LinearGradientAttributes SVGLinearGradientElement::collectGradientProperties() { LinearGradientAttributes attributes; HashSet<SVGGradientElement*> processedGradients; bool isLinear = true; SVGGradientElement* current = this; while (current) { if (!attributes.hasSpreadMethod() && current->hasAttribute(SVGNames::spreadMethodAttr)) attributes.setSpreadMethod((GradientSpreadMethod) current->spreadMethod()); if (!attributes.hasBoundingBoxMode() && current->hasAttribute(SVGNames::gradientUnitsAttr)) attributes.setBoundingBoxMode(current->gradientUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX); if (!attributes.hasGradientTransform() && current->hasAttribute(SVGNames::gradientTransformAttr)) attributes.setGradientTransform(current->gradientTransform()->consolidate().matrix()); if (!attributes.hasStops()) { const Vector<Gradient::ColorStop>& stops(current->buildStops()); if (!stops.isEmpty()) attributes.setStops(stops); } if (isLinear) { SVGLinearGradientElement* linear = static_cast<SVGLinearGradientElement*>(current); if (!attributes.hasX1() && current->hasAttribute(SVGNames::x1Attr)) attributes.setX1(linear->x1()); if (!attributes.hasY1() && current->hasAttribute(SVGNames::y1Attr)) attributes.setY1(linear->y1()); if (!attributes.hasX2() && current->hasAttribute(SVGNames::x2Attr)) attributes.setX2(linear->x2()); if (!attributes.hasY2() && current->hasAttribute(SVGNames::y2Attr)) attributes.setY2(linear->y2()); } processedGradients.add(current); // Respect xlink:href, take attributes from referenced element Node* refNode = ownerDocument()->getElementById(SVGURIReference::getTarget(current->href())); if (refNode && (refNode->hasTagName(SVGNames::linearGradientTag) || refNode->hasTagName(SVGNames::radialGradientTag))) { current = static_cast<SVGGradientElement*>(refNode); // Cycle detection if (processedGradients.contains(current)) return LinearGradientAttributes(); isLinear = current->hasTagName(SVGNames::linearGradientTag); } else current = 0; } return attributes; }
JSValue* JSSVGLinearGradientElement::getValueProperty(ExecState* exec, int token) const { switch (token) { case X1AttrNum: { SVGLinearGradientElement* imp = static_cast<SVGLinearGradientElement*>(impl()); RefPtr<SVGAnimatedLength> obj = imp->x1Animated(); return toJS(exec, obj.get(), imp); } case Y1AttrNum: { SVGLinearGradientElement* imp = static_cast<SVGLinearGradientElement*>(impl()); RefPtr<SVGAnimatedLength> obj = imp->y1Animated(); return toJS(exec, obj.get(), imp); } case X2AttrNum: { SVGLinearGradientElement* imp = static_cast<SVGLinearGradientElement*>(impl()); RefPtr<SVGAnimatedLength> obj = imp->x2Animated(); return toJS(exec, obj.get(), imp); } case Y2AttrNum: { SVGLinearGradientElement* imp = static_cast<SVGLinearGradientElement*>(impl()); RefPtr<SVGAnimatedLength> obj = imp->y2Animated(); return toJS(exec, obj.get(), imp); } } return 0; }
void RenderSVGResourceLinearGradient::buildGradient(GradientData* gradientData, SVGGradientElement* gradientElement) const { SVGLinearGradientElement* linearGradientElement = static_cast<SVGLinearGradientElement*>(gradientElement); // Determine gradient start/end points FloatPoint startPoint; FloatPoint endPoint; linearGradientElement->calculateStartEndPoints(m_attributes, startPoint, endPoint); gradientData->gradient = Gradient::create(startPoint, endPoint); gradientData->gradient->setSpreadMethod(platformSpreadMethodFromSVGType(m_attributes.spreadMethod())); // Add stops addStops(gradientData, m_attributes.stops()); }
static void setGradientAttributes(SVGGradientElement* element, LinearGradientAttributes& attributes, bool isLinear = true) { if (!attributes.hasSpreadMethod() && element->spreadMethod()->isSpecified()) attributes.setSpreadMethod(element->spreadMethod()->currentValue()->enumValue()); if (!attributes.hasGradientUnits() && element->gradientUnits()->isSpecified()) attributes.setGradientUnits(element->gradientUnits()->currentValue()->enumValue()); if (!attributes.hasGradientTransform() && element->gradientTransform()->isSpecified()) { AffineTransform transform; element->gradientTransform()->currentValue()->concatenate(transform); attributes.setGradientTransform(transform); } if (!attributes.hasStops()) { const Vector<Gradient::ColorStop>& stops(element->buildStops()); if (!stops.isEmpty()) attributes.setStops(stops); } if (isLinear) { SVGLinearGradientElement* linear = toSVGLinearGradientElement(element); if (!attributes.hasX1() && linear->x1()->isSpecified()) attributes.setX1(linear->x1()->currentValue()); if (!attributes.hasY1() && linear->y1()->isSpecified()) attributes.setY1(linear->y1()->currentValue()); if (!attributes.hasX2() && linear->x2()->isSpecified()) attributes.setX2(linear->x2()->currentValue()); if (!attributes.hasY2() && linear->y2()->isSpecified()) attributes.setY2(linear->y2()->currentValue()); } }
