void SceneReader::hashBound( const ScenePath &path, const Gaffer::Context *context, const ScenePlug *parent, IECore::MurmurHash &h ) const { SceneNode::hashBound( path, context, parent, h ); ConstSceneInterfacePtr s = scene( path ); if( !s ) { return; } refreshCountPlug()->hash( h ); if( s->hasBound() ) { s->hash( SceneInterface::BoundHash, context->getTime(), h ); } else { fileNamePlug()->hash( h ); h.append( &path.front(), path.size() ); } }
void CompoundObjectSource::hashTransform( const ScenePath &path, const Gaffer::Context *context, const GafferScene::ScenePlug *parent, IECore::MurmurHash &h ) const { SceneNode::hashTransform( path, context, parent, h ); h.append( &path.front(), path.size() ); inPlug()->hash( h ); }