void ScColorTransformPool::addTransform(const ScColorTransform& transform, bool force)
{
	ScColorTransform trans;
	if (!force)
		trans = findTransform(transform.transformInfo());
	if (trans.isNull())
		m_pool.append(transform.weakRef());
}
void ScColorTransformPool::addTransform(const ScColorTransform& transform, bool force)
{
	// Check engine ID. If different, transform was created by another engine
	//  and we MUST NOT add it to the transform pool
	if (m_engineID != transform.engine().engineID())
		return;
	ScColorTransform trans;
	if (!force)
		trans = findTransform(transform.transformInfo());
	if (trans.isNull())
		m_pool.append(transform.weakRef());
}