TEST_F(ModelEditorFixture, InspectorDialog_Remove1Object) { Model model; Space space1(model); Space space2(model); EXPECT_EQ(2u, model.numObjects()); boost::shared_ptr<InspectorDialog> inspectorDialog(new InspectorDialog(model)); boost::shared_ptr<TestButton> button(new TestButton); bool connected = QObject::connect(button.get(), SIGNAL(clicked(bool)), inspectorDialog.get(), SLOT(onPushButtonDelete(bool))); ASSERT_TRUE(connected); EXPECT_TRUE(inspectorDialog->setIddObjectType(Space::iddObjectType())); EXPECT_EQ(Space::iddObjectType(), inspectorDialog->iddObjectType()); std::vector<Handle> handles; handles.push_back(space1.handle()); EXPECT_TRUE(inspectorDialog->setSelectedObjectHandles(handles)); ASSERT_EQ(1u, inspectorDialog->selectedObjectHandles().size()); EXPECT_EQ(space1.handle(), inspectorDialog->selectedObjectHandles()[0]); button->doClick(); ASSERT_EQ(1u, model.numObjects()); EXPECT_EQ(space2.handle(), model.objects(true)[0].handle()); EXPECT_EQ(Space::iddObjectType(), inspectorDialog->iddObjectType()); ASSERT_EQ(1u, inspectorDialog->selectedObjectHandles().size()); EXPECT_EQ(space2.handle(), inspectorDialog->selectedObjectHandles()[0]); }
TEST_F(ModelEditorFixture, InspectorDialog_ModelObjectRemove) { Model model; LightsDefinition definition(model); Lights lights(definition); ASSERT_EQ(2u, model.numObjects()); EXPECT_EQ(definition.handle(), model.objects(true)[0].handle()); EXPECT_EQ(lights.handle(), model.objects(true)[1].handle()); boost::shared_ptr<InspectorDialog> inspectorDialog(new InspectorDialog(model)); boost::shared_ptr<TestButton> button(new TestButton); bool connected = QObject::connect(button.get(), SIGNAL(clicked(bool)), inspectorDialog.get(), SLOT(onPushButtonDelete(bool))); ASSERT_TRUE(connected); EXPECT_TRUE(inspectorDialog->setIddObjectType(LightsDefinition::iddObjectType())); EXPECT_EQ(LightsDefinition::iddObjectType(), inspectorDialog->iddObjectType()); std::vector<Handle> handles; handles.push_back(definition.handle()); EXPECT_TRUE(inspectorDialog->setSelectedObjectHandles(handles)); ASSERT_EQ(1u, inspectorDialog->selectedObjectHandles().size()); EXPECT_EQ(definition.handle(), inspectorDialog->selectedObjectHandles()[0]); button->doClick(); ASSERT_EQ(0u, model.numObjects()); }