void SVGDocumentExtensions::markPendingResourcesForRemoval(const AtomicString& id) { if (id.isEmpty()) return; ASSERT(!m_pendingResourcesForRemoval.contains(id)); SVGPendingElements* existing = m_pendingResources.take(id); if (existing && !existing->isEmpty()) m_pendingResourcesForRemoval.add(id, existing); }
void SVGDocumentExtensions::addPendingResource(const AtomicString& id, PassRefPtr<SVGStyledElement> obj) { ASSERT(obj); if (id.isEmpty()) return; if (m_pendingResources.contains(id)) m_pendingResources.get(id)->add(obj); else { SVGPendingElements* set = new SVGPendingElements; set->add(obj); m_pendingResources.add(id, set); } }
bool SVGDocumentExtensions::isElementPendingResources(Element* element) const { // This algorithm takes time proportional to the number of pending resources and need not. // If performance becomes an issue we can keep a counted set of elements and answer the question efficiently. ASSERT(element); for (const auto& entry : m_pendingResources) { SVGPendingElements* elements = entry.value.get(); ASSERT(elements); if (elements->contains(element)) return true; } return false; }
bool SVGDocumentExtensions::isElementPendingResources(SVGStyledElement* element) const { // This algorithm takes time proportional to the number of pending resources and need not. // If performance becomes an issue we can keep a counted set of elements and answer the question efficiently. ASSERT(element); HashMap<AtomicString, SVGPendingElements*>::const_iterator end = m_pendingResources.end(); for (HashMap<AtomicString, SVGPendingElements*>::const_iterator it = m_pendingResources.begin(); it != end; ++it) { SVGPendingElements* elements = it->value; ASSERT(elements); if (elements->contains(element)) return true; } return false; }
SVGStyledElement* SVGDocumentExtensions::removeElementFromPendingResourcesForRemoval(const AtomicString& id) { if (id.isEmpty()) return 0; SVGPendingElements* resourceSet = m_pendingResourcesForRemoval.get(id); if (!resourceSet || resourceSet->isEmpty()) return 0; SVGPendingElements::iterator firstElement = resourceSet->begin(); SVGStyledElement* element = *firstElement; resourceSet->remove(firstElement); if (resourceSet->isEmpty()) removePendingResourceForRemoval(id); return element; }
void SVGDocumentExtensions::removeElementFromPendingResources(SVGStyledElement* element) { ASSERT(element); // Remove the element from pending resources. if (!m_pendingResources.isEmpty() && element->hasPendingResources()) { Vector<AtomicString> toBeRemoved; HashMap<AtomicString, SVGPendingElements*>::iterator end = m_pendingResources.end(); for (HashMap<AtomicString, SVGPendingElements*>::iterator it = m_pendingResources.begin(); it != end; ++it) { SVGPendingElements* elements = it->value; ASSERT(elements); ASSERT(!elements->isEmpty()); elements->remove(element); if (elements->isEmpty()) toBeRemoved.append(it->key); } element->clearHasPendingResourcesIfPossible(); // We use the removePendingResource function here because it deals with set lifetime correctly. Vector<AtomicString>::iterator vectorEnd = toBeRemoved.end(); for (Vector<AtomicString>::iterator it = toBeRemoved.begin(); it != vectorEnd; ++it) removePendingResource(*it); } // Remove the element from pending resources that were scheduled for removal. if (!m_pendingResourcesForRemoval.isEmpty()) { Vector<AtomicString> toBeRemoved; HashMap<AtomicString, SVGPendingElements*>::iterator end = m_pendingResourcesForRemoval.end(); for (HashMap<AtomicString, SVGPendingElements*>::iterator it = m_pendingResourcesForRemoval.begin(); it != end; ++it) { SVGPendingElements* elements = it->value; ASSERT(elements); ASSERT(!elements->isEmpty()); elements->remove(element); if (elements->isEmpty()) toBeRemoved.append(it->key); } // We use the removePendingResourceForRemoval function here because it deals with set lifetime correctly. Vector<AtomicString>::iterator vectorEnd = toBeRemoved.end(); for (Vector<AtomicString>::iterator it = toBeRemoved.begin(); it != vectorEnd; ++it) removePendingResourceForRemoval(*it); } }
void SVGDocumentExtensions::removeElementFromPendingResources(Element* element) { ASSERT(element); // Remove the element from pending resources. if (!m_pendingResources.isEmpty() && element->hasPendingResources()) { Vector<AtomicString> toBeRemoved; for (const auto& entry : m_pendingResources) { SVGPendingElements* elements = entry.value.get(); ASSERT(elements); ASSERT(!elements->isEmpty()); elements->remove(element); if (elements->isEmpty()) toBeRemoved.append(entry.key); } clearHasPendingResourcesIfPossible(element); // We use the removePendingResource function here because it deals with set lifetime correctly. for (const AtomicString& id : toBeRemoved) removePendingResource(id); } // Remove the element from pending resources that were scheduled for removal. if (!m_pendingResourcesForRemoval.isEmpty()) { Vector<AtomicString> toBeRemoved; for (const auto& entry : m_pendingResourcesForRemoval) { SVGPendingElements* elements = entry.value.get(); ASSERT(elements); ASSERT(!elements->isEmpty()); elements->remove(element); if (elements->isEmpty()) toBeRemoved.append(entry.key); } // We use the removePendingResourceForRemoval function here because it deals with set lifetime correctly. for (const AtomicString& id : toBeRemoved) removePendingResourceForRemoval(id); } }