//----------------------------------------------------------------------------------
//
//----------------------------------------------------------------------------------
void EffectNodeRing::EndRendering(Manager* manager)
{
	RingRenderer* renderer = manager->GetRingRenderer();
	if( renderer != NULL )
	{
		RingRenderer::NodeParameter nodeParameter;
		nodeParameter.AlphaBlend = AlphaBlend;
		nodeParameter.TextureFilter = RendererCommon.FilterType;
		nodeParameter.TextureWrap = RendererCommon.WrapType;
		nodeParameter.ZTest = RendererCommon.ZTest;
		nodeParameter.ZWrite = RendererCommon.ZWrite;
		nodeParameter.Billboard = Billboard;
		nodeParameter.ColorTextureIndex = RingTexture;
		nodeParameter.EffectPointer = GetEffect();
		nodeParameter.IsRightHand = manager->GetCoordinateSystem() ==
			CoordinateSystem::RH;

		nodeParameter.Distortion = RendererCommon.Distortion;
		nodeParameter.DistortionIntensity = RendererCommon.DistortionIntensity;

		nodeParameter.DepthOffset = DepthValues.DepthOffset;
		nodeParameter.IsDepthOffsetScaledWithCamera = DepthValues.IsDepthOffsetScaledWithCamera;
		nodeParameter.IsDepthOffsetScaledWithParticleScale = DepthValues.IsDepthOffsetScaledWithParticleScale;

		renderer->EndRendering( nodeParameter, m_userData );
	}
}
示例#2
0
//----------------------------------------------------------------------------------
//
//----------------------------------------------------------------------------------
void EffectNodeRing::EndRendering(Manager* manager)
{
	RingRenderer* renderer = manager->GetRingRenderer();
	if( renderer != NULL )
	{
		RingRenderer::NodeParameter nodeParameter;
		nodeParameter.AlphaBlend = AlphaBlend;
		nodeParameter.TextureFilter = Texture.FilterType;
		nodeParameter.TextureWrap = Texture.WrapType;
		nodeParameter.ZTest = Texture.ZTest;
		nodeParameter.ZWrite = Texture.ZWrite;
		nodeParameter.Billboard = Billboard;
		nodeParameter.ColorTextureIndex = RingTexture;
		nodeParameter.EffectPointer = GetEffect();
		renderer->EndRendering( nodeParameter, m_userData );
	}
}
示例#3
0
//----------------------------------------------------------------------------------
//
//----------------------------------------------------------------------------------
void EffectNodeRing::Rendering(const Instance& instance, Manager* manager)
{
	const InstanceValues& instValues = instance.rendererValues.ring;
	RingRenderer* renderer = manager->GetRingRenderer();
	if( renderer != NULL )
	{
		RingRenderer::NodeParameter nodeParameter;
		nodeParameter.EffectPointer = GetEffect();
		nodeParameter.AlphaBlend = AlphaBlend;
		nodeParameter.TextureFilter = Texture.FilterType;
		nodeParameter.TextureWrap = Texture.WrapType;
		nodeParameter.ZTest = Texture.ZTest;
		nodeParameter.ZWrite = Texture.ZWrite;
		nodeParameter.Billboard = Billboard;
		nodeParameter.VertexCount = VertexCount;
		nodeParameter.ColorTextureIndex = RingTexture;

		RingRenderer::InstanceParameter instanceParameter;
		instanceParameter.SRTMatrix43 = instance.GetGlobalMatrix43();

		instanceParameter.ViewingAngle = instValues.viewingAngle.current;
		
		instValues.outerLocation.current.setValueToArg( instanceParameter.OuterLocation );
		instValues.innerLocation.current.setValueToArg( instanceParameter.InnerLocation );

		instanceParameter.CenterRatio = instValues.centerRatio.current;

		instValues.outerColor.current.setValueToArg( instanceParameter.OuterColor );
		instValues.centerColor.current.setValueToArg( instanceParameter.CenterColor );
		instValues.innerColor.current.setValueToArg( instanceParameter.InnerColor );
		
