示例#1
0
Bonus Skill::Melee::DamageBonus(const Score& skillScore)
{
	if (damage.empty())
		return Bonus();
	auto index = skillScore.Value();
	if (index == 0)
		return Bonus();
	else if (index > damage.size())
		return Bonus(skillScore.Description(), damage.back());
	else
		return Bonus(skillScore.Description(), damage.at(index - 1));
}
示例#2
0
Bonus Skill::GetChance(const Score& level) const
{
	if (chance.empty())
		return Bonus(100);
	else
	{
		auto index = level.Value();
		if (index == 0)
		{
			return Bonus();
		}
		else if (index > chance.size())
		{
			return Bonus(level.Description(), chance.back());
		}
		else
		{
			return Bonus(level.Description(), chance.at(index - 1));
		}
	}
}