terrain resources.
    ResourceList resourceList;

    // Heightmap
    resourceList.push_back( ResourceInfo( mHeightmapFile ) );

    // Textures
    for( LayerInstances::iterator i = mLayerInstances.begin(); i != mLayerInstances.end(); ++i )
    {
        for( std::vector<Path>::iterator j = (*i).mTextureFiles.begin(); j != (*i).mTextureFiles.end(); ++j )
        {
            resourceList.push_back( ResourceInfo( *j ) );
        }
    }

    mResourceManager.loadResources( resourceList, sigc::mem_fun( this, &Terrain::resourcesLoaded ) );
}
示例#26
0
//! Create and add a resource to the resource list.
bool ResourceListSet::addResource(const char* user,
                                  const char* uri,
                                  const char* nameXml,
                                  const char* display_name,
                                  ssize_t no_check_start,
                                  ssize_t no_check_end)
{
   Os::Logger::instance().log(FAC_RLS, PRI_DEBUG,
                 "ResourceListSet::addResource this = %p, user = '******', uri = '%s', nameXml = '%s', display_name = '%s', no_check_start = %d, no_check_end = %d",
                 this, user, uri, nameXml, display_name,
                 (int) no_check_start, (int) no_check_end);

   // Serialize access to the ResourceListSet.
   OsLock lock(mSemaphore);

   bool resource_added = false;
   ResourceList* resourceList = findResourceList(user);
   if (resourceList)
   {
      bool resource_cached_created;
      resourceList->addResource(uri, nameXml, display_name,
                                resource_added, resource_cached_created,
                                no_check_start, no_check_end);

      if (resource_cached_created)
      {
         // Delay to allow the consequent processing to catch up.
         OsTask::delay(getResourceListServer()->getChangeDelay());
      }

      Os::Logger::instance().log(FAC_RLS, PRI_DEBUG,
                    "ResourceListSet::addResource resource added");
   }
   else
   {
      Os::Logger::instance().log(FAC_RLS, PRI_DEBUG,
                    "ResourceListSet::addResource ResourceList '%s' not found",
                    user);
   }

   return resource_added;
}
示例#27
0
// Dump the object's internal state.
void ResourceListSet::dumpState()
{
   // Serialize access to the ResourceListSet.
   OsLock lock(mSemaphore);

   // indented 2

   Os::Logger::instance().log(FAC_RLS, PRI_INFO,
                 "\t  ResourceListSet %p mSuspendPublishingCount = %d",
                 this, mSuspendPublishingCount);

   UtlSListIterator i(mResourceLists);
   ResourceList* rl;
   while ((rl = dynamic_cast <ResourceList*> (i())))
   {
      rl->dumpState();
   }

   mResourceCache.dumpState();
}
示例#28
0
// Delete a resource list.
void ResourceListSet::deleteResourceList(const char* user)
{
   Os::Logger::instance().log(FAC_RLS, PRI_DEBUG,
                 "ResourceListSet::deleteResourceList this = %p, user = '******'",
                 this, user);

   // Gradually remove elements from the ResourceList and delete them.
   ResourceList* rl;
   int changeDelay = getResourceListServer()->getChangeDelay();
   do {
      // Set to true if a ResourceCached was deleted and so we need to delay.
      bool resource_deleted = false;

      {
         // Serialize access to the ResourceListSet.
         OsLock lock(mSemaphore);

         // Get pointer to the ResourceList.
         rl = findResourceList(user);

         // If it exists, shrink it.
         if (rl) {
            bool list_empty;
            rl->shrink(list_empty, resource_deleted);
            if (list_empty) {
               // The ResourceList is empty, and so can be removed and deleted.
               mResourceLists.removeReference(rl);
               delete rl;
               // Exit the loop now.
               rl = NULL;
            }
         }
      }

      if (resource_deleted)
      {
         // Delay to allow the consequent processing to catch up.
         OsTask::delay(changeDelay);
      }
   } while (rl && !gShutdownFlag);
}
示例#29
0
// Get the information from resource in a resource list specified
// by its position in the list.
void ResourceListSet::getResourceInfoAt(const char* user,
                                        size_t at,
                                        UtlString& uri,
                                        UtlString& nameXml,
                                        UtlString& display_name)
{
   // Serialize access to the ResourceListSet.
   OsLock lock(mSemaphore);

   ResourceList* resourceList = findResourceList(user);
   if (resourceList)
   {
      resourceList->getResourceInfoAt(at, uri, nameXml, display_name);
   }
   else
   {
      Os::Logger::instance().log(FAC_RLS, PRI_DEBUG,
                    "ResourceListSet::getResourceInfoAt ResourceList '%s' not found",
                    user);
   }
}
示例#30
0
// Delete all resource lists.
void ResourceListSet::deleteAllResourceLists(bool abortOnShutdown)
{
   Os::Logger::instance().log(FAC_RLS, PRI_DEBUG,
                 "ResourceListSet::deleteAllResourceLists "
                 "this = %p, abortOnShutdown = %d",
                 this, abortOnShutdown);

   // Gradually remove elements from the ResourceLists and delete them.
   ResourceList* rl;
   int changeDelay = getResourceListServer()->getChangeDelay();
   do {
      // Set to true if a ResourceCached was deleted and so we need to delay.
      bool resource_deleted = false;

      {
         // Serialize access to the ResourceListSet.
         OsLock lock(mSemaphore);

         // Get pointer to the first ResourceList.
         rl = dynamic_cast <ResourceList*> (mResourceLists.first());

         // If one exists, shrink it.
         if (rl) {
            bool list_empty;
            rl->shrink(list_empty, resource_deleted);
            if (list_empty) {
               // The ResourceList is empty, and so can be removed and deleted.
               mResourceLists.removeReference(rl);
               delete rl;
            }
         }
      }

      if (resource_deleted)
      {
         // Delay to allow the consequent processing to catch up.
         OsTask::delay(changeDelay);
      }
   } while (rl && !gShutdownFlag);
}