		float fadeAlpha = GetFadeAlpha( instance );
		if( fadeAlpha != 1.0f )
		{
			instanceParameter.OuterColor.A = (uint8_t)(instanceParameter.OuterColor.A * fadeAlpha);
			instanceParameter.CenterColor.A = (uint8_t)(instanceParameter.CenterColor.A * fadeAlpha);
			instanceParameter.InnerColor.A = (uint8_t)(instanceParameter.InnerColor.A * fadeAlpha);
		}

		instanceParameter.UV = instance.GetUV();
		renderer->Rendering( nodeParameter, instanceParameter, m_userData );
	}
}
//----------------------------------------------------------------------------------
//
//----------------------------------------------------------------------------------
void EffectNodeRing::Rendering(const Instance& instance, Manager* manager)
{
	const InstanceValues& instValues = instance.rendererValues.ring;
	RingRenderer* renderer = manager->GetRingRenderer();
	if( renderer != NULL )
	{
		RingRenderer::NodeParameter nodeParameter;
		nodeParameter.EffectPointer = GetEffect();
		nodeParameter.AlphaBlend = AlphaBlend;
		nodeParameter.TextureFilter = RendererCommon.FilterType;
		nodeParameter.TextureWrap = RendererCommon.WrapType;
		nodeParameter.ZTest = RendererCommon.ZTest;
		nodeParameter.ZWrite = RendererCommon.ZWrite;
		nodeParameter.Billboard = Billboard;
		nodeParameter.VertexCount = VertexCount;
		nodeParameter.ColorTextureIndex = RingTexture;
		nodeParameter.IsRightHand = manager->GetCoordinateSystem() ==
			CoordinateSystem::RH;

		nodeParameter.Distortion = RendererCommon.Distortion;
		nodeParameter.DistortionIntensity = RendererCommon.DistortionIntensity;

		nodeParameter.DepthOffset = DepthValues.DepthOffset;
		nodeParameter.IsDepthOffsetScaledWithCamera = DepthValues.IsDepthOffsetScaledWithCamera;
		nodeParameter.IsDepthOffsetScaledWithParticleScale = DepthValues.IsDepthOffsetScaledWithParticleScale;

		color _outerColor;
		color _centerColor;
		color _innerColor;

		if (RendererCommon.ColorBindType == BindType::Always || RendererCommon.ColorBindType == BindType::WhenCreating)
		{
			_outerColor = color::mul(instValues.outerColor.original, instance.ColorParent);
			_centerColor = color::mul(instValues.centerColor.original, instance.ColorParent);
			_innerColor = color::mul(instValues.innerColor.original, instance.ColorParent);
		}
		else
		{
			_outerColor = instValues.outerColor.original;
			_centerColor = instValues.centerColor.original;
			_innerColor = instValues.innerColor.original;
		}

		RingRenderer::InstanceParameter instanceParameter;
		instanceParameter.SRTMatrix43 = instance.GetGlobalMatrix43();

		instanceParameter.ViewingAngle = instValues.viewingAngle.current;
		
		instValues.outerLocation.current.setValueToArg( instanceParameter.OuterLocation );
		instValues.innerLocation.current.setValueToArg( instanceParameter.InnerLocation );

		instanceParameter.CenterRatio = instValues.centerRatio.current;

		_outerColor.setValueToArg( instanceParameter.OuterColor );
		_centerColor.setValueToArg( instanceParameter.CenterColor );
		_innerColor.setValueToArg( instanceParameter.InnerColor );

		// Apply global color
		if (instance.m_pContainer->GetRootInstance()->IsGlobalColorSet)
		{
			Color::Mul(instanceParameter.OuterColor, instanceParameter.OuterColor, instance.m_pContainer->GetRootInstance()->GlobalColor);
			Color::Mul(instanceParameter.CenterColor, instanceParameter.CenterColor, instance.m_pContainer->GetRootInstance()->GlobalColor);
			Color::Mul(instanceParameter.InnerColor, instanceParameter.InnerColor, instance.m_pContainer->GetRootInstance()->GlobalColor);
		}
		
		instanceParameter.UV = instance.GetUV();
		renderer->Rendering( nodeParameter, instanceParameter, m_userData );
	}
}