void ModifyCollisionFlag(int flag, bool enable){
		if (enable)
		{
			mSelf->setCollisionFlags(mSelf->getCollisionFlags() | flag);
		}
		else
		{
			mSelf->setCollisionFlags(mSelf->getCollisionFlags() & ~flag);
		}
	}
	void SetKinematic(bool enable){
		if (enable)
		{
			int colFlag = mSelf->getCollisionFlags() | CF_KINEMATIC_OBJECT;
			mSelf->setCollisionFlags(colFlag);
		}
		else
		{
			int colFlag = mSelf->getCollisionFlags() & ~CF_KINEMATIC_OBJECT;
			mSelf->setCollisionFlags(colFlag);
		}
	}