示例#1
0
// doc in super
void
SoOrthoSlice::computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center)
{
  SoState * state = action->getState();
  if (!PRIVATE(this)->confirmValidInContext(state)) { return; }

  const CvrVoxelBlockElement * vbelem = CvrVoxelBlockElement::getInstance(state);
  if (vbelem == NULL) return;

  SbBox3f vdbox = vbelem->getUnitDimensionsBox();
  SbVec3f bmin, bmax;
  vdbox.getBounds(bmin, bmax);

  const SbVec3s & dimensions = vbelem->getVoxelCubeDimensions();

  const int axisidx = (int)axis.getValue();
  const int slice = this->sliceNumber.getValue();
  const float depth = (float)fabs(bmax[axisidx] - bmin[axisidx]);

  bmin[axisidx] = bmax[axisidx] =
    (bmin[axisidx] + (depth / dimensions[axisidx]) * slice);

  vdbox.setBounds(bmin, bmax);

  box.extendBy(vdbox);
  center = vdbox.getCenter();
}
示例#2
0
void Command::adjustCameraPosition()
{
    Gui::Document* doc = Gui::Application::Instance->activeDocument();
    if (doc) {
        Gui::View3DInventor* view = static_cast<Gui::View3DInventor*>(doc->getActiveView());
        Gui::View3DInventorViewer* viewer = view->getViewer();
        SoCamera* camera = viewer->getSoRenderManager()->getCamera();
        if (!camera || !camera->isOfType(SoOrthographicCamera::getClassTypeId()))
            return;

        // get scene bounding box
        SoGetBoundingBoxAction action(viewer->getSoRenderManager()->getViewportRegion());
        action.apply(viewer->getSceneGraph());
        SbBox3f box = action.getBoundingBox();
        if (box.isEmpty()) return;

        // get cirumscribing sphere and check if camera is inside
        SbVec3f cam_pos = camera->position.getValue();
        SbVec3f box_cnt = box.getCenter();
        SbSphere bs;
        bs.circumscribe(box);
        float radius = bs.getRadius();
        float distance_to_midpoint = (box_cnt-cam_pos).length();
        if (radius >= distance_to_midpoint) {
            // Move the camera to the edge of the bounding sphere, while still
            // pointing at the scene.
            SbVec3f direction = cam_pos - box_cnt;
            (void) direction.normalize(); // we know this is not a null vector
            camera->position.setValue(box_cnt + direction * radius);

            // New distance to mid point
            distance_to_midpoint =
                (camera->position.getValue() - box.getCenter()).length();
            camera->nearDistance = distance_to_midpoint - radius;
            camera->farDistance = distance_to_midpoint + radius;
            camera->focalDistance = distance_to_midpoint;
        }
    }
}
示例#3
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void SoVtkAssembly::getBoundingBox(SoGetBoundingBoxAction *action)
{
	SbBox3f	bbox;
	SbVec3f	center;

	if (mAssembly)
	{
		const double *bounds = mAssembly->GetBounds();
		SbBox3f bbox(bounds[0], bounds[2], bounds[4], bounds[1], bounds[3], bounds[5]);
		action->extendBy(bbox);
		action->setCenter(bbox.getCenter(), FALSE);
	}
}
示例#4
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void 
SoXipMarkerSet::computeBBox( SoAction* action, SbBox3f& box, SbVec3f& center )
{
	const SoCoordinateElement* ce = (const SoCoordinateElement *) SoCoordinateElement::getInstance( action->getState() );

	if( ce )
	{
		for( int i = 0; i < ce->getNum(); ++ i )
			box.extendBy( ce->get3(i) );
	}

	center = box.getCenter();
}
示例#5
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/**
 * Sets the bounding box of the probe to \a box and its center to \a center.
 */
void SoRegPoint::computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)
{
    root->doAction(action);
    if (action->getTypeId().isDerivedFrom(SoGetBoundingBoxAction::getClassTypeId()))
        static_cast<SoGetBoundingBoxAction*>(action)->resetCenter();

    SbVec3f p1 = base.getValue();
    SbVec3f p2 = p1 + normal.getValue() * length.getValue();

    box.extendBy(p1);
    box.extendBy(p2);

    center = box.getCenter();
}
示例#6
0
void SoWidgetShape::computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)
{
    // ignore if node is empty
    if (this->image.isNull()) return;

    SbVec3f v0, v1, v2, v3;
    // this will cause a cache dependency on the view volume,
    // model matrix and viewport.
    this->getQuad(action->getState(), v0, v1, v2, v3);

    box.makeEmpty();
    box.extendBy(v0);
    box.extendBy(v1);
    box.extendBy(v2);
    box.extendBy(v3);
    center = box.getCenter();
}
示例#7
0
// Doc in superclass.
void
SoOrthographicCamera::viewBoundingBox(const SbBox3f & box,
                                      float aspect, float slack)
{
#if COIN_DEBUG
  if (box.isEmpty()) {
    SoDebugError::postWarning("SoOrthographicCamera::viewBoundingBox",
                              "bounding box empty");
    return;
  }
#endif // COIN_DEBUG

