示例#1
0
/*
 * Timeout tests
 */
void SelectServerTest::testTimeout() {
  // Check a single timeout
  m_ss->RegisterSingleTimeout(
      10,
      ola::NewSingleCallback(this, &SelectServerTest::SingleIncrementTimeout));
  m_ss->RegisterSingleTimeout(
      20,
      ola::NewSingleCallback(this, &SelectServerTest::Terminate));
  m_ss->Run();
  OLA_ASSERT_EQ(1u, m_timeout_counter);

  // Now check a timeout that adds another timeout
  m_timeout_counter = 0;

  m_ss->RegisterSingleTimeout(
      10,
      ola::NewSingleCallback(this, &SelectServerTest::ReentrantTimeout, m_ss));
  m_ss->RegisterSingleTimeout(
      20,
      ola::NewSingleCallback(this, &SelectServerTest::Terminate));
  m_ss->Run();
  OLA_ASSERT_EQ(2u, m_timeout_counter);

  // Check repeating timeouts
  // Some systems (VMs in particular) can't do 10ms resolution so we go for
  // larger numbers here.
  m_timeout_counter = 0;
  m_ss->RegisterRepeatingTimeout(
      100,
      ola::NewCallback(this, &SelectServerTest::IncrementTimeout));
  m_ss->RegisterSingleTimeout(
      980,
      ola::NewSingleCallback(this, &SelectServerTest::Terminate));
  m_ss->Run();
  // This seems to go as low as 7
  std::ostringstream str;
  str << "Timeout counter was " << m_timeout_counter;
  OLA_ASSERT_TRUE_MSG(m_timeout_counter >= 5 && m_timeout_counter <= 9,
                      str.str());

  // Confirm timeouts are removed correctly
  ola::thread::timeout_id timeout1 = m_ss->RegisterSingleTimeout(
      10,
      ola::NewSingleCallback(this, &SelectServerTest::FatalTimeout));
  m_ss->RegisterSingleTimeout(
      20,
      ola::NewSingleCallback(this, &SelectServerTest::Terminate));
  m_ss->RemoveTimeout(timeout1);
  m_ss->Run();
}
示例#2
0
int main(int argc, char* argv[]) {
  ola::AppInit(&argc, argv, "", "Run the E1.31 load test.");

  if (FLAGS_universes == 0 || FLAGS_fps == 0)
    return -1;

  unsigned int fps = min(1000u, static_cast<unsigned int>(FLAGS_fps));
  uint16_t universes = FLAGS_universes;

  DmxBuffer output;
  output.Blackout();

  Interface iface;
  {
    auto_ptr<InterfacePicker> picker(InterfacePicker::NewPicker());

    if (!picker->ChooseInterface(&iface, FLAGS_interface.str())) {
      return -1;
    }
  }

  ArtNetNodeOptions options;
  options.always_broadcast = true;

  SelectServer ss;
  ArtNetNode node(iface, &ss, options);

  for (uint16_t i = 0; i < universes; i++) {
    if (!node.SetInputPortUniverse(i, i)) {
      OLA_WARN << "Failed to set port";
    }
  }

  if (!node.Start())
    return -1;

  ss.RegisterRepeatingTimeout(
      1000 / fps,
      NewCallback(&SendFrames, &node, &output, universes));
  cout << "Starting loadtester: " << universes << " universe(s), " << fps
       << " fps" << endl;
  ss.Run();
}