void TerrainWrapper::Init() { DataManager * dm = static_cast<DataManager*>(GetManager()->Get("DataManager")); ResourceLoader * res = static_cast<ResourceLoader*>(dm->Get("Resources")); terra = new Terrain(); terra->LoadChunks(res->GetTerrainFile()); terra->LoadColorFiles(res->GetColorFile(), res->GetTFile(), res->GetNFile(), res->GetAFile()); dm->SetTree(terra->GetTree()); }