  // Get the radius of the bounding sphere.
  SbSphere bs;
  bs.circumscribe(box);
  float radius = bs.getRadius();

  // We want to move the camera in such a way that it is pointing
  // straight at the center of the scene bounding box -- but without
  // modifiying the rotation value (so we can't use SoCamera::pointAt()),
  // and positioned at the edge of the bounding sphere.
  SbVec3f cameradirection;
  this->orientation.getValue().multVec(SbVec3f(0, 0, -1), cameradirection);
  this->position.setValue(box.getCenter() + cameradirection * -radius);

  // Set up the clipping planes tangent to the bounding sphere of the scene.
  this->nearDistance = radius * ( -slack + 1);
  this->farDistance = radius * ( slack + 1);

  // The focal distance is simply the distance from the camera to the
  // scene midpoint. This field is not used in rendering, its just
  // provided to make it easier for the user to do calculations based
  // on the distance between the camera and the scene.
  this->focalDistance = radius;

  // Make sure that everything will still be inside the viewing volume
  // even if the aspect ratio "favorizes" width over height, and take the
  // slack factor into account.
  if (aspect < 1.0f)
    this->height = 2 * radius / aspect;
  else
    this->height = 2 * radius;
}
示例#8
0
// doc from parent
void
SmTextureText2::computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center)
{
  SoState * state = action->getState();

  // never cull this node. We do quick culling in the render method
  SoCacheElement::invalidate(state);

  // this boundingbox will _not_ be 100% correct. We just supply an
  // estimate to avoid using lots of processing for calculating the
  // boundingbox.  FIXME: make it configurable if the bbox should be
  // accurate or not
  const SbVec3f * positions;
  const int numpositions = this->getPositions(state, positions);
  const SbVec3f & offset = this->offset.getValue();

  for (int i = 0; i < numpositions; i++) {
    box.extendBy(positions[i] + offset);
  }
  center = box.getCenter();
}
  const SbOctTree * getOctTree(void) {
    if (this->octtree == NULL) {
      const SbOctTreeFuncs funcs = {
        NULL /* ptinsidefunc */,
        PrimitiveData::insideboxfunc,
        NULL /* insidespherefunc */,
        NULL /* insideplanesfunc */
      };

      SbBox3f b = this->getBoundingBox();
      // Add a 1% slack to the bounding box, to avoid problems in
      // SbOctTree due to floating point inaccuracies (see assert() in
      // SbOctTree::addItem()).
      //
      // This may be just a temporary hack -- see the FIXME at the
      // same place as mentioned above.
      SbMatrix m;
      m.setTransform(SbVec3f(0, 0, 0), // translation
                     SbRotation::identity(), // rotation
                     SbVec3f(1.01f, 1.01f, 1.01f), // scalefactor
                     SbRotation::identity(), // scaleorientation
                     SbVec3f(b.getCenter())); // center
      b.transform(m);

      this->octtree = new SbOctTree(b, funcs);

      if (ida_debug()) {
        SoDebugError::postInfo("PrimitiveData::getOctTree",
                               "made new octtree for PrimitiveData %p", this);
      }

      for (unsigned int k = 0; k < this->numTriangles(); k++) {
        SbTri3f * t = this->getTriangle(k);
        this->octtree->addItem(t);
      }
    }
    return this->octtree;
  }
SoCallbackAction::Response
SoIntersectionDetectionAction::PImpl::shape(SoCallbackAction * action, SoShape * shape)
{
  SbBox3f bbox;
  SbVec3f center;

  const SoBoundingBoxCache * bboxcache = shape->getBoundingBoxCache();
  if (bboxcache && bboxcache->isValid(action->getState())) {
    bbox = bboxcache->getProjectedBox();
    if (bboxcache->isCenterSet()) center = bboxcache->getCenter();
    else center = bbox.getCenter();
  }
  else {
    shape->computeBBox(action, bbox, center);
  }
  ShapeData * data = new ShapeData;
  data->path = new SoPath(*(action->getCurPath()));
  data->path->ref();
  data->xfbbox = bbox;
  data->xfbbox.setTransform(action->getModelMatrix());
  this->shapedata.append(data);
  return SoCallbackAction::CONTINUE;
}
// Execute full set of intersection detection operations on all the
// primitives that has been souped up from the scene graph.
void
SoIntersectionDetectionAction::PImpl::doIntersectionTesting(void)
{
  if (this->callbacks.empty()) {
    SoDebugError::postWarning("SoIntersectionDetectionAction::PImpl::doIntersectionTesting",
                              "intersection testing invoked, but no callbacks set up");
    return;
  }

  delete this->traverser;
  this->traverser = NULL;

  if (ida_debug()) {
    SoDebugError::postInfo("SoIntersectionDetectionAction::PImpl::doIntersectionTesting",
                           "total number of shapedata items == %d",
                           this->shapedata.getLength());

