bool ApplyScale(m2::PointD const & pixelScaleCenter, double factor, ScreenBase & screen) { m2::PointD const globalScaleCenter = screen.PtoG(screen.P3dtoP(pixelScaleCenter)); ScreenBase tmp = screen; tmp.Scale(factor); tmp.MatchGandP3d(globalScaleCenter, pixelScaleCenter); if (!CheckMinScale(tmp)) return false; m2::RectD const & worldR = df::GetWorldRect(); if (!CheckBorders(tmp)) { if (CanShrinkInto(tmp, worldR)) tmp = ShrinkInto(tmp, worldR); else return false; } if (!CheckMaxScale(tmp)) return false; // re-checking the borders, as we might violate them a bit (don't know why). if (!CheckBorders(tmp)) tmp = ScaleInto(tmp, worldR); screen = tmp; return true; }
ScreenBase const ScaleInto(ScreenBase const & screen, m2::RectD boundRect) { ReduceRectHack(boundRect); ScreenBase res = screen; double scale = 1; m2::RectD clipRect = res.ClipRect(); ASSERT(boundRect.IsPointInside(clipRect.Center()), ("center point should be inside boundRect")); if (clipRect.minX() < boundRect.minX()) { double k = (boundRect.minX() - clipRect.Center().x) / (clipRect.minX() - clipRect.Center().x); scale /= k; clipRect.Scale(k); } if (clipRect.maxX() > boundRect.maxX()) { double k = (boundRect.maxX() - clipRect.Center().x) / (clipRect.maxX() - clipRect.Center().x); scale /= k; clipRect.Scale(k); } if (clipRect.minY() < boundRect.minY()) { double k = (boundRect.minY() - clipRect.Center().y) / (clipRect.minY() - clipRect.Center().y); scale /= k; clipRect.Scale(k); } if (clipRect.maxY() > boundRect.maxY()) { double k = (boundRect.maxY() - clipRect.Center().y) / (clipRect.maxY() - clipRect.Center().y); scale /= k; clipRect.Scale(k); } res.Scale(scale); res.SetOrg(clipRect.Center()); return res; }
ScreenBase const ShrinkAndScaleInto(ScreenBase const & screen, m2::RectD boundRect) { ReduceRectHack(boundRect); ScreenBase res = screen; m2::RectD globalRect = res.ClipRect(); m2::PointD newOrg = res.GetOrg(); double scale = 1; double offs = 0; if (globalRect.minX() < boundRect.minX()) { offs = boundRect.minX() - globalRect.minX(); globalRect.Offset(offs, 0); newOrg.x += offs; if (globalRect.maxX() > boundRect.maxX()) { double k = boundRect.SizeX() / globalRect.SizeX(); scale /= k; /// scaling always occur pinpointed to the rect center... globalRect.Scale(k); /// ...so we should shift a rect after scale globalRect.Offset(boundRect.minX() - globalRect.minX(), 0); } } if (globalRect.maxX() > boundRect.maxX()) { offs = boundRect.maxX() - globalRect.maxX(); globalRect.Offset(offs, 0); newOrg.x += offs; if (globalRect.minX() < boundRect.minX()) { double k = boundRect.SizeX() / globalRect.SizeX(); scale /= k; globalRect.Scale(k); globalRect.Offset(boundRect.maxX() - globalRect.maxX(), 0); } } if (globalRect.minY() < boundRect.minY()) { offs = boundRect.minY() - globalRect.minY(); globalRect.Offset(0, offs); newOrg.y += offs; if (globalRect.maxY() > boundRect.maxY()) { double k = boundRect.SizeY() / globalRect.SizeY(); scale /= k; globalRect.Scale(k); globalRect.Offset(0, boundRect.minY() - globalRect.minY()); } } if (globalRect.maxY() > boundRect.maxY()) { offs = boundRect.maxY() - globalRect.maxY(); globalRect.Offset(0, offs); newOrg.y += offs; if (globalRect.minY() < boundRect.minY()) { double k = boundRect.SizeY() / globalRect.SizeY(); scale /= k; globalRect.Scale(k); globalRect.Offset(0, boundRect.maxY() - globalRect.maxY()); } } res.SetOrg(globalRect.Center()); res.Scale(scale); return res; }