static v8::Handle<v8::Value> y2AttrGetter(v8::Local<v8::String> name, const v8::AccessorInfo& info) { SVGLinearGradientElement* imp = V8SVGLinearGradientElement::toNative(info.Holder()); return toV8Fast(imp->y2Animated(), info, imp); }
void writeSVGResourceContainer(TextStream& ts, const RenderObject& object, int indent) { writeStandardPrefix(ts, object, indent); Element* element = toElement(object.node()); const AtomicString& id = element->getIdAttribute(); writeNameAndQuotedValue(ts, "id", id); RenderSVGResourceContainer* resource = const_cast<RenderObject&>(object).toRenderSVGResourceContainer(); ASSERT(resource); if (resource->resourceType() == MaskerResourceType) { RenderSVGResourceMasker* masker = static_cast<RenderSVGResourceMasker*>(resource); writeNameValuePair(ts, "maskUnits", masker->maskUnits()); writeNameValuePair(ts, "maskContentUnits", masker->maskContentUnits()); ts << "\n"; #if ENABLE(FILTERS) } else if (resource->resourceType() == FilterResourceType) { RenderSVGResourceFilter* filter = static_cast<RenderSVGResourceFilter*>(resource); writeNameValuePair(ts, "filterUnits", filter->filterUnits()); writeNameValuePair(ts, "primitiveUnits", filter->primitiveUnits()); ts << "\n"; // Creating a placeholder filter which is passed to the builder. FloatRect dummyRect; RefPtr<SVGFilter> dummyFilter = SVGFilter::create(AffineTransform(), dummyRect, dummyRect, dummyRect, true); if (RefPtr<SVGFilterBuilder> builder = filter->buildPrimitives(dummyFilter.get())) { if (FilterEffect* lastEffect = builder->lastEffect()) lastEffect->externalRepresentation(ts, indent + 1); } #endif } else if (resource->resourceType() == ClipperResourceType) { RenderSVGResourceClipper* clipper = static_cast<RenderSVGResourceClipper*>(resource); writeNameValuePair(ts, "clipPathUnits", clipper->clipPathUnits()); ts << "\n"; } else if (resource->resourceType() == MarkerResourceType) { RenderSVGResourceMarker* marker = static_cast<RenderSVGResourceMarker*>(resource); writeNameValuePair(ts, "markerUnits", marker->markerUnits()); ts << " [ref at " << marker->referencePoint() << "]"; ts << " [angle="; if (marker->angle() == -1) ts << "auto" << "]\n"; else ts << marker->angle() << "]\n"; } else if (resource->resourceType() == PatternResourceType) { RenderSVGResourcePattern* pattern = static_cast<RenderSVGResourcePattern*>(resource); // Dump final results that are used for rendering. No use in asking SVGPatternElement for its patternUnits(), as it may // link to other patterns using xlink:href, we need to build the full inheritance chain, aka. collectPatternProperties() PatternAttributes attributes; static_cast<SVGPatternElement*>(pattern->node())->collectPatternAttributes(attributes); writeNameValuePair(ts, "patternUnits", attributes.patternUnits()); writeNameValuePair(ts, "patternContentUnits", attributes.patternContentUnits()); AffineTransform transform = attributes.patternTransform(); if (!transform.isIdentity()) ts << " [patternTransform=" << transform << "]"; ts << "\n"; } else if (resource->resourceType() == LinearGradientResourceType) { RenderSVGResourceLinearGradient* gradient = static_cast<RenderSVGResourceLinearGradient*>(resource); // Dump final results that are used for rendering. No use in asking SVGGradientElement for its gradientUnits(), as it may // link to other gradients using xlink:href, we need to build the full inheritance chain, aka. collectGradientProperties() SVGLinearGradientElement* linearGradientElement = static_cast<SVGLinearGradientElement*>(gradient->node()); LinearGradientAttributes attributes; linearGradientElement->collectGradientAttributes(attributes); writeCommonGradientProperties(ts, attributes.spreadMethod(), attributes.gradientTransform(), attributes.gradientUnits()); ts << " [start=" << gradient->startPoint(attributes) << "] [end=" << gradient->endPoint(attributes) << "]\n"; } else if (resource->resourceType() == RadialGradientResourceType) { RenderSVGResourceRadialGradient* gradient = static_cast<RenderSVGResourceRadialGradient*>(resource); // Dump final results that are used for rendering. No use in asking SVGGradientElement for its gradientUnits(), as it may // link to other gradients using xlink:href, we need to build the full inheritance chain, aka. collectGradientProperties() SVGRadialGradientElement* radialGradientElement = static_cast<SVGRadialGradientElement*>(gradient->node()); RadialGradientAttributes attributes; radialGradientElement->collectGradientAttributes(attributes); writeCommonGradientProperties(ts, attributes.spreadMethod(), attributes.gradientTransform(), attributes.gradientUnits()); FloatPoint focalPoint = gradient->focalPoint(attributes); FloatPoint centerPoint = gradient->centerPoint(attributes); float radius = gradient->radius(attributes); float focalRadius = gradient->focalRadius(attributes); ts << " [center=" << centerPoint << "] [focal=" << focalPoint << "] [radius=" << radius << "] [focalRadius=" << focalRadius << "]\n"; } else ts << "\n"; writeChildren(ts, object, indent); }