static inline bool Collide( const SHAPE_LINE_CHAIN& aA, const SHAPE_SEGMENT& aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV ) { if( aA.Collide( aB.GetSeg(), aClearance + aB.GetWidth() / 2 ) ) return true; return false; }
static inline bool Collide( const SHAPE_LINE_CHAIN& aA, const SHAPE_LINE_CHAIN& aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV ) { for( int i = 0; i < aB.SegmentCount(); i++ ) if( aA.Collide( aB.CSegment( i ), aClearance ) ) return true; return false; }