std::unique_ptr<SVGFilterBuilder> RenderSVGResourceFilter::buildPrimitives(SVGFilter& filter) const { static const unsigned maxCountChildNodes = 200; if (filterElement().countChildNodes() > maxCountChildNodes) return nullptr; FloatRect targetBoundingBox = filter.targetBoundingBox(); // Add effects to the builder auto builder = std::make_unique<SVGFilterBuilder>(SourceGraphic::create(filter)); for (auto& element : childrenOfType<SVGFilterPrimitiveStandardAttributes>(filterElement())) { RefPtr<FilterEffect> effect = element.build(builder.get(), filter); if (!effect) { builder->clearEffects(); return nullptr; } builder->appendEffectToEffectReferences(effect.copyRef(), element.renderer()); element.setStandardAttributes(effect.get()); effect->setEffectBoundaries(SVGLengthContext::resolveRectangle<SVGFilterPrimitiveStandardAttributes>(&element, filterElement().primitiveUnits(), targetBoundingBox)); if (element.renderer()) effect->setOperatingColorSpace(element.renderer()->style().svgStyle().colorInterpolationFilters() == CI_LINEARRGB ? ColorSpaceLinearRGB : ColorSpaceSRGB); builder->add(element.result(), WTFMove(effect)); } return builder; }
FloatRect RenderSVGResourceFilterPrimitive::determineFilterPrimitiveSubregion(FilterEffect* effect) { FloatRect uniteRect; FloatRect subregionBoundingBox = effect->effectBoundaries(); FloatRect subregion = subregionBoundingBox; SVGFilter* filter = static_cast<SVGFilter*>(effect->filter()); ASSERT(filter); if (effect->filterEffectType() != FilterEffectTypeTile) { // FETurbulence, FEImage and FEFlood don't have input effects, take the filter region as unite rect. if (unsigned numberOfInputEffects = effect->inputEffects().size()) { for (unsigned i = 0; i < numberOfInputEffects; ++i) uniteRect.unite(determineFilterPrimitiveSubregion(effect->inputEffect(i))); } else uniteRect = filter->filterRegionInUserSpace(); } else { determineFilterPrimitiveSubregion(effect->inputEffect(0)); uniteRect = filter->filterRegionInUserSpace(); } if (filter->effectBoundingBoxMode()) { subregion = uniteRect; // Avoid the calling of a virtual method several times. FloatRect targetBoundingBox = filter->targetBoundingBox(); if (effect->hasX()) subregion.setX(targetBoundingBox.x() + subregionBoundingBox.x() * targetBoundingBox.width()); if (effect->hasY()) subregion.setY(targetBoundingBox.y() + subregionBoundingBox.y() * targetBoundingBox.height()); if (effect->hasWidth()) subregion.setWidth(subregionBoundingBox.width() * targetBoundingBox.width()); if (effect->hasHeight()) subregion.setHeight(subregionBoundingBox.height() * targetBoundingBox.height()); } else { if (!effect->hasX()) subregion.setX(uniteRect.x()); if (!effect->hasY()) subregion.setY(uniteRect.y()); if (!effect->hasWidth()) subregion.setWidth(uniteRect.width()); if (!effect->hasHeight()) subregion.setHeight(uniteRect.height()); } effect->setFilterPrimitiveSubregion(subregion); FloatRect absoluteSubregion = filter->mapLocalRectToAbsoluteRect(subregion); FloatSize filterResolution = filter->filterResolution(); absoluteSubregion.scale(filterResolution.width(), filterResolution.height()); // FEImage needs the unclipped subregion in absolute coordinates to determine the correct // destination rect in combination with preserveAspectRatio. if (effect->filterEffectType() == FilterEffectTypeImage) static_cast<FEImage*>(effect)->setAbsoluteSubregion(absoluteSubregion); // Clip every filter effect to the filter region. FloatRect absoluteScaledFilterRegion = filter->filterRegion(); absoluteScaledFilterRegion.scale(filterResolution.width(), filterResolution.height()); absoluteSubregion.intersect(absoluteScaledFilterRegion); effect->setMaxEffectRect(enclosingIntRect(absoluteSubregion)); return subregion; }