  }

  const SbOctTreeFuncs funcs = {
    NULL /* ptinsidefunc */,
    shapeinsideboxfunc,
    NULL /* insidespherefunc */,
    NULL /* insideplanesfunc */
  };

  SbBox3f b = this->fullxfbbox.project();
  // Add a 1% slack to the bounding box, to avoid problems in
  // SbOctTree due to floating point inaccuracies (see assert() in
  // SbOctTree::addItem()).
  //
  // This may be just a temporary hack -- see the FIXME at the
  // same place.
  SbMatrix m;
  m.setTransform(SbVec3f(0, 0, 0), // translation
                 SbRotation::identity(), // rotation
                 SbVec3f(1.01f, 1.01f, 1.01f), // scalefactor
                 SbRotation::identity(), // scaleorientation
                 SbVec3f(b.getCenter())); // center
  b.transform(m);

  SbOctTree shapetree(b, funcs);
  for (int k = 0; k < this->shapedata.getLength(); k++) {
    ShapeData * shape = this->shapedata[k];
    if (shape->xfbbox.isEmpty()) { continue; }
    shapetree.addItem(shape);
  }

  if (ida_debug()) { shapetree.debugTree(stderr); }

  // For debugging.
  unsigned int nrshapeshapeisects = 0;
  unsigned int nrselfisects = 0;

  const float theepsilon = this->getEpsilon();

  for (int i = 0; i < this->shapedata.getLength(); i++) {
    ShapeData * shape1 = this->shapedata[i];

    // If the shape has no geometry, immediately skip to next
    // iteration of for-loop.
    if (shape1->xfbbox.isEmpty()) { continue; }

    // Remove shapes from octtree as we iterate over the full set, to
    // avoid self-intersection and to avoid checks against other
    // shapes happening both ways.
    shapetree.removeItem(shape1);

    // FIXME: shouldn't we also invoke the filter-callback here? 20030403 mortene.
    if (this->internalsenabled) {
      nrselfisects++;
      SbBool cont;
      this->doInternalPrimitiveIntersectionTesting(shape1->getPrimitives(), cont);
      if (!cont) { goto done; }
    }

    SbBox3f shapebbox = shape1->xfbbox.project();
    if (theepsilon > 0.0f) {
      const SbVec3f e(theepsilon, theepsilon, theepsilon);
      // Extend bbox in all 6 directions with the epsilon value.
      shapebbox.getMin() -= e;
      shapebbox.getMax() += e;
    }
    SbList<void*> candidateshapes;
    shapetree.findItems(shapebbox, candidateshapes);

    if (ida_debug()) {
      SoDebugError::postInfo("SoIntersectionDetectionAction::PImpl::doIntersectionTesting",
                             "shape %d intersects %d other shapes",
                             i, candidateshapes.getLength());

      // debug, dump to .iv-file the "master" shape bbox given by i,
      // plus ditto for all intersected shapes
#if 0
      if (i == 4) {
        SoSeparator * root = new SoSeparator;
        root->ref();

        root->addChild(make_scene_graph(shape1->xfbbox, "mastershape"));

        for (int j = 0; j < candidateshapes.getLength(); j++) {
          ShapeData * s = (ShapeData * )candidateshapes[j];
          SbString str;
          str.sprintf("%d", j);
          root->addChild(make_scene_graph(s->xfbbox, str.getString()));
        }

        SoOutput out;
        SbBool ok = out.openFile("/tmp/shapechk.iv");
        assert(ok);
        SoWriteAction wa(&out);
        wa.apply(root);

        root->unref();
      }
#endif // debug
    }

    SbXfBox3f xfboxchk;
    if (theepsilon > 0.0f) { xfboxchk = expand_SbXfBox3f(shape1->xfbbox, theepsilon); }
    else { xfboxchk = shape1->xfbbox; }

    for (int j = 0; j < candidateshapes.getLength(); j++) {
      ShapeData * shape2 = static_cast<ShapeData *>(candidateshapes[j]);

      if (!xfboxchk.intersect(shape2->xfbbox)) {
        if (ida_debug()) {
          SoDebugError::postInfo("SoIntersectionDetectionAction::PImpl::doIntersectionTesting",
                                 "shape %d intersecting %d is a miss when tried with SbXfBox3f::intersect(SbXfBox3f)",
                                 i, j);
        }
        continue;
      }

      if (!this->filtercb ||
          this->filtercb(this->filterclosure, shape1->path, shape2->path)) {
        nrshapeshapeisects++;
        SbBool cont;
        this->doPrimitiveIntersectionTesting(shape1->getPrimitives(), shape2->getPrimitives(), cont);
        if (!cont) { goto done; }
      }
    }
  }

 done:
  if (ida_debug()) {
    SoDebugError::postInfo("SoIntersectionDetectionAction::PImpl::doIntersectionTesting",
                           "shape-shape intersections: %d, shape self-intersections: %d",
                           nrshapeshapeisects, nrselfisects);
  }
}