static void messageHandlerInWorker(v8::Local<v8::Message> message, v8::Local<v8::Value> data) { v8::Isolate* isolate = v8::Isolate::GetCurrent(); V8PerIsolateData* perIsolateData = V8PerIsolateData::from(isolate); // During the frame teardown, there may not be a valid context. ScriptState* scriptState = ScriptState::current(isolate); if (!scriptState->contextIsValid()) return; // Exceptions that occur in error handler should be ignored since in that case // WorkerGlobalScope::reportException will send the exception to the worker object. if (perIsolateData->isReportingException()) return; perIsolateData->setReportingException(true); ExecutionContext* context = scriptState->getExecutionContext(); std::unique_ptr<SourceLocation> location = SourceLocation::fromMessage(isolate, message, context); ErrorEvent* event = ErrorEvent::create(toCoreStringWithNullCheck(message->Get()), std::move(location), &scriptState->world()); AccessControlStatus corsStatus = message->IsSharedCrossOrigin() ? SharableCrossOrigin : NotSharableCrossOrigin; // If execution termination has been triggered as part of constructing // the error event from the v8::Message, quietly leave. if (!isolate->IsExecutionTerminating()) { V8ErrorHandler::storeExceptionOnErrorEventWrapper(scriptState, event, data, scriptState->context()->Global()); scriptState->getExecutionContext()->reportException(event, corsStatus); } perIsolateData->setReportingException(false); }
static void messageHandlerInMainThread(v8::Local<v8::Message> message, v8::Local<v8::Value> data) { ASSERT(isMainThread()); v8::Isolate* isolate = v8::Isolate::GetCurrent(); if (isolate->GetEnteredContext().IsEmpty()) return; // If called during context initialization, there will be no entered context. ScriptState* scriptState = ScriptState::current(isolate); if (!scriptState->contextIsValid()) return; ExecutionContext* context = scriptState->getExecutionContext(); std::unique_ptr<SourceLocation> location = SourceLocation::fromMessage(isolate, message, context); AccessControlStatus accessControlStatus = NotSharableCrossOrigin; if (message->IsOpaque()) accessControlStatus = OpaqueResource; else if (message->IsSharedCrossOrigin()) accessControlStatus = SharableCrossOrigin; ErrorEvent* event = ErrorEvent::create(toCoreStringWithNullCheck(message->Get()), std::move(location), &scriptState->world()); String messageForConsole = extractMessageForConsole(isolate, data); if (!messageForConsole.isEmpty()) event->setUnsanitizedMessage("Uncaught " + messageForConsole); // This method might be called while we're creating a new context. In this // case, we avoid storing the exception object, as we can't create a wrapper // during context creation. // FIXME: Can we even get here during initialization now that we bail out when // GetEntered returns an empty handle? if (context->isDocument()) { LocalFrame* frame = toDocument(context)->frame(); if (frame && frame->script().existingWindowProxy(scriptState->world())) { V8ErrorHandler::storeExceptionOnErrorEventWrapper( scriptState, event, data, scriptState->context()->Global()); } } if (scriptState->world().isPrivateScriptIsolatedWorld()) { // We allow a private script to dispatch error events even in a // EventDispatchForbiddenScope scope. Without having this ability, it's // hard to debug the private script because syntax errors in the private // script are not reported to console (the private script just crashes // silently). Allowing error events in private scripts is safe because // error events don't propagate to other isolated worlds (which means that // the error events won't fire any event listeners in user's scripts). EventDispatchForbiddenScope::AllowUserAgentEvents allowUserAgentEvents; context->dispatchErrorEvent(event, accessControlStatus); } else { context->dispatchErrorEvent(event, accessControlStatus); } }
static void promiseRejectHandlerInWorker(v8::PromiseRejectMessage data) { v8::Local<v8::Promise> promise = data.GetPromise(); // Bail out if called during context initialization. v8::Isolate* isolate = promise->GetIsolate(); ScriptState* scriptState = ScriptState::current(isolate); if (!scriptState->contextIsValid()) return; ExecutionContext* executionContext = scriptState->getExecutionContext(); if (!executionContext) return; ASSERT(executionContext->isWorkerGlobalScope()); WorkerOrWorkletScriptController* scriptController = toWorkerGlobalScope(executionContext)->scriptController(); ASSERT(scriptController); promiseRejectHandler(data, *scriptController->getRejectedPromises(), scriptState); }